There will be a lot of dice rolls and other calculations. Most everyone will have a personalized "PM writeup" which details what they saw that night from their unique perspective. Then there will be a public writeup which indicates major events that you all need to be aware of, such as the death of a player, or an explosion that everyone can hear, and things of that nature. I need to keep track of everyone's health, current items they are carrying, and make sure there are enough items and other things remaining on the map for the game to be winnable. I remember the last Resident Evil game I hosted involved a lot less detail and it still took me hours to do my job. Furthermore, I may not be able to do the several hours worth of work immediately after the night phase is complete, so I need up to 12 to 24 hours to get my worthless butt onto the computer. As such, it necessitates it's own phase. However, I may stipulate that as soon as the writeup work is done, the writeup phase will be complete, and you'll be given that extra time added onto the following night phase.
This game will be more work than Capo III and Resident Evil: Omega combined.However, on the player side of things, there should be a lot of images to see, a map to explore, lots of other players to interact with, background theme music, and personalized write-ups and personal missions and items to manage, for everyone. You shouldn't have too many things to manage, and everything you do manage should be fun and easy to understand.
I've got it covered. But thank you!I want to actually play this game, but if you need help with write-ups and I can still play I can do so.
I would like to claim as many players as possible, so it would be nice if there weren't a whole lot of competing games going on at the same time (should just be the one other large mafia game, 2 small ones, and any minis, etc) but it isn't my place to tell others not to have fun hosting their own games. I appreciate the offer, thanks.Also I'm interested in keeping our games exclusive, meaning I won't host any of my games when you are and vice versa. How do you feel about that?
One of the things people appreciated about RE: Omega was the fact that everyone could keep playing until the game was over; death was simply another stage of the game.Here, if someone kills you, you can try to get revenge on them and make them join the zombie horde...
This means that there will be a whole heck of a lot of players in the game all the way up until the end, and no one has to deal with the "day one death blues". There are only a few in the game who don't becomes zombies upon death, and they are pretty strong as it is.
--------------- PLAYER INPUT ---------------
I need to make a decision on something. There will be zombies at the start of the game... which means that in order for those starting zombies to be players, they would have to start off dead. Which limits their experience for this game.
1. Should I take volunteers to be the initial zombies?
2. Should they be random players?
3. Should I have a host-controlled (mostly random.org'ed) horde of zombies which moves in a random direction every turn and attacks everything it sees? That would guarantee a minimum amount of strength for the zombies at the start but no one would be forced to be a zombie on turn one.
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