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Thread: Dragon Age: Origins gameplay and discussion thread.

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  1. #1
    Member Member Zenicetus's Avatar
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    Default Re: Dragon Age: Origins gameplay and discussion thread.

    Quote Originally Posted by Beskar View Post
    There isn't a problem with them, and since it is the common/mainstream camera style (in many other games such as every MMORPG, many RPGs, et al), everyone is used to them. I really cannot see any problems at all with the camera on the PC version, if anything it works really good.
    Same here, I don't understand the camera complaints if it's the PC version we're talking about. It's like any other recent 3rd person perspective game like WoW, Mass Effect, Bioshock, etc. It might be that those having problems are using mouse clicks exclusively for movement, instead of combined left hand WASD and mouse? I can see where that might be a little clumsy.

    Note: there is a bug in the game that will affect dagger-wielding Rogues. First really nasty bug I've heard of, so far. You're supposed to get the dagger attributes half from strength and half from dexterity, but currently it's only being applied from strength. That hits Rogues pretty hard because they're sinking more points into Dex, unless they're going for a dual-wield with longsword in main hand or something like that. Here's the developer thread about it:

    http://daforums.bioware.com/viewtopi...4869&forum=135

    Latest news is that daggers are fixed and we're waiting on a test file that they'll release ahead of the official patch (the test file will go in an override directory). That's an advantage with the PC version; we'll get that fix before the consoles, which may take a while. There is also a minor problem with damage from bows, but that's trickier to fix. Details in the second page of that thread, above.

    FWIW, I haven't seen this dagger bug being too serious in my current campaign. The dual dagger Rogue in my party does well enough, and people are finishing the game with a Rogue main character (presumably using daggers). But if I was playing a Rogue as my main player character, I think I'd be waiting for the patch, just because I'd want my stat choices to be effective and not a waste of points.
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    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Dragon Age: Origins gameplay and discussion thread.

    Quote Originally Posted by Zenicetus View Post
    Same here, I don't understand the camera complaints if it's the PC version we're talking about. It's like any other recent 3rd person perspective game like WoW, Mass Effect, Bioshock, etc. It might be that those having problems are using mouse clicks exclusively for movement, instead of combined left hand WASD and mouse? I can see where that might be a little clumsy.
    Yeah, I am using WASD to control (easy to access 1,2,3,4,5etc as well) and only using the mouse to move camera and click on objects.

    Note: there is a bug in the game that will affect dagger-wielding Rogues. First really nasty bug I've heard of, so far. You're supposed to get the dagger attributes half from strength and half from dexterity, but currently it's only being applied from strength. That hits Rogues pretty hard because they're sinking more points into Dex, unless they're going for a dual-wield with longsword in main hand or something like that. Here's the developer thread about it:

    http://daforums.bioware.com/viewtopi...4869&forum=135
    I know Leliana in my campaign hits for 30 per go, but he attacks three times faster than my main who is hitting repectifully far less as a Greatsword user.
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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Dragon Age: Origins gameplay and discussion thread.

    Ugh. Okay, for movement. Just because you're used to something doesn't make it better; it makes it more familiar (yes I know, that applies to me too). In Total War, Neverwinter Nights series, and etc the controls are different and give you more control. I'm also using a stationary mouse where you control the wheel with your thumb. Get the sensitivity right and you're in for a good time. Here, the right mouse button is used for everything except for scratching your nose. Which would be BRILLIANT if anyone wants to develop that.

    As a rogue I'm doing a lot of shoot, move, and communicate. What makes it incredibly difficult is that every time you move the camera wants to do it's own thing. You're fighting the game to get a good POV. Now, this isn't teh pr0n or anything but a good POV is always nice. What ever happened to options? And whatever happened to depth? This was designed as a council with too much development time spend on cinematics. Very pretty but more like an interactive movie.

    One thing I really, REALLY like is how the characters move. There is a "weight" to the animations which you don't even see in some big budget cinemas.


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