Quote Originally Posted by frogbeastegg View Post
Yes, I really, really hate these corridor obsessed area designs! Especially ones with such drab visuals and plodding "Go the long way just because" design. What is it with modern RPGs and creating more confined spaces than their predecessors? Why are more open and free areas like the Kokari Wilds or the first area of the forest so rare in modern RPGS? I was tired of it by Oblivion, sick to death of it by Fallout 3, and by Dragon Age the mere thought of a tunnel dungeon fills me with loathing. :thinks longingly of the open spaces of Baldur's Gate:
True. BG 2 didn't have any of those areas, though. And you are forgetting how absolutely atrocious the dungeons in BG 1 were, due to the pathfinding and characters blocking each other. BG 1 had a good number of dungeons. And BG 2 was mostly dungeons, and fantastic.

Now, I love BG 1, and would love to see more games with great open areas to explore. I didn't really like the open area battles that do exist in Dragon Age, though, since you can't chokepoint.