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Thread: City Surroundings?

  1. #1
    Member Member Antinous's Avatar
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    Default City Surroundings?

    Hey I was wondering how farmland can be put outside the city walls on the fighting map. Like when I saw the roman city preview, I started to think, well you know that the city almost always extended past it's walls. So like could there be more houses, farms, and maybe markets ect.


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  2. #2

    Default Re: City Surroundings?

    Quote Originally Posted by Antinous View Post
    Hey I was wondering how farmland can be put outside the city walls on the fighting map. Like when I saw the roman city preview, I started to think, well you know that the city almost always extended past it's walls. So like could there be more houses, farms, and maybe markets ect.
    Outside of walls on a city map? Impossible, it would require custom cities, which are, as of now, not possible to insert within the game. I suppose that, through use of custom tiles, it is possible/difficult to add more farmland/villages to some tiles outside of cities, but city maps can NOT be modified as of now.

  3. #3
    Member Member Antinous's Avatar
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    Default Re: City Surroundings?

    Oh well crap.


    "Don't let the voice of the people be filled with anger"-Polybius

  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: City Surroundings?

    Quote Originally Posted by retep219 View Post
    Outside of walls on a city map? Impossible, it would require custom cities, which are, as of now, not possible to insert within the game. I suppose that, through use of custom tiles, it is possible/difficult to add more farmland/villages to some tiles outside of cities, but city maps can NOT be modified as of now.
    I don't get you guys... retep, you are working on DotS historical cities, but city maps can not be modified....? I'm confused

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    Member Member Horatius Flaccus's Avatar
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    Default Re: City Surroundings?

    The historical setllements of DotS are for custom battles, they can't be integrated in the campaign map.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  6. #6
    urk! Member bobbin's Avatar
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    Default Re: City Surroundings?

    AFAIK they main problem is that the layout and pathfinding in a city cannot be changed as of yet, CA never released tools to edit files so people have had to build their own, for city maps this has been very difficult. So far it is possible to replace buildings in a city but not the layout.
    Last edited by bobbin; 11-04-2009 at 16:04.


  7. #7
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: City Surroundings?

    The mod "Basileia ton Romaion" (RIP!) had some historical models planned. Are you sure you cant implement them in the campaign...?
    Last edited by ziegenpeter; 11-05-2009 at 00:32.

    "A wise man once said: Never buy a game full price!"
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  8. #8
    Member Member Horatius Flaccus's Avatar
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    Default Re: City Surroundings?

    Well it seems there are some new developments, but it has not been tested yet.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  9. #9
    Member Member seienchin's Avatar
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    Default Re: City Surroundings?

    Didnt have Vanilla MWII Cities sometimes mills and fields outside the walls?

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