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Thread: Houserules and self-imposed limitations- Others

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  1. #1
    Member Member Macilrille's Avatar
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    Default Houserules and self-imposed limitations- Others

    The title is self-explanatory, most houserules I have seen are for Rome, lets have one for the mighty leaders of Luso, Saba, Carthage and the Nomads.

    Note that I do not wish to see any "Burn Barbaropolis" posts or the like flaming, this is a serious thread. If you are here but to spam and denigate one particular faction, please remove yourself. We wish to benefit from whatever wisdom you have, not suffer from a flareup of the hopefully dead Romanoktoi spamwar on Rome;-)

    That being said, I look forwards to actually benefit from your wisdom.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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  2. #2
    That other EB guy Member Tanit's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    Carthage:
    Focus primarily on economic buildings.
    Only conquer what you have been given reason to conquer (raiding pop-up eleutheroi are a great excuse)
    Only attack a faction after it has declared war on you
    Accept a ceasefire always unless you are clearly dominating
    Attempt to gain protectorates whenever possible
    Maintain a strong fleet
    Engage in diplomacy war with Rome for as long as possible (I have never had need of force diplomacy)
    Mercenaries and subject troops are not nearly as important as saving your citizens



  3. #3
    Member Member Dutchhoplite's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    - Avoid using your Carthaginian citizens for combat use Lybians do to your dirty work instead ;)

    Or use them in special situations like being kicked out of Sicily or threats to Carthage itself..
    Last edited by Dutchhoplite; 10-23-2009 at 19:30.
    I love the smell of bronze in the morning!

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  4. #4
    Member Member Parmenion's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    Others - no slingers.

  5. #5
    Wannabe Member The General's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    Quote Originally Posted by Tanit View Post
    Carthage:
    Focus primarily on economic buildings.
    Only conquer what you have been given reason to conquer (raiding pop-up eleutheroi are a great excuse)
    Only attack a faction after it has declared war on you
    Accept a ceasefire always unless you are clearly dominating
    Attempt to gain protectorates whenever possible
    Maintain a strong fleet
    Engage in diplomacy war with Rome for as long as possible (I have never had need of force diplomacy)
    Mercenaries and subject troops are not nearly as important as saving your citizens
    A Hannid, eh?
    I has two balloons!

  6. #6
    That other EB guy Member Tanit's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    Quote Originally Posted by The General View Post
    A Hannid, eh?
    Nah, its perfectly all right to provoke people, as long as you are in a position to begin a war.



  7. #7
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    Quote Originally Posted by Tanit View Post
    Carthage:
    Focus primarily on economic buildings.
    Only conquer what you have been given reason to conquer (raiding pop-up eleutheroi are a great excuse)
    Only attack a faction after it has declared war on you
    Accept a ceasefire always unless you are clearly dominating
    Attempt to gain protectorates whenever possible
    Maintain a strong fleet
    Engage in diplomacy war with Rome for as long as possible (I have never had need of force diplomacy)
    Mercenaries and subject troops are not nearly as important as saving your citizens
    I would add one more:

    Faction Leaders and Heirs can not lead armies.

  8. #8
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    I have no real houserules..
    I was once alive, but then a girl came and took out my ticker.

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  9. #9
    imaginary Member Weebeast's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    I'm pretty flexible but my main rules are as follows....

    - Must not eliminate factions.
    - Expand historically.
    - Can not take settlements until around the time they are taken historically (except if lacking info) not even a siege.
    - Must declare war historically on historical enemies if not at war already.
    - Try to attack enemy stack(s) with less troops.
    - Must allow factions that are not on own faction's 'hitlist' to own at least 3 provinces.
    - Turtle.

    Barbarian factions only:
    - Same rules as per general rules.
    - Cannot occupy as in must expell if keeping the city.
    - May not manually destroy buildings if not keeping the city; only enslave.
    - Must destroy wonders if keeping the city.

    Nomad only:
    - Same rules as general rules and barbarian rules.
    - Can only own settlements listed on the objective thing.


    I didn't see your other threads but I think I got everything here.
    Last edited by Weebeast; 10-24-2009 at 03:46.

  10. #10
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Houserules and self-imposed limitations- Others

    Nomads (especially saka with top indo-hellenic unit)

    1. Always let hellenic cities retain their independence (built lvl 4 govt), but don't build client rulers unless it was a really large city.
    2. The primary invasion force should contain at least 1 stack of all cav army... (because it was really a temptation to attack antioch and asia minor with massive Hoplitai Hellenikoi army...)
    3. Never build native temples, or buddhist stupa on far western parts (imagine see buddhist temple on Hierosolyma or Athenai )

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  11. #11

    Default Re: Houserules and self-imposed limitations- Others

    1. Seleucids must burn.

    2. No reloading except for crashes and misclicks. You lose, you handle the pain.

    3. Gameplay variety is precious. When playing a non-sarissa faction (e.g. Rome, Carthage, Getae, Pahlava), do not use merc/native phalanxes. Take cities with pure cavalry armies for extra points.

    4. History ends in the spring of 272BC, after that it's "what if?"
    Last edited by Morte66; 11-04-2009 at 00:41.

    Fight like a meatgrinder

  12. #12

    Default Re: Houserules and self-imposed limitations- Others

    Please refer to:

    http://www.twcenter.net/forums/showthread.php?t=119343.
    I founded it great to give some new ideas at that time
    Last edited by Leão magno; 11-04-2009 at 20:41.
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

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