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  1. #1

    Default Re: Better AI movement

    I've seen the AI do things, especially if you give it time.. BUT it does become very hard for the AI when it has to use ships to do those "things" and it just depends. Even in vanilla RTW, I've seen "casse" take over 20 territories..

    What mod are you playing? Or is it that you did the minimum to enable alex.exe play?
    Last edited by applebreath; 11-04-2009 at 23:28.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Member Member lionhard's Avatar
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    Default Re: Better AI movement

    im using EB with alex, its better AI battles but where ships are used its basic movements not long voyges or movements that are based on good strategy, is their no other mods besides BI and alex that work better or rival them?
    From Olaf the Great


    "Fight for your country -- that is the best, the only omen! ..." - Hector

  3. #3

    Default Re: Better AI movement

    It could be that the AI is not able to use ships because of strong pirate fleets, espacially at the beginning of a campaign. I ususally notice some strong pirate boats but almost no faction fleets. In most campaigns it is also hard for me to ship my troops to other coasts, the pirate ships are hunting my poor boats after leaving the ports.
    Take are look on the map, there are usually very few faction fleets.

  4. #4
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Better AI movement



    I don't know how he got there and when, but it's funny.
    Spoiler Alert, click show to read: 



    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  5. #5
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Better AI movement

    I also like the one isolated Hayasdan province.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


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  6. #6

    Default Re: Better AI movement

    Quote Originally Posted by Apázlinemjó View Post
    I don't know how he got there and when, but it's funny.
    https://forums.totalwar.org/vb/showt...30#post2006230

  7. #7
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Better AI movement

    Ahh now I see, it's sad that the FM is unable to take the settlement.
    Spoiler Alert, click show to read: 



    Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
    Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary

  8. #8
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Better AI movement

    If u look carefully, the carthies often ship troops to and from Iberia. It's all done in a single turn tho, so it's hard to spot unless there's a specific FM tagging along. The opposite happens when The Luso (a lot rarer) takes Mastia/Tolosa. They try to grab Carthie island holdings, then (futile attempts at) africa. Similar things happen to the Epiros(Pyrrhos goes back for another go), KH (island hopping) and Ptolemaios (Cyprus).




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  9. #9
    Member Member Macilrille's Avatar
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    Default Re: Better AI movement

    Yeps, in my campaigns the Greeks especially invade. Though the army in Crete never does anything (what on earth is it doing there in the first place? In my Sweboz campaign I teleported it to Sparta to help defend against a Mac onslaught). But the AS did some sailing in my Roman one, especially in the Persian Gulf, sometimes against Saba, sometimes just for fun cruises it seems as they do nothing with the transported army.

    I use 1.1 with RTW Exe.

    But, though I see some little naval action, I would love to see more.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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  10. #10

    Default Re: Better AI movement

    @ Apázlinemjó

    I noticed your screenshot. What graphics/textures are you using? What mod/s? It has a nice glossy look to it. I'm more referring to the bottom of the screenshot. The one that shows the buttons, army display, tabs, etc. Mine looks like the following, https://img294.imageshack.us/i/ebitalyfj9.jpg/.

    I like the textures/navy mini mods that I'm using, but it doesn't have as nice of a look to the bottom buttons/display as yours does. Is that what regular EB1.2 looks like?

    -Apple
    Last edited by applebreath; 11-05-2009 at 17:01.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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