A couple of unrelated questions.
Trespassing:
Can somebody please summarise the effects of trespassing armies (armies entering another faction's lands) for me? Do these effects (or their magnitudes) differ between enemy, neutral and allied factions? Is it a problem if you simply enter an enemy's territory, or do you have to still be there at the end of the turn? Do crusades get away with trespassing or get off more lightly?
I am under the impression that trespassing in neutral or allied territories results in a reputation hit (and possibly chivalry hits for the general and/or faction ruler?) but that nobody cares about trespassing in enemy territoty. I also suspect, from previous experiences, that crusading armies are treated as regular armies in terms of trespassing.
The reason I ask is that I often (as England or Scotland) send crusades to Jerusalem / Antioch via ship around spain. It is somewhat tempting to cut across the Spanish/French border - or even to pick up crusaders throughout the entire mainland - but I am sure my reputation has suffered from doing so in the past.
Ambushes:
Do ambushing armies cover multiple squares on the campaign map (i.e. their square and the eight surrounding squares), or must the enemy pass through the exact same square in order to be able to ambush them? If the latter, this makes ambushing particularly hard once you have built roads, as the enemy will march along your shiny new road rather than through the forest... On that subject, will an ambushing army always attack an enemy that comes into range (but not always surprise them) or is there a chance that they may miss the enemy army entirely?
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