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Thread: EBII and the Terribly Bloated M2TW Unit System

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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: EBII and the Terribly Bloated M2TW Unit System

    I think it all has to do with animations so its completely fixable. While I too hate the responsivness of Cavalry in M2TW I don't think RTW is realistic in the slightest in this respect, cavalry was never able to change direction in a spllt second like in RTW so somewhere in between would be more suitable, but defintely be closer to RTW than M2TW.
    Last edited by bobbin; 11-07-2009 at 00:49.


  2. #2
    Member Member seienchin's Avatar
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    Default Re: EBII and the Terribly Bloated M2TW Unit System

    MTWII realism is really hard to get used too after playing rome and rome mods for so long...
    I hope the MWII system keeps the phalangitai from changing their directions in melee so easy...^^

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: EBII and the Terribly Bloated M2TW Unit System

    Nah... I personally think that cavalry system in M2TW is realistic, but even with that, i sick of a bunch of well trained mongols rode their horses as awfully as the merchant cavalry militia does (it was fine to had unresponsive cav, and slow to charge when the men on top of horse has heavy armoury, but mounted archers should look more in RTW cav...

    BTW, In M2TW, all you need is sent your cav running considerable distance before charging their enemies, from the old M2TW discussion, I recall that adding charge distance value will result in more effective cav charges in M2TW, but less manouverable once they are in charging position. In my personal experience, even the mounted sergeants could devastate a dismounted chivalric knights if they had enough speed up.... (means more running distance)

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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: EBII and the Terribly Bloated M2TW Unit System

    Pardon? Wouldn't adding a longer charge simply tire out the unit and make it less effective? I think there is only a lower limit for range in which the cavalry will not smash, but stroll into the enemy, but any higher than that and they simply use their charge as it should be.
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    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: EBII and the Terribly Bloated M2TW Unit System

    Cavalry is quite overpowered in MTW2 in my opinion. Their kill ratio is always higher (without chasing the routing guys) than my high tier infantry, even if I send my cavalry to charge a pack of spearmen from the front.

    About the speed, I agree with Cute Wolf, the heavies are quite realistic, however the lighter ones are a bit too rigid.
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