lolwut?Nah... I personally think that cavalry system in M2TW is realistic, but even with that, i sick of a bunch of well trained mongols rode their horses as awfully as the merchant cavalry militia does (it was fine to had unresponsive cav, and slow to charge when the men on top of horse has heavy armoury, but mounted archers should look more in RTW cav...
Heavier guys use heavier horses for a reason. They should not be faster than light cavalry, but they should not "crawl" with their horses as they do now: that's 100% unrealistic. If you pay attention to the animation, you'll see what I'm talking about, it looks like the horse is in slow mo.
AFAIK, the heavy cavalry only crawl in some initial distances before they run, as they start to gain momentum for accelerating. Just remember the Newton law of Inertia. Heavier horse means slower start-up before running...
But mongols and turkish horse archers should be very responsible and fast, unlike now...
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I tend to play all my M2TW battles on double speed anyway. It's far more pleasant, espescially when the battle doesn't involve that much men. If I need to manage some position I just pause the game, then continue on double speed.
And the fact the cavalry seems to be crawling along is simply due to animations: I dare say they did this on purpose. The semi-slow-motion charge has a certain cinematic touch to it.
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Also known as SPIKE in TWC
all the mead they drink has them slowed down.
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