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Thread: Loyal trait?

  1. #1

    Default Loyal trait?

    Does anyone else kill off a FM that doesn't have the "loyal" trait? -It might sound strange, but when I see an unloyal FM, I send him to the front lines..

    Any other reasons you kill off a FM?

    -Apple
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2

    Default Re: Loyal trait?

    I haven't found Loyalty to be much of a concern unless I'm fighting a Superpowerful Romani/Ptolemy
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  3. #3
    Member Member mountaingoat's Avatar
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    Default Re: Loyal trait?

    not really ,but back in MTW ..........
    Last edited by mountaingoat; 11-06-2009 at 23:47.

  4. #4
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: Loyal trait?

    hmmm, i'm playing as sweboz, and all my FM's fight every battle in the middle of the front line, they have to prove there bravery ;) once though, i invaded Italy with two full stack, and the roman corrupted one who wasn't loyal... that same stack destroyed my first one... and they captured a city... with my stack :( since that time, I make sure that all unloyal FM fight (like all others!) on the front line... ahead of the others! If they survived, they earned the right to live... for that season at least! and if they survive... they are hell of a general! still unloyal though...
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

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  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Loyal trait?

    Har har har.... to prevent those unloyal bunch from betraying you, all that you must do is let them sit their arse on governatorial position, as a city is far harder to bribe than an army. Well, if you sense this man is far too disloyal, just let him govern a specific underdeveloped backwater city... just let him quell the riots and once you gained those disciplinarian / strict governor traits... they won't be disloyal again...

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  6. #6

    Default Re: Loyal trait?

    I'm conducting some advanced research on the loyalty feature, if some experiments I'm running with halved triggers works I might post a discussion about creating a loyalty mod for EB.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
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  7. #7

    Default Re: Loyal trait?

    I just kill of FM's if theyre not useful to me. Theres a number of large cities i want governors for, and a number of generals i want for every fullstack. I kill of the rest. To many damn FM's if you get a big empire, every generation it doubles.

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