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Thread: EB unit cohesion

  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default EB unit cohesion

    The idea was brought up a long time ago but I was wondering if EB was going to adjust unit cohesion values so that less disciplined infantry have less and get stuck in combat like in Vanilla TW while more disciplined units are able to reform and manuever like most mods have done to fixed annoying stuck in combat issues.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #2

    Default Re: EB unit cohesion

    Mmmh... maybe hardcode?
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  3. #3
    Member Member Horatius Flaccus's Avatar
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    Default Re: EB unit cohesion

    No, it already has been done in numerous mods.
    Exegi monumentum aere perennius
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    - Quintus Horatius Flaccus

  4. #4
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: EB unit cohesion

    Care to put forth some examples?

  5. #5

    Default Re: EB unit cohesion

    Quote Originally Posted by -Praetor- View Post
    Care to put forth some examples?
    since your the anim man
    replace shuffle right/left/backward with shuffle forward.
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  6. #6
    Member Member Horatius Flaccus's Avatar
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    Default Re: EB unit cohesion

    Quote Originally Posted by -Praetor- View Post
    Care to put forth some examples?
    Broken crescent:

    Spoiler Alert, click show to read: 














    Notice the difference between the spearmen (tight formation) and the axemen/swordmen (loose formation).
    Last edited by Horatius Flaccus; 11-08-2009 at 01:29.
    Exegi monumentum aere perennius
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    Non omnis moriar

    - Quintus Horatius Flaccus

  7. #7
    Member Member Puupertti Ruma's Avatar
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    Default Re: EB unit cohesion

    Quote Originally Posted by Aulus Caecina Severus View Post
    Mmmh... maybe hardcode?
    Isn't it quite counterproductive to quess that a solution to a thing you do not know how to solve is that it cannot be solved? I mean, if you really don't know if a thing is or isn't hardcoded, why quess that it is.
    Call me Ruma. Puupertti Ruma.

  8. #8
    Member Member tarem's Avatar
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    Default Re: EB unit cohesion

    what about cohesion while on the move? especially during charge? in RTW it was too easy to maintain formation while charging, even for lighter skirmish units. and in MTW2 it seams that too often it is too difficult. i think the most "realistic" solution is somewhere in between. under ideal circumstances i'd say it should be connected to the experience level of the unit (veterans should find it more easy to maintain it during charges), but is this even possible?

  9. #9

    Default Re: EB unit cohesion

    Quote Originally Posted by Puupertti Ruma View Post
    Isn't it quite counterproductive to quess that a solution to a thing you do not know how to solve is that it cannot be solved? I mean, if you really don't know if a thing is or isn't hardcoded, why quess that it is.
    What?
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  10. #10
    EBII PM Member JMRC's Avatar
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    Default Re: EB unit cohesion

    Guys, what you "asking" is already made using standard values of the EDU. By combining the formation spread with the training attribute, you can make a unit more tight (less spread, more training).

    The removal or replacement of the shuffling anims is already done in formations like the phalanx, but they very important also to keep the unit tight, because the soldiers use the shuffling to fill the empty spaces created in the formation when soldiers die.

    Anyway, the answer is: yes, we are going to implement unit cohesion, specially in phalanx.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: EB unit cohesion

    What about to using it to make it harded for undisciplined units to be ordered about after getting into a fight?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  12. #12
    Member Member tarem's Avatar
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    Default Re: EB unit cohesion

    Quote Originally Posted by JMRC View Post
    Guys, what you "asking" is already made using standard values of the EDU. By combining the formation spread with the training attribute, you can make a unit more tight (less spread, more training).

    The removal or replacement of the shuffling anims is already done in formations like the phalanx, but they very important also to keep the unit tight, because the soldiers use the shuffling to fill the empty spaces created in the formation when soldiers die.

    Anyway, the answer is: yes, we are going to implement unit cohesion, specially in phalanx.
    yey, experience that influences cohesion is the best solution under any circumstances
    thanx for the info guys

  13. #13
    Member Member Darius's Avatar
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    Default Re: EB unit cohesion

    I think maybe people are confusing unit density (how closely packed the soldiers are while in formation) to unit cohesion (how well a unit is capable of retaining its formation while on the move and/or while in combat, and possibly it's ability to quickly and orderly to disengage from an enemy and return to formation) here.
    All men will one day die, but not every man will truely live.

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