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Thread: Why does EB have such "huge trees"?

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  1. #1

    Default Why does EB have such "huge trees"?

    What is the reasoning for having such huge trees?

    Imo, when you have to move your troops through a "birds eye" view, it makes no sense to have trees that block almost all of that view. Meaning it is hard to see or move anything without a very long "micro-managed" battle, which is such a waste of time.

    Add in that the trees can be buggy with troops moving around and I'm at a loss as to why EB didn't fix this.

    -Apple
    Last edited by applebreath; 11-07-2009 at 05:48.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Member Member mountaingoat's Avatar
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    Default Re: Why does EB have such "huge trees"?

    there is a submod or something out there to remove most of this.

  3. #3

    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by mountaingoat View Post
    there is a submod or something out there to remove most of this.
    Yeah, I'm using it. I'm mainly just curious as to why EB has "huge trees" in the first place.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Why does EB have such "huge trees"?

    What, didn't you know that everything back then was bigger? Its in EB, therefore its historicalal.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  5. #5
    Member Member Lovejoy's Avatar
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    Default Re: Why does EB have such "huge trees"?

    EB do not follow history, history follows EB.

    ;) Left-over that didn't really get addressed I guess. New tree models im sure was being planned numerous times in the development.

  6. #6

    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by Lovejoy View Post
    EB do not follow history, history follows EB.

    ;) Left-over that didn't really get addressed I guess. New tree models im sure was being planned numerous times in the development.

    This scares me, but also makes me wonder would have happened in history if Celtcs/Thracians/Insert minor EB faction here dominated the world for thousands of years rather than Rome?
    Last edited by Olaf The Great; 11-07-2009 at 05:48.
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  7. #7
    Crazy Russian Member iamphet's Avatar
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    Default Re: Why does EB have such "huge trees"?

    Quote Originally Posted by applebreath View Post
    I'm mainly just curious as to why EB has "huge trees" in the first place.
    IIRC they did not have mapper when they were preparing versions 1.1 and 1.2. For the same reason there are some broken tiles in Asia and Africa.



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