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Thread: Why does EB have such "huge trees"?

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    Default Why does EB have such "huge trees"?

    What is the reasoning for having such huge trees?

    Imo, when you have to move your troops through a "birds eye" view, it makes no sense to have trees that block almost all of that view. Meaning it is hard to see or move anything without a very long "micro-managed" battle, which is such a waste of time.

    Add in that the trees can be buggy with troops moving around and I'm at a loss as to why EB didn't fix this.

    -Apple
    Last edited by applebreath; 11-07-2009 at 05:48.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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