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  1. #1

    Default modding?'s

    I think I'm going to mess with some traits.

    I notice there is something like the following in the EDCT file:

    2 Chance 100
    or
    1 Chance 50

    1)Do they mean the same thing? Each happening with a 2% chance? So I can read it by thinking the trait will happen "first number" out of "second number" times? Or is the second number the key number for chance? So the 100 means 100% and the first number is for something else?

    2)Also, where can I mod the description of a trait? I'm talking about the description that a trait tells me when I point the mouse at it in the game.

    3)What does ICERating mean?

    4)What does Electability mean?

    5)How about TurnsAlive and YearsPassed, is this in decades?

    6)If I wanted to edit how long my FMs were in a senate office and how many can be in that office at once, what file would I need to edit?
    -Apple
    Last edited by applebreath; 11-07-2009 at 21:43.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: modding?'s

    Quote Originally Posted by applebreath View Post
    2)Also, where can I mod the description of a trait? I'm talking about the description that a trait tells me when I point the mouse at it in the game.
    Sorry too busy but answered one of them :

    C or D:\Program Files\Activision\Rome - Total War\EB\Data\text\export_VnVs.txt

    this file holds the description of traits.


    C / D :\Program Files\Activision\Rome - Total War\EB\Data\export_descr_character_traits.txt

    this files has the triggers and the trait data entries.

    you have to mod this file to extend the duration of senate offices (do not mix with EOM) like censor, consul etc.
    ctr+F write these "censor" etc. that you will find its triggers or data entries.

    check this section that you have to mod:
    Spoiler Alert, click show to read: 
    ;------------------------------------------
    ; SENATE OFFICES
    ;------------------------------------------
    ;Trait: Aedile
    ; o Curule Aedile (1): <PersonalSecurity> 1, <Law> 1

    Trait Aedile
    Characters family
    AntiTraits notAedile

    Level Office_of_Aedile
    Description Office_of_Aedile_desc
    EffectsDescription Office_of_Aedile_effects_desc
    GainMessage Office_of_Aedile_gain_desc
    Threshold 1

    Effect Squalor -1


    ;------------------------------------------
    ;Trait: Censor
    ; o Office_of_Censor (1): <Management> 1, <Influence> 2

    Trait Censor
    Characters family
    AntiTraits notCensor

    Level Office_of_Censor
    Description Office_of_Censor_desc
    EffectsDescription Office_of_Censor_effects_desc
    GainMessage Office_of_Censor_gain_desc
    Threshold 1

    Effect Influence 2
    Effect Management 1


    ;Mod145 - 11/02 : reduced influence bonus to 2
    ;------------------------------------------
    ;Trait: Consul
    ; o Office_of_Consul (1): <Command> 1, <Influence> 2

    Trait Consul
    Characters family
    AntiTraits notConsul

    Level Office_of_Consul
    Description Office_of_Consul_desc
    EffectsDescription Office_of_Consul_effects_desc
    GainMessage Office_of_Consul_gain_desc
    Threshold 1

    Effect Influence 2
    Effect Command 1
    Effect PersonalSecurity 2


    ;Mod146 - 11/02 : reduced command bonus by 1
    ;------------------------------------------
    ;Trait: PontifexMaximus
    ; o Office_of_Pontifex_Maximus (1): <Influence> 1

    Trait PontifexMaximus
    Characters family
    ; AntiTraits notPontifexMaximus

    Level Office_of_Pontifex_Maximus
    Description Office_of_Pontifex_Maximus_desc
    EffectsDescription Office_of_Pontifex_Maximus_effects_desc
    GainMessage Office_of_Pontifex_Maximus_gain_desc
    Threshold 1

    Effect Influence 1


    ;Mod142 - 11/02 : reduced influence to 4
    ;------------------------------------------
    ;Trait: Praetor
    ; o Office_of_Praetor (1): <Law> 2, <PersonalSecurity> 2

    Trait Praetor
    Characters family
    AntiTraits notPraetor

    Level Office_of_Praetor
    Description Office_of_Praetor_desc
    EffectsDescription Office_of_Praetor_effects_desc
    GainMessage Office_of_Praetor_gain_desc
    Threshold 1

    Effect Law 2
    Effect PersonalSecurity 2


    ;------------------------------------------
    ;Trait: Quaestor - "Man who asks questions"
    ; o Office_of_Quaestor (1): <Management> 1

    Trait Quaestor
    Characters family
    AntiTraits notQuaestor

    Level Office_of_Quaestor
    Description Office_of_Quaestor_desc
    EffectsDescription Office_of_Quaestor_effects_desc
    GainMessage Office_of_Quaestor_gain_desc
    Threshold 1

    Effect Management 1


    ;------------------------------------------
    ;Trait: PlebeianTribune
    ; o Tribunis Plebis (1): <Influence> 1, <PersonalSecurity> 1

    Trait PlebeianTribune
    Characters family
    AntiTraits notPlebeianTribune

    Level PlebeianTribune
    Description PlebeianTribune_desc
    EffectsDescription PlebeianTribune_effects_desc
    GainMessage PlebeianTribune_gain_desc
    Threshold 1

    Effect Influence 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    ;Trait: notPlebeianTribune
    ; o Ex Tribunis Plebis (1): Influence

    Trait notPlebeianTribune
    Characters family
    AntiTraits PlebeianTribune

    Level Ex_PlebeianTribune
    Description Ex_PlebeianTribune_desc
    EffectsDescription Ex_PlebeianTribune_effects_desc
    Threshold 1

    Effect Influence 1

    ;------------------------------------------
    ;Trait: PlebeianAedile
    ; o Plebeian Aedile (1): <Law> 1

    Trait PlebeianAedile
    Characters family
    AntiTraits notPlebeianAedile

    Level PlebeianAedile
    Description PlebeianAedile_desc
    EffectsDescription PlebeianAedile_effects_desc
    GainMessage PlebeianAedile_gain_desc
    Threshold 1

    Effect Squalor -1

    ;------------------------------------------
    Trait notPlebeianAedile
    Characters family

    Level Ex_PlebeianAedile
    Description Ex_PlebeianAedile_desc
    EffectsDescription Ex_PlebeianAedile_effects_desc
    Threshold 1

    ;------------------------------------------
    ;Trait: MilitaryTribune
    ; o Tribunis Milita (1): <BodyguardValour> 1

    Trait MilitaryTribune
    Characters family
    AntiTraits notMilitaryTribune

    Level MilitaryTribune
    Description MilitaryTribune_desc
    EffectsDescription MilitaryTribune_effects_desc
    GainMessage MilitaryTribune_gain_desc
    Threshold 1

    Effect BodyguardValour 1

    ;------------------------------------------
    Trait notMilitaryTribune
    Characters family
    AntiTraits MilitaryTribune

    Level Ex_MilitaryTribune
    Description Ex_MilitaryTribune_desc
    EffectsDescription Ex_MilitaryTribune_effects_desc
    Threshold 1


    ;------------------------------------------
    ;Trait: notAedile
    ; o Ex_Aedile (1): <Law> 1

    Trait notAedile
    Characters family
    AntiTraits Aedile

    Level Ex_Aedile
    Description Ex_Aedile_desc
    EffectsDescription Ex_Aedile_effects_desc
    Threshold 1

    ; Effect Law 1


    ;------------------------------------------
    ;Trait: notCensor
    ; o Ex_Censor (1): <Influence> 1

    Trait notCensor
    Characters family
    AntiTraits Censor

    Level Ex_Censor
    Description Ex_Censor_desc
    EffectsDescription Ex_Censor_effects_desc
    Threshold 1

    Effect Influence 1


    ;Mod143 - 11/02 : removed inf bonus, added +1 management
    ;------------------------------------------
    ;Trait: notConsul
    ; o Ex_Consul (1): <Influence> 1

    Trait notConsul
    Characters family
    AntiTraits Consul

    Level Ex_Consul
    Description Ex_Consul_desc
    EffectsDescription Ex_Consul_effects_desc
    Threshold 1

    Effect Influence 1


    ;------------------------------------------
    ;Trait: notPontifexMaximus
    ; o Ex_Pontifex_Maximus (1): <Influence> 1
    ;
    ;Trait notPontifexMaximus
    ; Characters family
    ; AntiTraits PontifexMaximus
    ;
    ; Level Ex_Pontifex_Maximus
    ; Description Ex_Pontifex_Maximus_desc
    ; EffectsDescription Ex_Pontifex_Maximus_effects_desc
    ; Threshold 1
    ;
    ; Effect Influence 1
    ;
    ;

    ;------------------------------------------
    ;Trait: notPraetor
    ; o Ex_Praetor (1): <Law> 1

    Trait notPraetor
    Characters family
    AntiTraits Praetor

    Level Ex_Praetor
    Description Ex_Praetor_desc
    EffectsDescription Ex_Praetor_effects_desc
    Threshold 1

    Effect Law 1
    Effect Influence 1


    ;------------------------------------------
    ;Trait: notQuaestor
    ; o Ex_Quaestor (1): <Management> 1

    Trait notQuaestor
    Characters family
    AntiTraits Quaestor

    Level Ex_Quaestor
    Description Ex_Quaestor_desc
    EffectsDescription Ex_Quaestor_effects_desc
    Threshold 1

    Effect Influence 1


    ;bug12 - 11/21 : Fixed senate offices bug
    ;------------------------------------------
    Trait Roman_Provincial_Governor_Effect
    Characters family
    Hidden
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad

    Level Hidden
    Description Hidden_desc
    EffectsDescription Hidden_effects_desc
    Threshold 1

    Effect Management 1
    Effect Law 1

    ;------------------------------------------
    Trait Propraetor_Provinciae
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
    NoGoingBackLevel 2
    AntiTraits Proconsul_Provinciae

    Level Propraetor_Provinciae
    Description Propraetor_Provinciae_desc
    EffectsDescription Propraetor_Provinciae_effects_desc
    Threshold 1

    Effect Influence 1

    ;------------------------------------------
    Trait Proconsul_Provinciae
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
    NoGoingBackLevel 1
    AntiTraits Propraetor_Provinciae

    Level Proconsul_Provinciae
    Description Proconsul_Provinciae_desc
    EffectsDescription Proconsul_Provinciae_effects_desc
    Threshold 1

    Effect Influence 2

    ;------------------------------------------
    Trait Rector_Provinciae
    Characters family
    ExcludeCultures barbarian, eastern, egyptian, carthaginian, greek, nomad
    AntiTraits Propraetor_Provinciae

    Level Rector_Provinciae
    Description Rector_Provinciae_desc
    EffectsDescription Rector_Provinciae_effects_desc
    Threshold 1

    ;Mod: EBMod935 - 08/01/07 : Traits for the Roman Provincial Government System
    ;------------------------------------------
    ;Trait: TurnsInOffice
    ; o In_Office (1):
    ; o One_Year_In (4):
    ; o Eighteen_Months_In (6):

    Trait TurnsInOffice
    Characters family
    Hidden
    NoGoingBackLevel 4
    AntiTraits TurnsOutOfOffice

    Level In_Office
    Description In_Office_desc
    EffectsDescription In_Office_effects_desc
    Threshold 1

    Level One_Year_In
    Description One_Year_In_desc
    EffectsDescription One_Year_In_effects_desc
    Threshold 4

    Level Eighteen_Months_In
    Description Eighteen_Months_In_desc
    EffectsDescription Eighteen_Months_In_effects_desc
    Threshold 6

    ;------------------------------------------
    ;Trait: TurnsOutOfOffice
    ; o One_Year_Out (4):
    ; o Ten_Years (40):

    Trait TurnsOutOfOffice
    Characters family
    Hidden
    NoGoingBackLevel 3
    AntiTraits TurnsInOffice

    Level One_Year_Out
    Description One_Year_Out_desc
    EffectsDescription One_Year_Out_effects_desc
    Threshold 4


    Level Ten_Years
    Description Ten_Years_desc
    EffectsDescription Ten_Years_effects_desc
    Threshold 40


    ;Mod: EBMod595 - 07/03 : Traits for tracking length of time in Senate offices/out of them


    and their triggers :

    Spoiler Alert, click show to read: 
    ;===============================================================
    ;Section12 - Senate
    ;===============================================================
    ;Section12a - Offices
    ;===============================================================
    ;------------------------------------------
    Trigger Elected_Military_Tribune
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and AgentType = family
    and Trait Season = 1
    and Trait TurnsAlive = 2
    and Trait Quaestor < 1
    and Trait MilitaryTribune < 1
    and Trait notMilitaryTribune < 1
    and Trait Type4Governor < 1

    Affects MilitaryTribune 1 Chance 50

    ;------------------------------------------
    Trigger Elected_Quaestor
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and AgentType = family
    and Trait Season = 1
    and Trait TurnsAlive > 2
    and Trait TurnsAlive < 5
    and Attribute Management > 0
    and Attribute Influence > 1
    and Trait Quaestor < 1
    and Trait notQuaestor < 1
    and Trait Type4Governor < 1

    Affects Quaestor 1 Chance 35

    ;------------------------------------------
    Trigger Elected_Quaestor_High_Influence
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and AgentType = family
    and Trait Season = 1
    and Trait TurnsAlive > 1
    and Trait TurnsAlive < 3
    and Attribute Management > 0
    and Attribute Influence > 4
    and Trait MilitaryTribune < 1
    and Trait Quaestor < 1
    and Trait notQuaestor < 1
    and Trait Type4Governor < 1

    Affects Quaestor 1 Chance 40

    ;------------------------------------------
    Trigger Elected_Curule_Aedile
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Patrician = 1
    and Trait Season = 1
    and Trait TurnsAlive < 5
    and Attribute Management > 1
    and Attribute Influence > 3
    and Trait MilitaryTribune < 1
    and Trait notQuaestor > 0
    and Trait Aedile < 1
    and Trait notAedile < 1

    Affects Aedile 1 Chance 30
    ;------------------------------------------
    Trigger Elected_Plebeian_Aedile
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Plebeian = 1
    and Trait Season = 1
    and Trait TurnsAlive < 5
    and Attribute Management > 1
    and Attribute Influence > 3
    and Trait MilitaryTribune < 1
    and Trait notQuaestor > 0
    and Trait PlebeianAedile < 1
    and Trait notPlebeianAedile < 1

    Affects PlebeianAedile 1 Chance 30

    ;------------------------------------------
    Trigger Elected_Praetor_ExAedile
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and AgentType = family
    and Trait Season = 1
    and Trait TurnsAlive > 3
    and Attribute Management > 2
    and Attribute Influence > 5
    and Trait notAedile > 0
    and Trait Praetor < 1
    and Trait notPraetor < 1

    Affects Praetor 1 Chance 30

    ;------------------------------------------
    Trigger Elected_Praetor_ExPlebeianAedile
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and AgentType = family
    and Trait Season = 1
    and Trait TurnsAlive > 3
    and Attribute Management > 2
    and Attribute Influence > 5
    and Trait notPlebeianAedile > 0
    and Trait Praetor < 1
    and Trait notPraetor < 1

    Affects Praetor 1 Chance 30

    ;------------------------------------------
    Trigger Elected_Praetor_ExPlebeianTribune
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and AgentType = family
    and Trait Season = 1
    and Trait TurnsAlive > 3
    and Attribute Management > 2
    and Attribute Influence > 5
    and Trait notPlebeianTribune > 0
    and Trait Praetor < 1
    and Trait notPraetor < 1

    Affects Praetor 1 Chance 30

    ;------------------------------------------
    Trigger Elected_Plebeian_Tribune_High_Influence
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Plebeian = 1
    and Trait Season = 1
    and Trait TurnsAlive > 2
    and Attribute Influence > 3
    and Trait notQuaestor > 0
    and Trait PlebeianTribune < 1
    and Trait notPlebeianTribune < 1
    and Trait Praetor < 1
    and Trait notPraetor < 1

    Affects PlebeianTribune 1 Chance 60

    ;------------------------------------------
    Trigger Elected_Plebeian_Tribune
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Plebeian = 1
    and Trait Season = 1
    and Trait TurnsAlive > 2
    and Trait notQuaestor > 0
    and Trait PlebeianTribune < 1
    and Trait notPlebeianTribune < 1
    and Trait Praetor < 1
    and Trait notPraetor < 1

    Affects PlebeianTribune 1 Chance 30

    ;------------------------------------------
    Trigger Elected_Patrician_Consul
    WhenToTest CharacterTurnStart

    Condition Trait Patrician = 1
    and Trait Season = 1
    and Trait TurnsAlive > 3
    and Attribute Influence > 7
    and Attribute Command > 0
    and Trait Aedile < 1
    and Trait notPraetor > 0
    and Trait notConsul < 1

    Affects Consul 1 Chance 30

    ;------------------------------------------
    Trigger Elected_Plebeian_Consul
    WhenToTest CharacterTurnStart

    Condition Trait Plebeian = 1
    and Trait Season = 1
    and Trait TurnsAlive > 3
    and Attribute Influence > 7
    and Attribute Command > 0
    and Trait notPraetor > 0
    and Trait notConsul < 1

    Affects Consul 1 Chance 30

    ;------------------------------------------
    Trigger Elected_Consul_Again
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Season = 1
    and Attribute Influence > 7
    and Attribute Command > 1
    and Trait Censor < 1
    and Trait Consul < 1
    and Trait notConsul > 0
    and Trait TurnsOutOfOffice = 2

    Affects Consul 1 Chance 35


    ;------------------------------------------
    Trigger Elected_Consul_Becomes_Novus_Homo
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Consul = 1
    and Trait Nobile < 1
    and Trait NovusHomo < 1

    Affects NovusHomo 1 Chance 100

    ;------------------------------------------
    Trigger Elected_Patrician_Censor
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Season = 1
    and Trait YearsPassed = 5
    and Trait Patrician = 1
    and Trait Consul < 1
    and Trait notConsul > 0
    and Trait Censor < 1
    and FactionLeaderTrait AugustusControl < 1
    and Trait notCensor < 1

    Affects Censor 1 Chance 35

    ;------------------------------------------
    Trigger Elected_Plebeian_Censor
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and Trait Season = 1
    and Trait YearsPassed = 5
    and Trait Plebeian = 1
    and Trait Consul < 1
    and Trait notConsul > 0
    and Trait Censor < 1
    and FactionLeaderTrait AugustusControl < 1
    and Trait notCensor < 1

    Affects Censor 1 Chance 35


    ;Mod: EBMod703 - 09/16 : fixed censor to occur after consul, other issues
    ;------------------------------------------
    Trigger Count_MilitaryTribune_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait MilitaryTribune > 0

    Affects TurnsInOffice 1 Chance 100

    ;------------------------------------------
    Trigger Count_Quaestor_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait Quaestor > 0

    Affects TurnsInOffice 1 Chance 100

    ;------------------------------------------
    Trigger Count_Curule_Aedile_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait Aedile > 0

    Affects TurnsInOffice 1 Chance 100

    ;------------------------------------------
    Trigger Count_PlebeianAedile_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait PlebeianAedile > 0

    Affects TurnsInOffice 1 Chance 100

    ;------------------------------------------
    Trigger Count_PlebeianTribune_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait PlebeianTribune > 0

    Affects TurnsInOffice 1 Chance 100

    ;------------------------------------------
    Trigger Count_Praetor_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait Praetor > 0

    Affects TurnsInOffice 1 Chance 100

    ;------------------------------------------
    Trigger Count_Consul_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait Consul > 0

    Affects TurnsInOffice 1 Chance 100

    ;------------------------------------------
    Trigger Count_Censor_Turns_in_Office
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait Censor > 0

    Affects TurnsInOffice 1 Chance 100


    ;------------------------------------------
    Trigger Reset_MilitaryTribune_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 2
    and Trait MilitaryTribune > 0

    Affects notMilitaryTribune 2 Chance 100
    Affects TurnsOutOfOffice 4 Chance 100

    ;------------------------------------------
    Trigger Reset_Quaestor_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 2
    and Trait Quaestor > 0

    Affects notQuaestor 2 Chance 100
    Affects TurnsOutOfOffice 4 Chance 100

    ;------------------------------------------
    Trigger Reset_Curule_Aedile_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 2
    and Trait Aedile > 0

    Affects notAedile 2 Chance 100
    Affects TurnsOutOfOffice 4 Chance 100

    ;------------------------------------------
    Trigger Reset_PlebeianAedile_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 2
    and Trait PlebeianAedile > 0

    Affects notPlebeianAedile 2 Chance 100
    Affects TurnsOutOfOffice 4 Chance 100

    ;------------------------------------------
    Trigger Reset_PlebeianTribune_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 2
    and Trait PlebeianTribune > 0

    Affects notPlebeianTribune 2 Chance 100
    Affects TurnsOutOfOffice 4 Chance 100

    ;------------------------------------------
    Trigger Reset_Praetor_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 2
    and Trait Praetor > 0

    Affects notPraetor 2 Chance 100
    Affects TurnsOutOfOffice 4 Chance 100

    ;------------------------------------------
    Trigger Reset_Consul_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 2
    and Trait Consul > 0

    Affects notConsul 2 Chance 100
    Affects TurnsOutOfOffice 4 Chance 100

    ;------------------------------------------
    Trigger Count_Consul_TurnsOutOfOffice_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait notConsul > 0
    and Trait Censor < 1
    and Trait TurnsOutOfOffice < 2

    Affects TurnsOutOfOffice 1 Chance 100


    ;Mod: EBMod816 - 01/02/05 : fixed issue with former Consul, now Censor, never losing the office of Censor.
    ;------------------------------------------
    Trigger Count_Censor_after_Term_Expires
    WhenToTest CharacterTurnEnd

    Condition AgentType = family
    and Trait TurnsInOffice = 3
    and Trait Censor > 0

    Affects notCensor 2 Chance 100
    Affects TurnsOutOfOffice 6 Chance 100

    ;------------------------------------------
    ;Trigger: Roman_factionleader_becomes_PontifexMaximus
    ; o <PontifexMaximus> 1 Chance 100

    Trigger Roman_factionleader_becomes_PontifexMaximus
    WhenToTest BecomesFactionLeader

    Condition FactionType seleucid
    and Trait Sacrilegious < 1
    and Trait PublicAtheism < 1
    and Trait Patrician > 0

    Affects PontifexMaximus 1 Chance 10

    ;------------------------------------------
    Trigger Roman_factionleader_is_PontifexMaximus
    WhenToTest CharacterTurnStart

    Condition FactionType seleucid
    and IsFactionLeader
    and Trait PontifexMaximus < 1
    and Trait Sacrilegious < 1
    and Trait PublicAtheism < 1
    and Trait Patrician > 0

    Affects PontifexMaximus 1 Chance 10

    ;Mod: EBMod596 - 07/03 : Triggers to reinstate Senate offices for EB with eliminated SPQR and only 1 faction
    ;===============================================================


    do not mix them with ancillaries their files/codes/triggers are different.

    must go

    later...
    Last edited by Atraphoenix; 11-08-2009 at 21:21.



    My Submods for EB
    Spoiler Alert, click show to read: 
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