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    Default night batte modding?

    I have a working mod with night battles and alex.exe. There is a "step-by-step section for how do do with at the following link, https://forums.totalwar.org/vb/showthread.php?t=94861.

    I like night battles, but all the torches (I think) make my battles choppy/lag. Since my PC runs well on high settings, I think those torches (If thats the problem) use a lot of PC resources.

    I also don't really think all the torches is very realistic. The whole element of surprise is kind of ruined by a lit up army and I don't think many buildings would want to draw attention with lights after the battle begins. So I want to get rid of the torches and building lights. I'll just use the "moonlight" for my night battles.

    1)So if I want to get rid of torches and building lights, can I just delete the following and my saved game should work just fine? (This comes from that "step-by-step" section)


    1) To Add torches to the units:
    Copy the following from your ’’bi \data\’’ folder to your ’’EB \data\folder’’
    Like this:
    ’’bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’ -delete folder
    ’’bi\data\models_engine\’’ to ’’eb\data\’’ -delete folder
    ’’bi\data\models_effects\’’ to ’’eb\data\’’ -delete folder
    ’’bi\data\descr_effects.txt’’ to ’’eb\data\’’ -delete file
    ’’bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’ -delete file
    ’’bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’ -delete file
    ...
    4) Add window lighting to city buildings!

    Copy the folder ’’bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’ -delete folder


    2)Was all that (1)) really just for torches? Deleting it wont change how flaming arrows work or siege engines with the flaming ability on? If a building catches on fire, it will still burn and light up the night?

    3)It would be nice to make flaming-arrows/siege-engine-flame brighter at night, any easy way to do this?

    4)Anything else you can think of?

    -Apple
    Last edited by applebreath; 11-08-2009 at 20:09.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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