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Thread: Any way to get every faction's reforms at the start of a game?

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  1. #8
    urk! Member bobbin's Avatar
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    Aug 2008
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    Default Re: Any way to get every faction's reforms at the start of a game?

    For the Romani reforms.

    Polybian
    Find this part
    Code:
    	; Unconditional Player Reforms after 210BC
    	if I_TurnNumber > 248
    	and I_LocalFaction seleucid
    		set_counter Romanii_Reform 1
    		set_counter PolybianReformsAdvisor 1
    		terminate_monitor
    	end_if
    and make TurnNumber >1

    Marian
    find
    Code:
    ;Unconditional Player Reforms 
    monitor_event FactionTurnEnd FactionType seleucid
    and FactionIsLocal
    and I_CompareCounter Romanii_Reform = 1
    and I_NumberOfSettlements seleucid > 89
    and make NumberOfSettlements seleucid > 1

    Imperial
    find
    Code:
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 54
    and I_TurnNumber > 499
    and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1
    and do this
    Code:
    monitor_event FactionTurnEnd FactionType seleucid
    ;and I_CompareCounter Romani > 54
    and I_TurnNumber > 3
    ;and I_NumberOfSettlements seleucid > 89
    ;and BattlesFought > 399
    and I_CompareCounter Romanii_Reform = 2
    ;and I_CompareCounter AugustanReformatorCounter = 1
    Be aware this will mean you completely miss out on Camillian, Polybian and Marian troops as by turn three you'll have the imperial reforms
    Last edited by bobbin; 11-11-2009 at 01:57.


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