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Thread: Any way to get every faction's reforms at the start of a game?

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  1. #1

    Default Re: Any way to get every faction's reforms at the start of a game?

    I modified the EBBS Script in E:\Games\Rometotalwar\EB\Data\Scripts\Show_me and changed

    ; Unconditional Player Reforms after 210BC
    if I_TurnNumber > 248
    and I_LocalFaction seleucid
    set_counter Romanii_Reform 1
    set_counter PolybianReformsAdvisor 1
    terminate_monitor
    end_if

    to

    ; Unconditional Player Reforms after 210BC
    if I_TurnNumber > 1
    and I_LocalFaction seleucid
    set_counter Romanii_Reform 1
    set_counter PolybianReformsAdvisor 1
    terminate_monitor
    end_if

    but I still got no reforms after turn 1 either from continuing a saved game or starting a new one. Do I need to remove any other text from the script?

  2. #2

    Default Re: Any way to get every faction's reforms at the start of a game?

    If that is the only thing you changed, it should work. It might even work with saved games.

    Start over and try it again. Perhaps a 'text' editor messed up something. What did you edit it with?

    -Apple
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  3. #3
    urk! Member bobbin's Avatar
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    Default Re: Any way to get every faction's reforms at the start of a game?

    Sorry missed a bit out. You need to also change this bit which can be found just before the first piece of script i put up in my previous post.
    Code:
    ; Check Conditions
    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romanii_Reform = 0
    and I_TurnNumber > 80
    Mine's has already been altered so the trunnumber value will be different, just set it to 1 if you want the reform right away.


  4. #4

    Default Re: Any way to get every faction's reforms at the start of a game?

    I don't want them at the start of the game I just don't want to wait 744 turns for the Polybian Reforms since I am using the 12 turns per year mod. Thank you sir I will edit the script when I get home from work.

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