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  1. #1

    Default Re: Battle AI Blog

    Peh. I just want an AI that can stand and shoot, not cluster up 10 feet from my men and do the chicken dance. It doesn't have to outsmart me, just make me believe that it isn't as stupid as it may actually be.

  2. #2

    Default Re: Battle AI Blog

    CA just fails... so badly...

    And no it ain't rocket science it is much much easier than that...CA just can't make good AI so there marketing policy is to tell poeple that a good AI is not doable

    Just look at the campain map AI for example and compare it with that of paradox games and you will see why CA fails...

  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Battle AI Blog

    Quote Originally Posted by peacemaker View Post
    Peh. I just want an AI that can stand and shoot, not cluster up 10 feet from my men and do the chicken dance. It doesn't have to outsmart me, just make me believe that it isn't as stupid as it may actually be.
    'Zactly. No one's saying we expect the AI to outwit us at every turn. But at least be plausible. I didn't lose a whole lot in MTW but that's because I picked my battles when I could, in an attempt to bring more and better troops to bear against the AI. Not because I could just plow through their flanks with cav and insta-rout or whichever cluster the AI is engaging.

  4. #4
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Battle AI Blog

    Shogun Total War for the win

    The last game they did with at least reasonable AI was RTW: Barbarian Invasion. I had high hopes for ETW but since I bought it at launch I have yet to finish my first campaign, in fact I havnt played it for about 6 months. I thought that perhaps the AI would improve over time with patches etc. but if that is going to happen it looks like I`ll have a long wait...

    I have gone back to playing Shoggy again and even after all this time it is still an engaging all round experience. I actually lose battles from time to time
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Battle AI Blog

    Yeah, the indecisiveness of the AI is the msot annoying thing. Its a weird edge condition between two states that the AI alternates between or a anti-missile behavior. It first popped up in RTW(custom battle archer vs archer) and plagued every unit in MIITW. Now its still present in ETW...
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  6. #6

    Default Re: Battle AI Blog

    Quote Originally Posted by Wishazu View Post
    Shogun Total War for the win

    I actually lose battles from time to time
    This is all that needs to be said. The AI in STW/MTW/VI was capable of winning a battle from time to time. It made you pay for not paying attention.

    Is that too much to ask for from a battle simulation?
    Ja-mata TosaInu

  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Battle AI Blog

    I also think that each battle in thsoe games mattered more. You win a battle, there are consequences. In RTW++, you wade through hordes of units all the time. I actually finished STW campaigns... lol.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  8. #8

    Default Re: Battle AI Blog

    The problem is that while the AI keeps improving the complexity of the battles is increasing exponentially, making it harder and harder for the AI to be competitive. Missile-based combat has always been a weakness for the AI and it hasn't really been improved much since Shogun. That's why the decision to move into the gunpowder age was a pretty risky gambit as they had to more or less start from scratch. At the moment the battles are so complex that the AI is in a perpetual state of confusion. It seems like it just has too many options to choose from and thus fails to select the proper response (if it selects any at all).

    I must admit I'd hope that they'd go back to their roots and understand the elegance of simplistic design. What made Shogun and MTW have such a relatively challenging AI was the simplicity of the engine and unit selections. The more complex the series has become the more the AI has struggled to adapt. It would truly be interesting to see what a modern day AI might pull off on modernized Shogun with a Risk-style campaign map and relatively few simple unit types.
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  9. #9

    Default Re: Battle AI Blog

    Originally posted by AggonyDuck(y?)
    The problem is that while the AI keeps improving the complexity of the battles is increasing exponentially, making it harder and harder for the AI to be competitive. Missile-based combat has always been a weakness for the AI and it hasn't really been improved much since Shogun. That's why the decision to move into the gunpowder age was a pretty risky gambit as they had to more or less start from scratch. At the moment the battles are so complex that the AI is in a perpetual state of confusion. It seems like it just has too many options to choose from and thus fails to select the proper response (if it selects any at all).

    I must admit I'd hope that they'd go back to their roots and understand the elegance of simplistic design. What made Shogun and MTW have such a relatively challenging AI was the simplicity of the engine and unit selections. The more complex the series has become the more the AI has struggled to adapt. It would truly be interesting to see what a modern day AI might pull off on modernized Shogun with a Risk-style campaign map and relatively few simple unit types.
    Agreed with every word. They wont do it though because it makes them lots and lots of money. Its the complexity and graphics that sell not strategic depth and challenge. They had aimed for this and succeded with RTW and there is no turning back. TW will remain flashy and mediocre until its concept has been milked to the point that there is no more interest in it.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Battle AI Blog

    Quote Originally Posted by AggonyDuck View Post
    The problem is that while the AI keeps improving the complexity of the battles is increasing exponentially, making it harder and harder for the AI to be competitive. Missile-based combat has always been a weakness for the AI and it hasn't really been improved much since Shogun. That's why the decision to move into the gunpowder age was a pretty risky gambit as they had to more or less start from scratch. At the moment the battles are so complex that the AI is in a perpetual state of confusion. It seems like it just has too many options to choose from and thus fails to select the proper response (if it selects any at all).

    I must admit I'd hope that they'd go back to their roots and understand the elegance of simplistic design. What made Shogun and MTW have such a relatively challenging AI was the simplicity of the engine and unit selections. The more complex the series has become the more the AI has struggled to adapt. It would truly be interesting to see what a modern day AI might pull off on modernized Shogun with a Risk-style campaign map and relatively few simple unit types.
    Yes it is crap with gunpowder weapons. But it doesn't mean it should also be crap at drawing a line of dudes, marching them into range, decide to shoot or charge...
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  11. #11
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Battle AI Blog

    Quote Originally Posted by AggonyDuck View Post
    It would truly be interesting to see what a modern day AI might pull off on modernized Shogun with a Risk-style campaign map and relatively few simple unit types.
    And they could still go crazy with the graphics to attract the people who are dis- hey shiny!

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