Originally Posted by
gollum
Exactly. The first idea of the uninitiated to the period is to introduce "Samuari Swordsmen" as a unit, that is actually completely ahistorical; as you say the Yari and the Naginata were the weapons of choice for melee due to their longer reach.
Incidentaly they could perform stabbing as well as slashing moves (and the curvy blade of the Naginata was in order to facilitate those) with both of them and hence were in all respects superior to swords in large scale combat that involved unit cooperation and coordination.
Well, yes to the yari in this respect, but the naginata is not really well suited for formation fighting as it takes too much space to wield fully. You can still use it in formation as a yari, but then you are better of with a yari, anyway. The naginata was a favoured weapon among samurai on foot in Heian, but then these samurai fought individually. After the Genpei wars, naginata became less popular on the battlefield as the samurai started fighting in formation.
But true, the naginata can be used to thrust, too. How well depends on curvature, as a curved blade on a stick is significantly harder to thrust with than an equally curved blade without the stick. Most naginata had relatively little curvature, though, and the ones with very deep saki-zori - such as you can see in certain unit cards in STW, actually - were not common.
This is a good depiction of Japanese formation fighting, by the way:
It depicts a training fight between long and short spears. Note the samurai forming supporting ranks in the rear. Even though this is just a training fight, I think it is a good representation of battlefield practice as well: samurai backing up ashigaru in the rear, making them tow the line and keep them in the fight longer.
Katana's were indeed secondary weapons, while No-dachis were primary as depicted in the game due to their long reach.
I can only speculate about this, but I assume the no-dachi (or rather O-tachi; no-dachi simply means "field sword") would be used in a similar way to European greatswords or the huge Zweihänder, to push aside pikes. Of course, in Europe Zweihänders were used with support from pollaxes, typically. I don't know if they did something similar in Japan. As for its capabilities in offense, it would be mainly suitable for targets with little or no armour.
Agreed castle layout could have been more sophisticated as it was in reality to accomodate zig-zag entrance corridors guarded by high groubd walls that could accomoate archers or gunners - these helped slow the enemy down in a zone that he could be shot if hemanaged to past the gate.
However to be fair, from a developer point of view, i dont think that the path finding of the TW AI wasraedy for such a move at that stage (nor is it today actually but that's again another story)
Oh I agree, trying to reproduce the veritable maze of corridors in a TW-like game would only result in a mess. But I would very much like a keep within the walls that are present, much like we see in MTW. Basically just a big ol' box for decor, but if it could also shoot the odd arrow (again, as in MTW) I wouldn't mind.
I see, so you have a personal preference and a historical argument against the full size cavalry units.
However there is a third argument - that of play-balance; in the TW engine its far easier to balance the stats of units that have the same size because size impacts on the unit statistical strength - however the impact is hard to assess accurately because of frontage effect (how many men of your unit can be engaged at the same time) and because combat is not deterministic (setting the same match ups does not always gives the exact same result) in TW. As such its far easier to balance the game with all units being the same size.
As for the historical argument, it is possible to maintain the infantry/cavalry ratio in STW in historical values by fielding fewer cavalry units (as they are full size). This does not detract from gameplay neither does it produce a composition of forces that has a disadvantage in battle - actually in my experience its almost ideal for SP purposes, since spears are really effective in STW. In addition cavalry costs twice as much as normal samurai infantry to maintain (and ashigaru cost half) - so the costs do become prohibitive too - its not uncommon to go through the early - early/mid game without fielding cavalry and even if available to have one or two units in total. For the Takeda the situation is different because the recruitment cost and meintenance costs are 25% lower.
Yes, but sohei, naginata and nodachi are right up their with cavalry as far as price tag is concerned. I'm not sure how well they compare in upkeep, but this is where the big difference ought to be seen, anyway.
MTW is also nototrious for the number of overpowered and redundant units it contains. This comes as no surprise to anyone who is familiar with unt stats because it is clear from the effective range of the combat stats parameters (that is between -2 to 10/12 for defence, attack, morale parameters) that the range isnt that great to meaningfully accomodate 100+ units that appeared in MTW. It would produce either redundant/overpowered units or many units that were in effect duplicates ie same stats different skins. But that's another issue altogether.
I never found any MTW units to be redundant. There are some that I never use personally, but that's because of the tactics I pursue. Others might use and exclude different units. If by redundant you mean two or more units having identical stats, I chalk this down to flavour. Order foot soldiers and Italian infantry have the exact same stats, if memory serves, and for game purposes they might as well be the same unit. But variation is the spice of life, and it does help for immersion, at least for my part. My main issue with MTW (and possibly STW, I'm not that familiar with its inner workings) is that for valour and morale bonuses to work in the same way (1 extra point of either providing +1 to both attack and defence) feels wrong. But anyway, I've done a little bit of tweaking to most stats of most units in MTW, thanks to the very easy-to-use Gnome editor, getting a balance I'm comfortable with.
Bookmarks