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Thread: Historical basis for STW etc (split from the Shogun II Thread)

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  1. #12

    Default Re: Shogun II Total War

    Originally posted by Asai Nagamasa
    The Nodachi Samurai and Sohei (Monks) were added to the game for gameplay balance reasons.
    Would you care to explain your point master camelier?

    According to "Secrets of the Samurai" by Oscar Ratti & Adele Westbrook, both appeared as distinct units and are hostorically accurate and important.



    PS Its also useful to note that for gameplay purposes STW "swords" ie Nodachi, Naginata, Warrior Monks, are not primarily anti-spear units but main line melee infantry, that is their main purpose is to engage the other side's main melee infantry; if now that is spears all the better!

    Although theoretically in the RPS "cavalry beats swords", Naginata & WMonks will perform really well versus Yari cavalry and th cavalry Archer. Only Heavy Cavaly (and naginata cavalry if you play with MI/WE) has a chance to stop dedicated melee troops and often this with a good flank charge; only Nodachis (as the weaker swords) decicively lose to the light cavalry units in a "clean" match up (flat ground/no charge/front engagement).
    Last edited by gollum; 11-08-2009 at 16:39.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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