That's the only one i didnt meant. I agree with you - spears do the job far better.Originally posted by Karl08
Yes, I've heard the "anti-horse" argument
Well this is a space restriction - it affects the time the castle will fall indirectly : by letting you put less men inside the castle while it counts the horses for food/space. In this way half the amount of men the castle can take are allowed in if they are say all cavalry (and so make the garrison more vulnerable to asssaults) while they starve at the same rate as a full footmen garisson.the game states that a castle can fit either X amount of cavalry or 2X amount of infantry, but I find that the game doesn't actually seem to make such a distinction. One infantry unit and one cavalry unit certainly has the exact same impact on how long the castle is expected to last the siege...
Precisely, so just count how many units are made redundant in this way in MTW and how many in STW. You'll find that there are tens of MTW that you can do without but only one in STW the yari ashigaru.Well, as you say, peasants make cheap garrison units, and in a newly conquered territory where you perhaps need to boost loyalty, they are invaluable (and, perhaps, the only units available). And while town militia certainly become redundant later on, I train rather a lot of them in the first years of Early. Regular spearmen also become somewhat redundant later on, but that does not diminish their importance early on.
Yari ashigaru can still play a part in battles all the way to teh end of the campaign because their combat statistics are not as differen from high tech units as in MTW (compare early and late era infantry say). Their anticavalry role makes sure that they remain relevant in making up stacks up to the last years of teh campaign.
Well, there is the ashigaru. Once you've got a steady flow of koku going, there is no need to recruit them anymore. So they are redundant in the same way as town militia in MTW, but I wouldn't use that word anyway.
There are also the teppo units - I've never quite gotten the hang of firearms in STW, and use them mainly as a curiosity and because it's historical. I still rely on the good old archers and cavalry archers.
In MTW you actually get units that are a better version of the same statistically, which makes the previous obsolete - in addition as i mentioned, its well known that all you need is really swords/heavy cavalry(knights preferably)/arbalesters (after 1204). Such an army has huge advantages over any other MTW army composition unfortunately in all departments (firepower/melee strength/moblity/impact), unless you fight in desert terrain that makes less than 10% of MTW maps in vanilla. This was clear in MTW multiplayer were such armies dominated the field. Only aout 15 units were cost effective enough to be used in tournaments and regular mp in arid/lush/temperate maps.
As for the gun units, they are infact so powerful that certain players avoid to use them in STW SP, because the AI is unable to use them properly ie in a continuous wall, since he is using them in with skirmish on. If you turn skirmish off, put them in hold formation/hold position and deploy them in three ranks deep that enables them to use revolving ranks (and thus fire every 7seconds iirc instead of 21secs of reload), make a 3 or 4 gun units front and support them properly with melee units behind, spears at the flanks and cavalry behind at the ready to chase demoralised retreating enemies, they are devastating in attack and defence.
Particularly the musketeers in MI/WE are overly dominant and can oblitarate anything since they can also fire in the rain (although with a misfire penalty) and their missile stats were increased from the original game.
Notice that i used the word swords with " ", since it was used in the context of gameplay categories and not of what the weapons are in reality. I dont think that the polearms need an anticavalry bonus in STW because as mentioned they already fare well against cavalry due to the good stats of Naginata/WMonks that yield them.I agree, though naginata is a polearm, not a sword (and I would think only fair to give them the "bonus attacking cavalry" that halberd units get, if adopted into MTW). I also agree on the naginata cavalry, and they decidedly feel overpowered to me. And cheaper, even, than yari cavalry. I almost feel guilty using them.
Yes Naginata cavalry is overpowered and cheap for its stats. Its also making the Heavy Cavalry obsolete - however i play STW v1.12 - without the MI - that does not have it (it also lacks the kensai and the battlefield ninjas), so it isnt a problem in my games.
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