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Thread: How to script all reforms to happen in 272 BC?

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    Default Re: How to script all reforms to happen in 272 BC?

    Quote Originally Posted by roman dude View Post
    I know it's a lot of work to change that much scripting, but someone already did the Romans and Celts, so that means there's only a few left. Please, if anyone could show me how to change the script, I will be eternally greatfull to you!
    No one is going to actually do this for you. Especially with the lazy/lack-of people here.

    You need to do the work yourself and ask "specific" questions (even then they might not help, I'm still waiting on over a dozen, :P).

    What you want to do (or something close to it) is not that hard to figure out.. I already gave you much info in another thread.
    Last edited by applebreath; 11-12-2009 at 13:13.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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