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Thread: How to script all reforms to happen in 272 BC?

  1. #1

    Exclamation How to script all reforms to happen in 272 BC?

    Hi all, I am wanting to change the EB script so that every faction's reforms happen at the start of the game. I have no experience with modding at all, and my first attempt to change the script ended in total failure, and I forgot to back the script file up so now I am going to have to re-install EB. Could someone with scripting experience show me exactly how to change the script to get every faction's reforms at the start of the game? I would greatly appreciate the help!

  2. #2

    Default Re: How to script all reforms to happen in 272 BC?

    I know it's a lot of work to change that much scripting, but someone already did the Romans and Celts, so that means there's only a few left. Please, if anyone could show me how to change the script, I will be eternally greatfull to you!

  3. #3

    Default Re: How to script all reforms to happen in 272 BC?

    Quote Originally Posted by roman dude View Post
    I know it's a lot of work to change that much scripting, but someone already did the Romans and Celts, so that means there's only a few left. Please, if anyone could show me how to change the script, I will be eternally greatfull to you!
    No one is going to actually do this for you. Especially with the lazy/lack-of people here.

    You need to do the work yourself and ask "specific" questions (even then they might not help, I'm still waiting on over a dozen, :P).

    What you want to do (or something close to it) is not that hard to figure out.. I already gave you much info in another thread.
    Last edited by applebreath; 11-12-2009 at 13:13.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  4. #4

    Default Re: How to script all reforms to happen in 272 BC?

    Quote Originally Posted by applebreath View Post
    No one is going to actually do this for you. Especially with the lazy/lack-of people here.

    You need to do the work yourself and ask "specific" questions (even then they might not help, I'm still waiting on over a dozen, :P).

    What you want to do (or something close to it) is not that hard to figure out.. I already gave you much info in another thread.
    Okay I can probably do it, but I need more info on how to interpret the script so I know what to change for each faction. I looked at it myself, but I don't know enough about scripting or code or whatever to figure it out what each individual line means and what role it plays in the reforms. If someone can help me with that, I could probably figure it out myself.

  5. #5

    Default Re: How to script all reforms to happen in 272 BC?

    Okay, I think I've figured out how to get the reforms changed right. For the Germans, I deleted all settelment requirements expept for having a forum at their capital for the first stage, and having a level 4 MIC at their capital for the second stage. I did the same thing for Carthage, just using Kart-Hadast as the only requirement for the MIC and territory requirements, and I also reduced the required turns for each faction to 1. Does this make sense?

    And for the Seleucid Cataphracts, all I need to do is reduce the number of required ImpressedByCats traits to 0 right? ANd the same thing goes for the Saka reformer trait?

    The only one I can't figure out is the Hayasdan reforms, can anyone help me with that?

  6. #6
    urk! Member bobbin's Avatar
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    Default Re: How to script all reforms to happen in 272 BC?

    Actually for the Sweboz reforms all you need to do is edit the EDU (export_descr_units.txt).
    Find the various entries for reform units and replace the "siege" tag in the weapon line with "simple".

    Code:
    ;496
    type             germanic cavalry marhathegnoz
    dictionary       germanic_cavalry_marhathegnoz      ; Marhathegnoz
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          celtic_cavalry_brihentin_remimairepos_lavotuxri_marhathegnoz, 25, 0, 1
    mount            medium horse
    mount_effect     elephant -4, chariot +2
    attributes       sea_faring, hide_forest, hardy
    formation        1.5, 4, 3, 6, 4, square
    stat_health      1, 1
    stat_pri         6, 30, no, 0, 0, melee, siege, piercing, spear, 160 ,0.33
    stat_pri_attr    ap
    stat_sec         12, 15, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_sec_attr    no
    stat_pri_armour  11, 11, 2, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, 0, -2, 0
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 4034, 1009, 95, 444, 4034
    ownership        germans
    This also works with the carthage, seleucid and saka reforms as well.


  7. #7

    Default Re: How to script all reforms to happen in 272 BC?

    thanks bobbin!

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