After heavy exploration and playtesting into the subject, I’ve come to the conclusion that the vast majority of Medieval 2 generals are guilty of overlooking one of the most dominant weapons of Renaissance Europe. I’m referring, of course, to the humble pike, originally developed and employed by the Macedonians (notably Alexander the Great), and which ultimately fell out of favor during the era of the Roman Imperium. Because of the manner in which pikemen were implemented in Medieval 2, many generals have pushed the pike formation into a defensive corner, preferring to reserve the offensive role of their militaries for tried-and-true heavy infantry, swordsmen, and spearmen. What these generals fail to realize (and until recently, I myself was guilty of the same crime) is that pikemen be deployed in an offensive manner with the potential to dominate the late period battlefield.Originally Posted by Old_Scratch
So put down your modding tools, because with a little help from a friendly General and an examination into historical tactics, I’m going to show you how to build and exploit a pike-centric army with vanilla soldiers (and hopefully, in the process, redeem my own previous, irrational scorn of medieval pike).
Pikemen and the Pike Square
Historical Significance: Developed by the Swiss Confederacy during the 15th century, the Pike Square breathed new life into an ancient method of combat unseen since the rise and fall of the Roman Empire. As a direct descendant of the Macedonian Phalanx that conquered half the known world, the Pike Square was “rediscovered” by Swiss mercenaries in an attempt to counter the feudal status quo of cavalry-centric armies. It can be inferred, therefore, that deployment of the Swiss Pike at the Battle of Nancy in 1477 marked the transition between Feudal to Renaissance forms of armed combat, establishing pike-equipped infantry (instead of heavy cavalry) as the primary fighting arm of the European Theatre. This battlefield dominance of the resurgent pike phalanx was to last throughout much of the Renaissance, until its eventual replacement by the bayonet in the late17th century.
Battlefield Deployment: Pikemen are the most synergistically-dependent of all available unit classes, and should never be employed alone on the battlefield. Pikes achieve synergy with other, overlapping units of pikemen in double-stacked square formations (refer to my discussion of the Pike Square) or Heavy Infantry (as examined in the Tercio).
The classic pike square formation is the indirect descendant to the Macedonian Phalanx, and involves two units of pikemen, each of them three to four rows deep, operating in a combined, staggered formation.Originally Posted by Old_Scratch
These two units of pikemen are mutually complementary, and must be employed in conjunction for the greatest benefits. It is recommended that one of these two pikemen units must consist of professional soldiers (such as the Tercio), deployed slightly in front of a unit of pike militia acting in support of the professional pikemen.Originally Posted by Old_Scratch
The Pike Square is most easily employed defensively in various choke points such as city streets and bridges (where it cannot be outflanked), but Generals experienced enough to micromanage their pikemen will find flat, open terrain favors the offensive killing power of the double-stacked pike phalanx. Marching Pike Squares downhill will permit enemy units to slip under the rows of pikes, and uphill battles usually favor heavy infantry. Thus, Pike Square Generals should avoid elevated terrain whenever possible.Originally Posted by Old_Scratch
Tactical Usage: Professional pikemen are expected to engage the enemy first, no matter what the situation. If initially deployed to intercept charging enemies (particularly cavalry) with guard mode on, guard mode must immediately be disabled the moment the enemy make contact with the front rank of pikes. Pike militia should then be marched forward through the rear ranks to support the professional pikemen, either by issuing attack or move orders to an area directly behind the engaged enemy unit (which guarantees that the militia march through the professional pikemen into range of the enemy). Pikes, after all, have the longest close combat weapon reach in the game, and screening militia pikemen with professional pike soldiers allows the weaker militia to exploit the reach of their weapons while simultaneously avoiding enemy contact.
Generals using the Pike Square should favor light infantry, static heavy infantry, and cavalry as offensive targets for his pikemen. Pikes have a tendency to scissor their way through lightly-armored units, and heavy infantry holding a fixed position are likewise vulnerable to the awesome killing power of the double-stacked pike formation. If the enemy allows your slow-moving pikemen to come into range of his cavalry, punish him accordingly: Pikemen make logical cavalry-killers because of the combat bonuses they receive, and the pike square is flexible enough to deter cavalry charges from any direction.
Notable Vulnerabilities: Pike Squares are ultimately vulnerable to powerful heavy infantry charges performed. Shock infantry such as the Varangian Guard and Venetian Heavy Infantry are capable of smashing into the front ranks of Pike Squares, especially when flanking from the side or rear of the formation. Heavy infantry are also capable of an anti-pike tactic known as “weapon heckling”: if heavy infantry manage to run the gauntlet of pikes and arrive within striking distance of the front ranks, pikemen closest to the threat can no longer exploit the reach of their pikes and are forced to engage with their swords (which forces pikemen to fight on the enemy’s terms). This undesirable situation can be remedied through several methods, including toggling guard mode and spear wall, or issuing halt orders to the engaged pike units:Originally Posted by Old_Scratch
Originally Posted by Old_Scratch
On Pike Militia: These form the primary foundation for every pike square and are absolutely indispensible for their utility-per-florin. Pike militia are available to nine factions, including France, the Holy Roman Empire, Milan, the Papal States, Portugal, Sicily, Scotland, Spain, and Venice. Two units of pike militia can be used to form a slightly weaker variant of the pike square vulnerable to morale effects, but when supported by units like the Carroccio Standard of the Italian States, can hold their own.
Originally Posted by Old_Scratch
On Cost-Effective Unique Pikemen: Consisting of professional soldiers, these are traditionally deployed directly in front of pike militia to take advantage of their superior morale and survivability.
On Elite Pikemen: While extremely powerful, elite pikemen such as the Aventuros carry a hefty price tag and are substitutable for the cheaper professional variants identified above. In campaign games where cost is not a factor, elite pikemen can be used to great effect, but should be considered “soldiers of luxury”.Originally Posted by Old_Scratch
On Spear Wall: Generally, spear wall should be switched on at all times. The exception to this rule occurs when battlefield conditions demand immediate battlefield redeployment:Originally Posted by Old_Scratch
On Guard Mode: Unlike other units, toggling guard mode on and off severely changes the behavior of pikemen formations. When switched on, guard mode forces pikemen to brace in a defensive manner, primarily to intercept cavalry charges and fix enemy units in place. While pikemen in guard mode will cause little or no casualties to the enemies they pin in place, they will likewise take fewer casualties and can be used in conjunction with cavalry to perform hammer-and-anvil maneuvers, or to hold enemy units in place for a pointblank volley of gunpowder (which is discussed in the Pike-and-Shot segment of the guide).Originally Posted by Old_Scratch
However, be warned that pikemen in guard mode tend to draw their swords when engaged in melee combat:
Guard mode, therefore, should be switched off when using pikemen to engage enemy units offensively, and switched on when defense is the name of the game.Originally Posted by Old_Scratch
Final Notes: The Pike Square can form the core of an extremely flexible Renaissance military, capable of both offensive and defensive use against personnel and cavalry when utilized effectively. Additional variants on the pike square involve technological advancements of late period European armies, and are discussed below.
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