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    Default extra features?

    Imo, a game should be as historically accurate as possible at the start of the game. But I also feel that after the game starts, you the player, should have ultimate control over you factions destiny.

    Which means, I would love to have extra features so that your faction could branch off in different ways, outside of what "really" happened.

    For example. If you want the roman faction to have better archers, then you should be able to do this. Perhaps by investing much time and money into building a "building" at the capital, which would then trigger an "archer" reform. Or something like this. Or if you want a senate for a faction that doesn't have one, you should be able to have some way to trigger this.

    I just think having many features like this, for each faction, would make the game even better and would allow even more roleplaying. Is anything like this (extra feature control) going to be in EB2? Would it be hard to script in?

    -Apple
    Last edited by applebreath; 11-11-2009 at 17:20.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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