Imo, a game should be as historically accurate as possible at the start of the game. But I also feel that after the game starts, you the player, should have ultimate control over you factions destiny.
Which means, I would love to have extra features so that your faction could branch off in different ways, outside of what "really" happened.
For example. If you want the roman faction to have better archers, then you should be able to do this. Perhaps by investing much time and money into building a "building" at the capital, which would then trigger an "archer" reform. Or something like this. Or if you want a senate for a faction that doesn't have one, you should be able to have some way to trigger this.
I just think having many features like this, for each faction, would make the game even better and would allow even more roleplaying. Is anything like this (extra feature control) going to be in EB2? Would it be hard to script in?
-Apple
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