Impossible. The engine is not that flexible.
Impossible. The engine is not that flexible.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
In a perfect world with unlimited time and no unit limits it wouldn't be 'impossible'. But, EB isn't really that kind of game anyway. While it would be fun to do stuff like that it is highly unrealistic. If Rome could just magically invest time and money into something and have better archers that would have actually made a significant contribution to their military they would have.
War is an arms race in a way and militaries that were unable to adapt of unwilling seldom stayed strong for long. Truth is, rome was not in the position to have strong archers. They were argrarian by nature so had no underlying 'class' of people that would have hunted and used the bow enough to have experience with it. It takes many many years to become proficient with a bow. Furthermore the climate is unsuited for the adoption of the composite bow, so even if they had put much time and effort into it they were unlikely to have a successful design. The longbow is an idea, but not one they took up. In fact outside wales I don't think any other country has ever designed such a bow (do not quote me on that, it is merely an after-point). The welsh may have just stumbled on an effective design.
HOWEVER, if you want to do this yourself then it is easy enough to mod in. Simply change one of the temple buildings. Make the first level take say...10 turns to build and put any weak archer unit recruitable there. Make the next level 20 turns and put a mid range archer unit there (or whatever). And for the next make it 50 turns and put a top end recruitable unit like a far eastern unit there. And when you need to build this chain in each settlement, each costing tens of thousands of mnai and years of time for the simple use of an archer, maybe you can appreciate the difficulty in promoting the development of a particular warrior mentality that is different from the current, native one and realise why nations used local troops if possible. You can't simply just 'be like the romans but roleplay that you would do it better'.... there are actually other factors at play in real life.
EDIT: I sound a bit patronising there. Didn't mean it that way, sounded much nicer in my head when writing it. And actually, my idea was meant to be a solution to your problem. Just modify a temple building to take time and money to build to represent your archers reforms. Then once you have built it once, you can cheat build it in any town you think would be able to field archers due to reforms OR simply leave it and ship the units around to represent my idea of promoting the archer warrior ethos in that once location and then rebuild it in places that you would like to also promote and build those units from.
Last edited by Blxz; 11-12-2009 at 06:16. Reason: sounded angry
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
While I'm sure there will be some "What if" or "It could happen" type units and perhaps even some buildings of the like, it won't likely be to the extent you'd likely prefer. The problem is that the EB team prefers (to my understanding at least) to give as fair and equal amount of attention to each individual faction as possible. That would mean EVERY faction would need to get a lot of these buildings and units, which would in turn leave far less room for what would otherwise be actual historical buildings and units.
All men will one day die, but not every man will truely live.
turning ths thread the other way what kind of extra features over EB 1.2 we can expect?
History is a fluid, complicated mechanism. It is folly to assume that we could artificially induce reforms that would have stretched the limits of feasibility, with the construction of one building. As Blxz stated, the Romans never developed a great archer culture, because of their social situation, geographic situation, and their successes in other fields.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
A bit, yes. And I do disagree with much of what you said. The subject/argument of "change" is very complicated, not one I'll start here.
I would just like more features and not be so tied to "history"... Or at least have current features not so tied to history. For example, reforms. Perhaps certain reforms could have another trigger, one you could get faster by spending much money or something like that. A "research" type option. I guess I'm trying to add more of a civ-like option to the game.
As for hijacking this thread for other "features", I'm all for it and curious.
Last edited by applebreath; 11-12-2009 at 13:28.
Imo, the following "mod" is almost perfect:
Spoiler Alert, click show to read:
Phew, glad you agreed! I was almost going to let the capslock fury unleashed!
Last edited by Karamazovmm; 11-12-2009 at 13:08.
In EB you have all the unrealistic freedom you need.
For example you can make an army full of mercenary phalangitai, tindanotae and horsearchers and send them to the hindus as a roman or even as Casse.![]()
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