Results 1 to 13 of 13

Thread: extra features?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: extra features?

    Quote Originally Posted by Blxz View Post
    EDIT: I sound a bit patronising there. Didn't mean it that way, sounded much nicer in my head when writing it. And actually, my idea was meant to be a solution to your problem.
    A bit, yes. And I do disagree with much of what you said. The subject/argument of "change" is very complicated, not one I'll start here.

    I would just like more features and not be so tied to "history"... Or at least have current features not so tied to history. For example, reforms. Perhaps certain reforms could have another trigger, one you could get faster by spending much money or something like that. A "research" type option. I guess I'm trying to add more of a civ-like option to the game.


    As for hijacking this thread for other "features", I'm all for it and curious.
    Last edited by applebreath; 11-12-2009 at 13:28.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Overthinking? Always! Member Karamazovmm's Avatar
    Join Date
    Sep 2009
    Posts
    28

    Default Re: extra features?

    Phew, glad you agreed! I was almost going to let the capslock fury unleashed!
    Last edited by Karamazovmm; 11-12-2009 at 13:08.

  3. #3
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: extra features?

    Quote Originally Posted by applebreath View Post
    A bit, yes. And I do disagree with much of what you said. The subject/argument of "change" is very complicated, not one I'll start here.

    I would just like more features and not be so tied to "history"... Or at least have current features not so tied to history. For example, reforms. Perhaps certain reforms could have another trigger, one you could get faster by spending much money or something like that. A "research" type option. I guess I'm trying to add more of a civ-like option to the game.


    As for hijacking this thread for other "features", I'm all for it and curious.
    We aren't replicating civ, and so we certainly wouldn't do that.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4
    Member Member seienchin's Avatar
    Join Date
    Feb 2009
    Posts
    588
    Blog Entries
    2

    Default Re: extra features?

    In EB you have all the unrealistic freedom you need.
    For example you can make an army full of mercenary phalangitai, tindanotae and horsearchers and send them to the hindus as a roman or even as Casse.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO