Results 1 to 21 of 21

Thread: Will cavalry be usable in this mod?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Will cavalry be usable in this mod?

    Quote Originally Posted by Parallel Pain View Post
    If anything cavalry is too flexible in EB1. They are flexible enough to pull out of an engagement against enemy cavalry without much difficulty, which is complete nonsense.

    All units, once committed, should have difficulty extracting themselves from the fight in an orderly fashion, especially against an enemy of the same speed, or even those of slightly slower. Such a maneuver should either be the result of a temporary rout, or if the unit doesn't break it should at least loose cohesion and suffer quite some casualty in the maneuver.
    indeed.

    but one must, most unfortunately, deal with the game mechanics, among other things.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  2. #2

    Default Re: Will cavalry be usable in this mod?

    Cavalry is very devastating in M2TW the EB team will most likely see to weakening it a bit but still cavalry will probably be very dangerous to non spear units.
    And Hoplitai haploi do tend to surprise the player. In a fairly decisive battle they saved my army from certain defeat by killing of 3 elephants (while loosing only 5 men themselves). so don't underestimate levy hoplites!!!

    Important for cavalry to unfold their full potential is to give them enough space to take up speed before charging, as mentioned in the linked threads.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  3. #3
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
    Join Date
    Dec 2008
    Location
    The Netherlands!
    Posts
    1,078

    Default Re: Will cavalry be usable in this mod?

    Quote Originally Posted by Ca Putt View Post
    Cavalry is very devastating in M2TW the EB team will most likely see to weakening it a bit but still cavalry will probably be very dangerous to non spear units.
    And Hoplitai haploi do tend to surprise the player. In a fairly decisive battle they saved my army from certain defeat by killing of 3 elephants (while loosing only 5 men themselves). so don't underestimate levy hoplites!!!

    Important for cavalry to unfold their full potential is to give them enough space to take up speed before charging, as mentioned in the linked threads.
    Haploi are one of the best levy troops, along with persian archers.

    The Statement that cavalry is useless is really made out of thin air. Go play a faction like Pahlava and you'll be amazed what cavalry can do!

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Will cavalry be usable in this mod?



    Just try receiving a full stack saka army and then said what did you get.... Easy Battle or Nightmare?


    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO