Is the cost of units determined by the scarcity of the unit irl, the fighting power, limitation of the game engine? How much weight was given for each?
And what about the stats relative to each other?
Obviously there were other factors due to the game engine limitation (like ratio of cavalry to infantry irl, ratio of elites, middles, levies, ratio of light and heavy troops, etc) to make the game playable and fun, but how much and how were they decided?
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