Yes Cavalry cost more than Infantry. But you have to remember numerically cavalry is few, and cataphract/heavy cav is even fewer. There should be like 6 or more other cavalry for every cataphract. If we just count numbers there should probably never be more than two units of heavy cavalry in an army of twenty, and that's probably still too many for the Greeks, way over the top for Romans.
And sure Royal Guards cost a lot of money. But Royal Guards make up like 5% of an army commanded by the King and less than 1% of the forces of the entire Kingdom. If the game was to reflect reality I would think there would only be one or two Royal Guard unit in the entire faction armed forces no matter how rich the player is. Don't know if that's ever reflected.
I know that in Rome the scarcity of a unit (heavy cavalry, trained archers, etc) is not reflected, relative population and mobilization resources is not reflected (proven by the ability to build stacks and stacks of nomad warriors). In the engine as long as you have the money you can recruit whatever unit you like
So I was wondering how much the unit price AND stats is tweeked to compensate for these deficiencies
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