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Thread: Resident Evil: Discussion Thread [Concluded]

  1. #391
    Bastion of Sanity Member Captain Blackadder's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Oh deary me I suspect that I am in that group of poor fools so guess it is time to go


    Coming Soon to a Gameroom Near You

  2. #392
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Frequently asked questions;

    Quote Originally Posted by Person
    How much ammunition do i have? just the (censored) bullets in the chamber? Let me know whenever time permits
    You only get so many bullets. When you run out of bullets, you're out for exactly 1 phase (15 mins) unless otherwise specified. Then you miraculously find more bullets, and you're ready to go. Effectively unlimited bullets, but it simulates the scarcity of ammo.
    #Winstontoostrong
    #Montytoostronger

  3. #393
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Death is yonder View Post
    Oh, the poor fools
    Don't say that
    You might get karmad and you may be next up


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  4. #394
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Resident Evil: Discussion Thread

    You might get karmad and you may be next up
    Death is always yonder

    You cannot add days to life but you can add life to days.

  5. #395
    Mercury Member Thermal's Avatar
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    Default Re: Resident Evil: Discussion Thread

    That music really made the write up spooky, I was on edge, lovely stuff, well lovely other than the ground rumblings and starved plague daemons looking for meat.

  6. #396

    Default Re: Resident Evil: Discussion Thread

    Ok, my orders are sent, come on everyone else.
    Last edited by A1_Unit; 12-04-2009 at 04:19.

  7. #397
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Just sent my orders.

    Hey ATPG.... If you happen to get all the orders in say 1 hour (unrealistic I know lol) would you start the write up or still wait?

    Cause if you will continue when you have all the orders.... Then I will personally hound people to get them done hehe.
    Last edited by Stildawn; 12-04-2009 at 06:54.

  8. #398
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Stildawn View Post
    Just sent my orders.

    Hey ATPG.... If you happen to get all the orders in say 1 hour (unrealistic I know lol) would you start the write up or still wait?

    Cause if you will continue when you have all the orders.... Then I will personally hound people to get them done hehe.

    In theory
    I would begin the next phase, yes. But please don't hound the players to get their orders in, that's my job. And there's really no way to rush people into doing them... since it is a game they are doing it for fun, and usually people don't need much motivation to have fun. If they haven't sent in orders, I assume they are busy.

    Basically, if you tried to rush people they wouldn't enjoy the game anymore because it becomes a hassle. If they go inactive too long I replace them; if I don't have replacements, I'll turn them into a zombie and have random.org control them. No big whoop.
    #Winstontoostrong
    #Montytoostronger

  9. #399
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Lol ok I wont... Just Im liking this game haha and want to know what happens next lol.

  10. #400
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Stildawn View Post
    Just sent my orders.

    Hey ATPG.... If you happen to get all the orders in say 1 hour (unrealistic I know lol) would you start the write up or still wait?

    Cause if you will continue when you have all the orders.... Then I will personally hound people to get them done hehe.
    They'll always... always be some one inactive for the night (unless its late game)
    So realistically, I doubt that especially with time zone difference.


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  11. #401
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Pizza, do sniper rifles also have unlimited ammo? As well as special weapons, whatever those may be?

    Also, if I die and come back as a zombie, you'll know it's me because I'll have a can of Zataran's I'll be sprinkling on everyone.

  12. #402
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Resident Evil: Discussion Thread

    Orders sent... Can't wait to see the next part...
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
    Methodios Tagaris, Caesar and Rebelin LotR
    Mexica Sunrise : An Aztec AAR



    Philippe 1er de France
    in King of the Franks

  13. #403
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I have a question or two...
    When people become zombies, will they drop their items/weapons?
    If not - will you be able to loot killed zombies?
    Status Emeritus

  14. #404
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil: Discussion Thread

    OMG, I searched the lab and found a nuclear missile remote control! Now I can put in my tactics if I'm close to dieing I can press the trigger and nuke the city, thereby stopping anyone from winning this game! :D
    BLARGH!

  15. #405
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Double A View Post
    Pizza, do sniper rifles also have unlimited ammo? As well as special weapons, whatever those may be?

    Also, if I die and come back as a zombie, you'll know it's me because I'll have a can of Zataran's I'll be sprinkling on everyone.
    Any weapon which fires bullets or any other limited amount of projectiles has effectively unlimited ammunition. No weapon in this game "runs out" of bullets, in the strictest sense.

    HOWEVER, every weapon has a realistic/semi-realistic amount of bullets in the chamber, and when they are GONE, you're "out" until you "find more ammo" which takes a pre-determined and set amount of time, to simulate the scarcity of ammunition, when there really is an unlimited amount. That way you don't have to search for ammo, trade for ammo, or worry about ammo in any way except "should I waste all my bullets in combat this phase, or should I flee when I am almost out..." and if you use it up, you have to wait until you can reload, which means you could be effectively disarmed for a phase unless you have multiple weapons.

    Make sense?

    You have unlimited ammo, everyone does... but there's also a built-in simulation of the scarcity of ammo, where you can still run out temporarily.

    Quote Originally Posted by Sigurd View Post
    I have a question or two...
    When people become zombies, will they drop their items/weapons?
    If not - will you be able to loot killed zombies?
    When anyone dies for any reason, they immediately drop their entire inventory. Then after a phase of inactivity, they become a zombie (no matter what you do to their body- realism be darned, I WILL have zombies in this game, you cannot prevent it, you all-too-clever people! )

    However, you've got to remember to search the body. In this case, that's as simple as when you're telling me you want to kill people, you mention that you rifle through their pockets or check them for weapons, whatever. It doesn't take an additional turn.

    If you forget to search the body, I will assume you didn't want their weapons that badly. Killing is not the same as stealing, those are separate functions unless you specify.

    Zombies as a general rule will be carrying nothing, and won't have any weapons unless I decide they are getting totally pwned by the townspeople and are no longer a threat. Then I have to make them a threat again.
    #Winstontoostrong
    #Montytoostronger

  16. #406
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Turn 2 orders sent in. Yay!
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  17. #407
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Aye

    Anyone get the secret weapon yet? Ice Cream Cone





  18. #408
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Resident Evil: Discussion Thread

    No, but I did find the book Sarah Palin: Going Rogue. I threw into into a crowd of people and they all ran away.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  19. #409
    Mayor Member Seon's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Does rocket propelled grenade launcher have unlimited ammunition?

  20. #410
    Completely Trustworthy Member Captain C's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy
    When anyone dies for any reason, they immediately drop their entire inventory. Then after a phase of inactivity, they become a zombie (no matter what you do to their body- realism be darned, I WILL have zombies in this game, you cannot prevent it, you all-too-clever people! )
    Not even if we give them cement shoes and push them off the bridge? Not even if we place there body in a trebuchet and fire them over the wall? Not even if we lock them inside of a tank? Not even if we attach them to the rocket and fire them into space?


    Also I hope I don't get in trouble for this, but I think I can reveal this in thread. Here's my inventory:

    Spoiler Alert, click show to read: 


    1 Clown Shoe- Left Foot, -2 Stealth, +1 Luck



    1 Safety Helmet, -1 Awareness, Provides Extra Defense Against Head Attacks.



    1 Boomerang, Can Attack into an Adjacent Square For 0 Damage (You need a Higher Strength to use it)



    1 Can of Silly String- No damage, but sucessful attack does -3 to Opponents Combat Score for 1 Round. Can do 4 Attacks before it must be reloaded.

  21. #411
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Are you sure that last picture doesn't represent how happy you'll be if you find a rocket launcher?

    I am of course, referring to the goofy face on the can, not something that is infinitely more hilarious.
    #Winstontoostrong
    #Montytoostronger

  22. #412
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Pizza, where do I find more focusing crystals? I'm not even sure if I need more, but I'd like the option of blade length on my lightsaber.

  23. #413

    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    I am of course, referring to the goofy face on the can, not something that is infinitely more hilarious.

    That's diiiiiiiiiirty
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  24. #414
    This Space For Rent Member Renata's Avatar
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    Default Re: Resident Evil: Discussion Thread

    City center, right next to the crowd-buster. And in sight range of the zombie snipers.

  25. #415
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Only zombie snipers? You PANSY!

    There are 5 hunters, 7 smokers, 12 boomers, and a pair of tanks encroaching on my position. And they all have laser eyes.

  26. #416
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Potential headaches involving cooperation mode:




    Player A uses cooperation mode, Player B does not, perhaps they were using search/vigilante/stealth/etc mode... are they allied yet? No, unfortunately.

    Player B was in search mode, not co-op mode, so it looks like you'd have to move in the same direction (stay in each other's zone of control) and both use co-op mode.

    See what search mode does is allow you to look for useful items; if I combine that with cooperation mode, then everyone would search/cooperate and nothing else, which would break the game, since there's no risk involved and no cost, and it would therefore automatically be the correct move... There's gotta be a risk or a price when you want to make an alliance, and that risk is you're betting one phase of play on the trustworthiness of your new friend. And if there's no one there returning your "cooperation" then it is a lost round of play.

    I want you to know that I didn't intend for this aspect of the game to be such a headache. It makes sense from the standpoint of gameplay and balance; if everyone can make an alliance with whoever they meet at no real cost or risk, then everyone will, and there will be no challenge in the game itself. However, implementing that policy, from the player's perspective, may be less than fun.

    What I might suggest is that players don't use cooperation mode until they've already met someone and negotiated the alliance, then they just have to expend a phase putting it into effect. That would lower the risk of firing cooperation mode blindly, without greatly affecting game balance or even changing the rules.

    I hope this explains the underlying difficulties, and also presents a remedy to the situation. Because this game is meant to be more about fun than red tape, let me know if this isn't a satisfactory response/solution to your situation.
    #Winstontoostrong
    #Montytoostronger

  27. #417

    Default Re: Resident Evil: Discussion Thread

    So when we find a player in our awarness zone that we would like to ally with, we send them a PM (because we are within talking distance)?

  28. #418
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Exactly!

    Or maybe you won't because they are a zombies and after delicious, tasty brains.

  29. #419
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by A1_Unit View Post
    So when we find a player in our awarness zone that we would like to ally with, we send them a PM (because we are within talking distance)?
    Yes, and then next round either you both stay put or both move together, in cooperation mode.

    EDIT: No, your zone of control, actually.

    This minor pain in the buttocks makes it slightly difficult (on purpose) for you to gain allies in this game. It makes you more vulnerable for a phase and deprives you of as many weapons as you might have been able to find. That's the cost and risk aspect. The benefits thereafter may be worth it though.

    I hope this is a fair stumbling block. We will see how it goes. If there's a lot of backlash against this policy then I may change it, but then I'd have to make the bad guys stronger to compensate.

    Last edited by Askthepizzaguy; 12-05-2009 at 04:28.
    #Winstontoostrong
    #Montytoostronger

  30. #420
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Oops, should have read this before sending my PM edit for my action. sorry, it was all answered here and you can pretty much disregard my 2nd pm as it is totally irrelevant
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

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