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Thread: Resident Evil: Discussion Thread [Concluded]

  1. #661
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by atheotes View Post
    hmm.... does anyone know how the running away from combat works? Can we move only to a set number of squares and dependent on how much we have moved that phase? sorry if missed it in the rules section... to be honest i am not sure if it is something that is open knowledge
    You can request to move to a certain location, but I roll the dice to determine if you get to end up that way.

    You generally move as fast as you can, as far as you can, in one direction. This, more than anything else, will help you "outrun" people. If they are slower than you, chasing you down will be difficult as they will have to corner you on the edge of the playable area, and by then several turns have passed and they might have allies and weapons now.

    Quote Originally Posted by Sprig View Post
    ATPG –

    How does the item drop and search features work?
    Are you tracking which areas have been searched?
    Can the same area be searched twice and find items in both searches?
    EDIT:
    What can be expected if mutiple people search the same area?

    Awareness: affects % chance of finding an item
    Luck: affects % chance of finding a rare (read: more powerful) item, if you find an item.

    I am keeping track on which areas you have searched, yes. However, random item drops are random, which means if an area has been thoroughly searched, more items can still be found. One thing that WILL NOT HAPPEN is if you found a location which automatically drops a rare or ultra-rare weapon or unique item, if you search it again you won't get more of them. Wow, found a chainsaw! I'll search again and find two of them! No, it won't happen.

    What can happen is that you'd randomly find two of the same item, but not because that square generates such an item, because you rolled the same number twice on a 100-sided die. That has nothing to do with where you're searching. Also, if you or people on your team have figured out a spot which tends to drop rare items, and the area has been searched thoroughly, it will be a while before I consider that spot a rare drop location again. I specifically won't allow you to stay there and just search for rare weapons all game. It will drop one rare weapon, and then you're done; if you find more it is because of your luck alone, and it would have been the same regardless of location.

    Bottom line: It's in your interest to search different locations. Staying put and searching over and over is by design not going to help your chances of finding things, and will actually lower your odds of finding good stuff.
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  2. #662
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by RoadKill View Post
    Are we allowed to reveal roles in this thread?
    No, absolutely no, and that applies to everyone and in all circumstances.

    except if you died, and the game host revealed who you were. And even then you cannot elaborate on what you were.
    Last edited by Askthepizzaguy; 12-16-2009 at 01:12.
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  3. #663
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I dont think so....

  4. #664
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I don`t think we are allowed to reveal any specific information pertaining to who we are or what we are doing...

    EDIT: sorry, I was supposed to be quoting Roadkill`s post at the bottom of the previous page.
    Last edited by Wishazu; 12-16-2009 at 01:20.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  5. #665
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Bottom line: It's in your interest to search different locations. Staying put and searching over and over is by design not going to help your chances of finding things, and will actually lower your odds of finding good stuff.
    Question about this?
    So because searching is based on awareness and luck and location.... Would you allow (without decided to go against the rolls) for us to search a area say twice.... For a more throught search?

    I understand the whole stay there and search over and over again thing... but twice makes sense for me... When Ive lost something in the house... I generally search for it twice or three times to make sure Ive covered everything... Does that make sense?

  6. #666
    Eating Babies since 1983 Member Sprig's Avatar
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    Default Re: Resident Evil: Discussion Thread

    yeah but how likely are you to find a RPG in your house (lets say there is one) on the first search.
    Bad.

  7. #667
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Stildawn View Post
    Question about this?
    So because searching is based on awareness and luck and location.... Would you allow (without decided to go against the rolls) for us to search a area say twice.... For a more throught search?

    I understand the whole stay there and search over and over again thing... but twice makes sense for me... When Ive lost something in the house... I generally search for it twice or three times to make sure Ive covered everything... Does that make sense?
    The tile you searched is searched thoroughly for any "location-based" weapons on the first shot. If it is searched it is searched. After that, you're just generating random stuff, which could happen anywhere. And you'd have a chance of finding "Location-based" stuff at new locations, as opposed to no chance at all in an already searched zone.

    What searching thoroughly does is searches 9 tiles instead of the 1 tile you look at when you search on the move (search quickly)

    Mathematically it could make sense to move somewhere in stealth/assassin/defense/cooperation mode, and then on the following round do a thorough search, then move again, then search, rinse repeat. However you will move across the map half as quickly, and time is also a factor in the game. How much time do you wish to expend at a certain location? Everything is a trade off. More tiles searched means less distance covered, obviously. More distance covered means more locations on the map have been reached. So we have location-based items and we also have randomly scattered rare item drop locations, to make both plans have costs and benefits. I tried to put a lot of thought into this game...












    As an aside, unrelated, and directed at everyone in the game:

    Keep in mind the game is based on dice rolls. Sometimes people get lucky or unlucky. Do not think that your stats mean you automatically pwn everyone, and do not think that having bad stats means you automatically lose. If you encounter someone and it looks like you could destroy them immediately and they beat you over the head with a manhole cover for example, it might fall under the category of "stuff happens", not "OMG he must be SOOOO powerful to beat me with a manhole cover!"

    Maybe if he were hunting you down and destroying several people with that manhole cover, could you conclude that. Otherwise you're leaping to conclusions.
    Last edited by Askthepizzaguy; 12-16-2009 at 02:05.
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  8. #668

    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    Maybe if he were hunting you down and destroying several people with that manhole cover, could you conclude that.
    This is me.

  9. #669
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    . Wow, found a chainsaw! I'll search again and find two of them! No, it won't happen.
    This is question is of great importance to me, can I dual-wield chainsaws?
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  10. #670
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    Default Re: Resident Evil: Discussion Thread

    Screw the chainsaws, I want to duel wield manhole covers!

  11. #671
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    Default Re: Resident Evil: Discussion Thread

    can't dual wield anything that isn't already a dual weapon. I think there's one or two guns in the game that come as a set, and count like one weapon.
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  12. #672
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Are there shuriken in this game?


  13. #673
    Member Member RoadKill's Avatar
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    Default Re: Resident Evil: Discussion Thread

    So you mean I can't dual wield my face melting plasma rifles?

    bummer.
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  14. #674

    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by RoadKill View Post
    So you mean I can't dual wield my face melting plasma rifles?

    bummer.

    I know, I'm very disappointed I can't dual wield my.... cinder blocks
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  15. #675
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    Default Re: Resident Evil: Discussion Thread

    Ha! You never said anything about triple-wielding! And with this arm growth formula that I'm going to put on my forehead, THE WORLD WILL BE MINE! MUHAHAHAHA!

  16. #676
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Double A View Post
    Ha! You never said anything about triple-wielding! And with this arm growth formula that I'm going to put on my forehead, THE WORLD WILL BE MINE! MUHAHAHAHA!
    As long as your sure it's arm growth forumla and not something else

    P.S Orders have been sent in.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  17. #677

    Default Re: Resident Evil: Discussion Thread

    I smashed a brick wall with my head taking a lot of damage, but I was lucky enough to find this green mushroom. If I eat it do I get an extra life?

  18. #678
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Which reminds me.

    I have removed the concept of the fire burning down the town in order to eventually end the game. The virus' effect will actually do that just as well if not better, and I won't have to shrink the map at all.

    Somewhere in the magical land of the internets, Splitpersonality's head just asploded with joy.
    #Winstontoostrong
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  19. #679

    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    Which reminds me.

    I have removed the concept of the fire burning down the town in order to eventually end the game. The virus' effect will actually do that just as well if not better, and I won't have to shrink the map at all.

    Somewhere in the magical land of the internets, Splitpersonality's head just asploded with joy.


    Heeheehee...

    Fire


    EDIT: Oh and also the map's not shrinking, and I love that too <_<
    Last edited by Splitpersonality; 12-16-2009 at 23:48.
    Quote Originally Posted by TosaInu
    Thank you for the smile, I like your image a lot. Hopefully you don't feel too much like a number here.

    Rest in peace TosaInu

  20. #680
    Looking for a Cul pRit Member Khazaar's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Fire, who doesn´t like it. It keeps you warm, it makes things taste and smell good, it cleanses....mmmm good!

  21. #681
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    How much longer for orders?

  22. #682
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    9 hours I believe, unless I got the dates screwed up.
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  23. #683
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Awesome thats heaps lol

  24. #684
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Judging from my massively overflowing inbox, a lot of you decided to send in orders this round, even Karo. So close to being smashied by the Gigante....

    I haven't done a tally but it looks to be enough orders to proceed. Let me get started. If you haven't sent in orders, thank your lucky stars it takes me so long to do this; get them in noooooowwwww.
    #Winstontoostrong
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  25. #685
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Resident Evil: Discussion Thread

    So sorry for my fragmentary orders lately ATPG - moving+plus trying to manage my game have turned out to be more work then I anticipated

  26. #686
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    A Very Super Market
    Centurion1
    Confederate Jeb
    Csargo
    Elite Ferret
    Ephrum
    Frozen in Ice
    Greyblades
    Jolt
    Leet Eriksson
    Pranas
    Roadkill
    Rob_the_Celt
    Scottishranger
    tibilicus
    WilliamWallace
    YLC
    Zain



    I need orders from all these players, if I am not mistaken. Double checking my email inbox.


    I didn't think it was this many... I will have to extend the round until midnight tonight. I hope to see orders by then.
    Last edited by Askthepizzaguy; 12-18-2009 at 09:52.
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  27. #687

    Default Re: Resident Evil: Discussion Thread

    Sorry about that mine should be in now.

  28. #688
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I have removed all non-official posts from the Game thread, and placed a disclaimer there in the first post. Please direct all questions/comments here in the future. Thank you.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
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    At times I read back my own posts [...]. It's not always clear at first glance.


  29. #689
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Ah yes, here come some of my missing orders now. I'm starting to feel less bad about these phase updates taking a day longer than expected, since apparently people have a hard enough time even getting orders in during a 72-hour time frame, plus extensions. Honestly, as long as the moderators don't start getting upset about the long phases, I don't mind the delay. I'd like to keep things moving though because this game could conceivably last for dozens more phases, and during that time we're already going to have to witness the forced departure of Death is yonder. Who knows what else may happen in people's RL situations. The sooner we get things rolling, the better for everyone. Also around the Christmas holidays and New Years I expect half of you to forget this game even exists, which is bad news for the inactive players, and good news for the zombies. "Merry Christmas"... *gunned down by Tommy gun*
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  30. #690
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I'm going to sneak off and send my orders in

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