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Thread: Resident Evil: Discussion Thread [Concluded]

  1. #721
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    After the game, several people will get an honorable mention for their pure dumb luck, and will be awarded the manhole cover badge.


    #Winstontoostrong
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  2. #722
    Member Member RoadKill's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Ahh nothing like writing stories for us on Christmas Eve eh?
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  3. #723

    Default Re: Resident Evil: Discussion Thread

    This writeup was most excellent, I enjoyed the music as well
    Quote Originally Posted by TosaInu
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  4. #724
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Ok I corrected a LOT of grammatical errors (changing tense from present to past is annoying) and added music. Now I am actually done.

    You guys are in for a treat at the end of the game. Some people, well, they got some interesting private writeups which they can save and reveal at the end of the game.



    Which by the way, I am archiving all the PMs that I send and receive, but quite honestly I don't know how much of it I am willing to sift through to find read-worthy ones to post at the end, so save your favorites and post them yourself when the game's over.
    Last edited by Askthepizzaguy; 12-24-2009 at 18:39.
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  5. #725
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Another excellent writeup there ATPG. The awesome Samurai Zombie showdown at the end was truly epic.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
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  6. #726
    Member Centurion1's Avatar
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    Default Re: Resident Evil: Discussion Thread

    great write up atpg!

  7. #727
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: Resident Evil: Discussion Thread

    The guy with the Katana deserves some serious props!

    Looking forward to the next round...
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  8. #728
    Member Member CCRunner's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Seriously....did he just kill eight zombies on his own in one round? Unless they've only got one health or so, that's a major accomplishment. Heck, even if they only have one health or so, that's a major accomplishment!


    ... - Sigurd
    Last edited by Sigurd; 12-25-2009 at 18:32. Reason: ...

  9. #729
    Mercury Member Thermal's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Nice stuff

  10. #730
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Resident Evil: Discussion Thread

    *wishes he had a katana*

    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  11. #731
    Mercury Member Thermal's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Csargo View Post
    *wishes he had a katana*

    I rather think the manhole cover is quite cool

  12. #732
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by CCRunner View Post
    Seriously....did he just kill eight zombies on his own in one round? Unless they've only got one health or so, that's a major accomplishment. Heck, even if they only have one health or so, that's a major accomplishment!
    ^6 zombies.

    2 others went down a phase or two ago by someone with a pickaxe. And they have more than one health.
    Last edited by Sigurd; 12-25-2009 at 18:32.
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  13. #733
    Sultry Gangster Babe Member Diana Abnoba's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Very cool write up, love the music. You have to use "Living Dead Girl" in a future write ups.
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  14. #734
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by CCRunner View Post
    Seriously....did he just kill eight zombies on his own in one round? Unless they've only got one health or so, that's a major accomplishment. Heck, even if they only have one health or so, that's a major accomplishment!
    Well, we can do some rough etimates from what we know from the basic rules. Or you just skip to the end to avoid the number crunching and light rambling about dangerous weapons. I guess that's why Pizza mentioned first hit as an important battle moment.

    Spoiler Alert, click show to read: 
    Weapons have 2 stats. Damage/hit and attacks/round. So, a basic assumption is that both stats can be higher than one on better weapons. That makes a 2/2 weapon that can make 4 damage/round. The katana is probably the best melee weapon (not counting possible specials), so that's not an impossible weapon strength.

    For melee weapons:
    Speed gives chance for an extra attack. That makes 2/3.
    Strength gives extra melee damage. I'm guessing on 2 extra for like 10 strength. 1 feels a bit little and 3 feels a bit too much to be somewhat balanced. That makes 4/3.

    So a 10 strength, 10 speed char with the best melee weapon could possibly make 12 damage/round. No idea if that's a correct estimation or if anybody have such a char (would probably be an "Alice" char in that case, inhumanly boosted as combat would be very low otherwise (we haven't been informed if an "Alice" char exist though)), but with better weaponry, damage output is sick.

    9 damage/round (3/3) is basically confirmed, unless melee weapons always got 1 attack/round. Then we still have atleast (4/2) as Dragonfly katana>pick axe>tire iron.
    I would guess that the best ranged weapons got somewhat simular stats for balance purposes.

    Mr. Scott seems to have very high combat (or high luck but it sounds like combat stats) and is probably not your average townie so he might have some extra strength, so a possible +1 damage. We haven't been told if the rounds are summarized or not, so we don't know if he killed all zombies in one round or not, but we can assume that he killed at least most of them in one round, as he only takes damage once by the description. By the sound of it, he's even ambushed.

    That means at least 2 health for zombies and probably no more than 7. Most likely in the lower middle, particulary considering the previous pick axe battle, thus 3-4. That means he killed them in two blows and got lucky or were strong enough to kill them in one blow. Probably more than 1 attack/round as well.


    Or we can just assume that average zombie=average non-distributed human => 4 in vit and 4 in combat.
    So 3-4 vit for zombies are most probable.
    I can understand why ATPG is a little bit careful about these general descriptions, as they still contain plenty of information.
    Last edited by Sigurd; 12-25-2009 at 18:33.
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  15. #735
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    You will find that a first strike, plus a weapon that can deal significant damage in a single combat round, will be more effective in slaying one's target with a minimum of damage on the attacker, whereas say a gun with a maximum damage of one or two in a combat round will take several rounds and a fair amount of luck to cause lethal blows, or if you're weak in the strength and speed categories and you attempt to use a melee weapon, and your opponent can avoid or absorb some of the damage inflicted, you might end up causing very little damage if any, per round. Effective in countering such first strikes would be to avoid combat altogether (not landing near the person in question, or successfully using stealth against them passively or aggressively) or having a weapon which counters first strikes (like a flash grenade) or being in a more aggressive mode (such as berserker mode) which gives you the first strike in most circumstances. Surviving such first strikes is a matter one or a few of several factors: Having a high enough combat rating to avoid being hit in the first place, having a high enough luck attribute to take less damage or absorb all damage from the attack, or having enough vitality points to remain standing afterward. Then there's also factors like defensive gear; helmets, body armor, and so on. All defensive items can be found with search, and all attribute-boosting herbs can be found with search, and the choice is usually yours which direction you move. Finally, tactics will likely get you somewhere, as some have seen... sometimes you can gain an extra first strike by incapacitating your opponent somehow, or by setting up a booby trap.

    The public writeup should be somewhat illuminating about what's going on. I try to narrate the battle as it was rolled, but sometimes I might take some artistic license with it.
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  16. #736
    Sultry Gangster Babe Member Diana Abnoba's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Merry Christmas to all!!!!!
    Sultry Mafia Babe
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  17. #737
    2 cute to execute Member Joooray's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Diana Abnoba View Post
    Merry Christmas to all!!!!!
    Seconded. Yeah, I know I'm to late.

    Anyway, the phase will end tonight, right? How has the turnout been so far, pizza? (Apart from me not sending in orders yet. )

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  18. #738
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Is this phase being extended due to Christmas delays etc?
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  19. #739
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Wild guess, I don't even have a third of the orders yet.


    So don't hold your breath on this round being over soon. Christmas holidays, people are going to forget about this game until they wake up on the 1st of January with a hangover and they check their email. And then, they will be too drunk to care.
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  20. #740
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Been away... Could I get an update on the deadline?

  21. #741
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Orders due tomorrow, but probably not due till the 2nd.

  22. #742
    Member Member Greyblades's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Thanks, we heard you the first time.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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    Spoiler Alert, click show to read: 

  23. #743
    This Space For Rent Member Renata's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Good. Makes me feel less bad about mine not being in.

  24. #744
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I am still missing 50% of your orders; as expected. Round is extended for at least another 24 hours, possibly longer if necessary.
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  25. #745
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I don't think it is just the holidays. A lot of the midwest and east coast really got hammered and life as I knew it basically stopped for almost 4 days.
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  26. #746
    Eating Babies since 1983 Member Sprig's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Sorry about the orders... i have been busy preparing for.


    hmmm that didn't come out as well as I hoped. Its unreadable :(

    Perhaps
    Last edited by Sprig; 12-29-2009 at 09:56.
    Bad.

  27. #747
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Ah, I smell a mortal kombat thing coming up.
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  28. #748
    Mercury Member Thermal's Avatar
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    Default Re: Resident Evil: Discussion Thread

    mortal combat deception, I liked ermac, awesome guy levitated!


    Did I send my orders in? I forget...

  29. #749
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Thermal Mercury View Post
    mortal combat deception, I liked ermac, awesome guy levitated!


    Did I send my orders in? I forget...
    You have not.
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  30. #750
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Just sent mine. Sorry ATPG for being late.

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