Not sure how many will take interest in this, since she never saw much action, but this is Manuella Amelia (Town Defender) at the end of the game.

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Character Card- TheFlax

Manuella Amelia- Town defender

ALLIES: Beefy187



Strength: 4
Combat: 7 (+1 with Silver Herb)
Vitality: 4/5
Speed: 5
Stealth: 1
Awareness: 6
Luck: 4


ITEMS:

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Police helmet

Adds +1 Luck to combat rounds



Kevlar vest
(RARE)
Adds +2 Luck to combat rounds

Protective gear
Reduces damage taken per combat round by 1 Vitality
If only 1 Vitality damage, 33% chance of still causing damage.

Quote Originally Posted by Richard Bauer Memo #5
My name is Richard Bauer... I don't have much time.

City Hall is barricaded, you will need someone with 8 Strength or better to open it. There are zombies everywhere...

I have a few more of these to write before I black out. Sorry I can't go into further detail....


WEAPONS:

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Basic Handgun (12)

Damage: 1 vitality point per combat round.
Speed: 1 bullet per combat round.
Reload: Can fire 12 bullets before reloading (useless during the next 15 minutes)



SL8 Rifle

Damage: 3 vitality point per combat round.
Speed: 2 bullet per combat round.
Reload: Can fire 25 rounds before reloading (useless during the next 15 minutes)
Removes 1 luck points from the target during a combat round, indicating greater accuracy and critical hits.
Able to hit players in awareness radius.



Franchi SPAS-12

Damage: 2 vitality point per combat round.
Speed: 1 bullet per combat round.
Reload: Can fire 12 rounds before reloading (useless during the next 15 minutes)

Capable of hitting multiple enemy targets (all enemies in a grid square)



Army Rifle

Damage: 2 vitality point per combat round.
Speed: 3 bullet per combat round.
Reload: Can fire 30 rounds before reloading (useless during the next 15 minutes)

Removes 1 luck points from the target during a combat round, indicating greater accuracy and critical hits.

Flaregun
(Fires a large flash into the sky which is visible to everyone in town)

3 Shots.

Incendiary Grenade

Single use item. When you toss it in combat, ALL your opponents catch fire, which causes damage until they waste a combat round putting out the flames. Because this is a single use item, YOU must tell me what circumstances (all of them) you wish to use them in. It is NOT used automatically; I will not waste your items without explicit instruction.