Thank you! I have reached the point where I may elect to toss up my hands and go "it's over, I'm done working on it." so I reserve that as an option if the post-game brings me as much pain as the hosting did.
I was usually quite happy to host this game, but if you guys noticed some of the writeup phases took 4-5 days or more. Those were the times when I would often find myself sitting at the computer, staring at the screen blankly, and wondering what I got myself into, and if this thing would ever, ever be completed... and if I could find the energy just to finish that one phase.
There were a few phases in particular where slogging through 40-50 character cards drove me batty. After a few of those, the quality and length of the private writeups you would get went down dramatically. I remember that Craterus had several long, detailed, entertaining private writeups which may be lost to history... some people got to experience some nice private reports. But after 7-8 rounds I just couldn't put into it what I intended.
Do you know that I pictured this game as being mostly about the private writeups? I never even intended for the public writeups to be that interesting or important. It was a game of secret movements and knowledge. Most of the creativity behind the game was supposed to be felt in your private reports every phase. That was a dumb dumb dumb move.... trying to describe in detail the surroundings of a fictional city for 50 people every 7 days or so, with only about 2-3 days to do it...
Yeah, that's why often times I just said where people were moving to and if they spotted anyone. I'm terribly sorry about that... at that point you'd have to use your imagination and picture the city around you yourself. That's not at all what I intended for the game.
Wishazu however constantly got detailed reports and "conversations" with Ingrid Hunnigan. Reading about his journey should be very interesting.
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