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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    For some awards, basically half of the people managed to be awarded the prize. Like the green herb, for example.... if you participated and interacted positively with your team, green herb. But some performed above and beyond. So what I did was I hand picked the very best out of every category, the best of the best, and I offered the main badge to them personally.

    You did well aggressively, but didn't manage to attack quite as many people as the others did. Still, enough to earn the points anyway. Same points as them.

    I believe if you had been there with White_Eyes' group, the zombies would have won. Leon was down to 1 vp after nearly getting his butt kicked by White_eyes/Yuri and the 2 combat s/he had. White_eyes finally got in a couple of lucky strikes.

    And yes, I made it so if you die early, that just means you get a head start on trying to destroy the living over and over again with your constant resurrection and insatiable hunger. As you can see, being an active zombie is a great way to score points. It's like being a serial killer, but with tons of backup.
    Last edited by Askthepizzaguy; 05-24-2010 at 20:57.
    #Winstontoostrong
    #Montytoostronger

  2. #2
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Hehehe... I had 7 luck as both Arthur Lester and Otto. Lotta good that did me

  3. #3
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Double A View Post
    Hehehe... I had 7 luck as both Arthur Lester and Otto. Lotta good that did me
    I guess that's why its luck. My luck of 5 helped me win- without it, I would have died on the third phase.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  4. #4
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil: Discussion Thread

    My saved quicktopics:

    Unfortunately, the bridge (El Gigante fight planning, etc) has already been deleted by Sigurd. All I have left are the Quicktopics when I met STARS and GH also arrived to help me.

    Phase 13: After killing the two Plague Tyrants

    Phase 14: After killing the third Plague Tyrant, and deciding to move East to the bridge

    Phase 15: After moving East and finding a group of townies

    Phase 15: Private planning with the townies on what to do to the mercenaries
    Last edited by Jolt; 05-25-2010 at 02:04.
    BLARGH!

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    #Winstontoostrong
    #Montytoostronger

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    Member Centurion1's Avatar
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    Default Re: Resident Evil: Discussion Thread

    oh by the way to my little group especially white eyes......

    i had no idea john could check for omegas like that. i was making a total bluff in the hope you would all fall for it. my backup plan was making everyone take a thing of nails and explosives and strap it to their torso and if you turned i would pull the detonator lol...........

    white eyes your lucky i decided to act all macho for the ladies and go for you at the end there.......

  7. #7
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I was a little surprised that you ALL didn't attack(I think if TheFlax would have backed you up...I would have been sliced and diced)

    You even knew I had a bad combat score...which was crippling for me at that time...I guess 13 speed with a sword made you guys nervous

  8. #8
    Bastion of Sanity Member Captain Blackadder's Avatar
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    Default Re: Resident Evil: Discussion Thread

    All my quicktopics
    http://www.quicktopic.com/43/H/T3CNtp9YidD3 Phase 10 biolab
    http://www.quicktopic.com/44/H/iPp9tMtg44eMQ Phase 11 Biolab
    http://www.quicktopic.com/44/H/pZkTxpncpG6MH Phase 12 to the big battle
    http://www.quicktopic.com/44/H/TvMFjAfsKkjW Phase 13

    Suprisingly us Syntech never set up a qt we talked only in pm messages here are some of the important messages that I have left.

    Here is us discussing killing of the townies at the subway station

    Quote Originally Posted by Ironside
    Quote Originally Posted by Psychonaut

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Ironside
    As in Psycho and one other go back to E5 to get a search there. The other one will go to E3 and search there.
    That includes the townies, but we'll be saying that since we're searching for a person, that they'll move in vigilante mode. We'll then get the hangar key and omega, or kill the one(s) who get it instead of us. We're known by khaan to have radio contact, so splitting us up makes a better search since we can be the contact link between the two teams. Three teams for optimal search can be a problem, since if the third team find it, it'll get messy.

    Alternative is moving whole group to E3, while one of us move to E5 to help Psycho clear the zombies and protect against a possible other group, since they know your location.


    Well, I'm still at E5 and there are two Zombies to kill. I'll probably shotgun them this round, although more bullets may be better, aka Skorpion or FactionHeir's pistols. Hopefully the write-up will do enough to show me attempting to attack FactionHeir, that should clear me.
    You should be seen by Blackadder at E5. Another townie, Winston Hughes, was here and saw the zombie horde (we're 8 people here, 6 allied us included). That should give your identity through the writeup. We could push for meeting you. Your publically mentioned hostility to FH should be enough.

    Quote Originally Posted by Psychonaut
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Ironside
    Psycho, for a story, you're a STARS but you don't know us, but you found the biolab key early on (by accident? Your choise, it was close to your real starting position) and then you also found the note about the helicopter. Since you were close to the entrance you took that way and expected to run into townies to save on the way back. The funny thing about this partial truth is that it feels a bit improbably lucky. I mean FactionHeir was the first person you actually met. Us mentioning you will probably blow our cover.

    Alternativly, you can pretend to be our missing female scientist and hope that none ask ATPG for a closer look on you. That will break after seeing you in combat though, so will probably not work. I specifically didn't name you as our scientist in case you died, as that would've blown our cover.

    Hmmm. I don't think it is necessary to say that I found the helicopter memo, only the Biolab key. If it comes up you could tell them about the beacon, and say I was your contact if you needed assistance? Perhaps my cover could be that I am an elite STARS agent and that chasing down FactionHeir was my mission. That I had intercepted some radio messages and was attempting to ambush him at the Biolab. My weaponry should go some way to suggest a more formidable character. It may be best not to bring it up, until they do first.
    Elite STARS member is probably best. Since CR is dead, our real equivalent is missing and not impossible for true STARS members to have it (you are also needed to kill serial killers or something). We'll confirm you, but not know you from before.

    Quote Originally Posted by Psychonaut
    Spoiler Alert, click show to read: 

    Quote Originally Posted by Ironside
    And I found an alternative exit:

    Quote Originally Posted by Richard Bauer Memo #9
    There is a way across the Church Street Bridge, which is out. You'll need a grappling hook, which is located inside the Subway Station.

    Only one person can use the grappling hook at a time. In order to get several people across, you will need several grappling hooks. You should be able to locate one every 15 minutes if you keep searching.

    I have a few more of these to write before I black out. Sorry I can't go into further detail....
    I'll check with APTG for the quickest route. The heli or the bridge.
    My guess is that the helicopter would be faster, but it is a good back-up option if we need it.
    There wasn't much time difference, but bridge is out when we have the sample. Won't pass the quarantine. Our main evacuation might not be the helicopter, since ATPG i very clear that we'll know it when we get the sample, even when I been saying that I know about the key. We'll still keep to the plan though.

    Alternative seach pattern. 3 townie groups. E5 (Psycho), E3 and H3 (me and Blackadder). Downside is that we won't meet up and that you'll be an unknown factor for that group Psycho, so they might not be as informative as you can hope. Pro is that key and omega will be found on turn "2" and we'll know for certain who has it. Threaten or attack on turn "3" to get what we need. That will give everyone back at the Subway station on turn "3". Us 3 in berserk will kill about anything in one round so.

    One reason why I prefer threaten, 8 killed townies is mean... And while it's a set back for them to lose the hangar key, they got an alternative now. Wasn't the only one who found that note. Still we'll see what's needed.

    I suspect that we''ll end up with H3 uncovered (3 squares out of the biolab's 18), a small risk, but existing.

    Captain Blackadder, are you active?


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