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Thread: BI: How to made church buildable without destroying pagan temple first?

  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default BI: How to made church buildable without destroying pagan temple first?

    Just try to represent plural religion society, as well as to compensate the incapability of AI to destroy a building. I try with creating another buildings from stratch, but that means the original Churches are unused... so how to made the original church buildable alongside a pagan temple?

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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    Also known as SPIKE in TWC

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: BI: How to made church buildable without destroying pagan temple first?

    only the building trees starting with 'temple_..' for the tree level name are recognised by game as the hard-coded temple types and hence exclude any others from being built in same city
    Not used mods before? Looking for something small and fun?!
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  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: BI: How to made church buildable without destroying pagan temple first?

    Thanks.... Just deleted the "temple" on the church entry, and set another UI and files to matching that... now I can place Church peacefully beside a pagan temple

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

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