The Mansion
The sound of rustling heightens your senses...
You open your eyes to an overcoming blur. The sound of curiosity and mild panic in the air.
Attempting to stand, balance off, you grab a hold of an antique chair arm to keep yourself stable. The smell of old leather and years of used pipe tobacco fills the air...
Your eyes come into focus and you see your surroundings, the furnishings and interior style of a post-modern mansion, this being the foyer. You also realize that you are in the company of dozens of others, seemingly confused as well. You don't remember getting here. You don't know where here is or why you are here. But you are here.
A man from the center of the room held a tape recorder over his head and commanded silence. The rustle of confusion died down. The man pressed play... "Use caution, follow the beholder."
Questions filled the air, and the man who held the tape recorder knew absolutely nothing. But the tape recorder did say to follow him... Use caution, what's that supposed to mean?
You step forward and with a voice to cover all the rest, and you ask the right question, "So what now?"
Rules:
No screenshots from PM's will be allowed. All communication must take place in this thread. All players must participate and be active. Any player who fails to show any kind of activity for longer than 48 hours will be killed in-game.
Within reason, anything can happen in this game. There are almost boundless possibilities.Guidelines:
The one and only point of this game is to find out what is going on, and react. The designated leader is to organize and lead the people, but the people are not forced to follow. This is your game, you do as you will.
IF the leader is killed, a new leader must be voted in.
Players do have responsiblities however, such as keeping yourself alive by putting food in your system and resting enough to stay sane. The details, will be covered in your Role PM.
Currently, you are locked in the Foyer, but the locks and bars are on your side, and may leave if you choose to. The front door of the Mansion, being incredibly large, cannot be opened.
The game will be played in 6 hour segments, each lasting 24 hours in real life. They will always end at 15:00 GMT. Please allow up to 24 hours for optimal write-ups.
You may travel anywhere in the Mansion per turn, because in all reality, that is realistic.Questions and Answers:
None, feel free to ask any questions. Questions who's answers may spoil in-game surprises will be respectfully left without an answer.Sign-ups Closed (20/20)Maps:
Floor 1
Floor 2
Basement
Descriptions
(The descriptions of rooms will be added as they are explored.)
Foyer - A rather large room with three exits, the front door leading out of the Mansion, which cannot be opened, and two doors leading out on either side. There are leather chairs and a couch, at most comfortably seating 8 people. There are also pictures of random landscape and knights up on the tall walls, as well as a few desks on either side with vases of fake flowers next to the doorways. The doors are large and wooden, locked with the key inside the lock, and bared from the inside. There are three cabinets directly ahead of the front door, behind the couch, seemingly made of iron and are locked. The flooring is tile, light brown in color. The smell is obvious of old leather and years of pipe tobacco use...
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