3. Defining Armour Models
This is done in the
ArmourDefinitions sheet. Each row contains the data for an armour model: the type of armour for each bodypart, the armour material, the shield type and the shield material. Things are simple in RTW since each unit only has 1 model and there are no visual model upgrades. However M2TW allows multiple variations per model (we will call these variations collectively a 'model-set'), and each armour upgrade changes the model-set as well.
It's possible to group multiple model definitions together into a model-set, by defining multiple models one right below the other, putting the model-set's name in the first column cell of the first model and leaving the respective cells of the other ones blank. The 'Instances' cell holds the number of times each model/variation appears in a unit's model-set. Armour upgrades can have their own separate model-sets, which can be defined in the same way anywhere on the sheet. When defining model-sets make sure you have named only the first variation of your model-set (you will need to name it when you have just 1 variation as well) and that you have not forgotten to name any sets, as the tool will group all models between two named variations in a single model-set.
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