Results 1 to 7 of 7

Thread: Getting rid of the machine gunning towers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
    Posts
    799

    Default Re: Getting rid of the machine gunning towers

    Quote Originally Posted by Joaquin the Rezanator View Post
    As many of you know when making a siege on a town with wooden walls everything is good but when it has stone walls with towers that fire 60 arrows per min (or so) and kill way more of my men than the A.I. I find it kind of wrong. So then how can I turn off the towers and the boiling oil?
    I don't think you can disable Burning Oil (maybe you can?).

    The arrows can be disabled. To do this, go into the folder EB/Data and then open your export_descr_units.text and go up edit and do a replace, and replace all "arrow" entries with "arrow2".

    Then go into your descr_projectile_new.txt and make a copy of the "projectile arrow" and rename it "projectile arrow2." Then going back to the original "projectile arrow" entry and set the max and minimum angle to 100.

    The lines should like this:
    min_angle 100
    max_angle 100

    Then save both text files and close them and towers will not longer fire arrows.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  2. #2

    Default Re: Getting rid of the machine gunning towers

    I had almost given up on this post, thanks a lot! I implemented it and it is doing great.
    I think you deserve a balloon fallen851

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO