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Thread: Nusantara : Total War

  1. #61
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Yeah, I just want to confirm that we did have a lot of artifacts (actually in Museum Geologi has more from Pajajaran than Majapahit!).... but the camera is forbidden by those scoundrels called themself Satpam... How to conceal a phone camera and evade detection?

    But maybe we'll try to get refrences from sculpture and paintings in Galeri Seni Rupa... AFAIK, cameras aren't forbidden there.... (poor sonic... poor sonic... I can only gives you half a pizza for "Compensation", well, after that, he can't go to museum Geologi again... maybe I'll come and sketch those armoury with pencils and paper... so I could ngeles with "ini tugas seni rupa pak...")

    EDIT: Oh ya, historical research is mostly finished except for Indochina factions... just wait while I compile Sonic's research, discuss, and sort them...

    Just getting this pics when browsing the Internet for cinema films : Yippe, got this:
    Thai Armours:


    Vietnam Warriors:


    Maybe we should start browsing films and cinemas? What did you think? Or just we should stick to scriptures and archeologic evidences? Well.... let's watch thai porn historical films then...
    Last edited by Cute Wolf; 12-02-2009 at 07:26.

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  2. #62
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Nusantara : Total War

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Cute Wolf View Post
    Well.... let's watch thai porn historical films then...
    WHAT???!!!!! CUTEWOLF......... more serious please......


    Well, on the other side, because I had those bad experience with museum guards, it all depends on you to gather the pics for the armoury..... oh yeah, GSS... did you have acess to museum at TMII lately, I know that there was considerable ammount of artwork from eastern fringe of Makkasar and Maluku that time..... If I remember, the diorama also has some authentic weaponary the eastern Indonesians wields that time... and that site was allowing photography without flash... may you go there and collect some photos?
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  3. #63
    U14 Footballer Member G. Septimus's Avatar
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    Smile Re: Nusantara : Total War

    Quote Originally Posted by Sonic View Post
    Spoiler Alert, click show to read: 


    WHAT???!!!!! CUTEWOLF......... more serious please......


    Well, on the other side, because I had those bad experience with museum guards, it all depends on you to gather the pics for the armoury..... oh yeah, GSS... did you have acess to museum at TMII lately, I know that there was considerable ammount of artwork from eastern fringe of Makkasar and Maluku that time..... If I remember, the diorama also has some authentic weaponary the eastern Indonesians wields that time... and that site was allowing photography without flash... may you go there and collect some photos?
    Well, I found a bunch of Dioramas in The Monas Museum. It's a room fulled with Dioramas
    of Indonesian History, from the first arrival of the Portuguese until now
    So, Where's the text that you ment ?????
    x2


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    Default Re: Nusantara : Total War

    Quote Originally Posted by Gaius Septimus Severus View Post
    Well, I found a bunch of Dioramas in The Monas Museum. It's a room fulled with Dioramas
    of Indonesian History, from the first arrival of the Portuguese until now
    So, Where's the text that you ment ?????
    Try browsing about Sullalat Us Salatin for our starters.... I remember I also found them on Internet, and as far as I can translate them, They explain some of their political condition, and even some detailed campaign against portugese armies and later british occupation... it was huge work of arabic literature about history of the sultanates in Malaysia... but I read them in the form of books at the library...
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  5. #65
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Nusantara : Total War

    How about starting small first and pick a faction, like say, Aceh or Majapahit or Demak or whatever. Focus research on that so the sooner that is done, the sooner model work can start. Then we'd get something finished to show and something to base the rest from. If the focus is more on Indonesia, let's not get bogged down with Malaysia, Thai and Vietnam. We'll add those once we got more work done.

  6. #66
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Maybe you're right... yeah... we need the experienced's advice very first...

    Thank you very much Wlesmana for making us go back to sanity again....

    Maybe we'll focus on Java & Sumatera first...

    Yeah, the Java, Sumatera, and Malaka map finished... but with some questionable regions though... it was ridiculous, how the 3 part of Java, Sumatera, and Malaka allready used 69 regions... the hardcoded is 199 right? we only had 130 more regions... argh!!!


    EDIT: Well, it looks like we allready get some map... so maybe we can made initial provincial campaign first... in this map, I think the best suited campaign is Portugese invasion of 1512... so we can focus on Malaka, Aceh, Sriwijaya, Pajajaran, Kasultanan Jawi, and Majapahit (as Jawa-Bali Hindu-Buddhist Cities)... as well as Portugal... (malaka and aceh share many unit, while the Jawi cultures also similarly share much unit, we can made 2 cultures' basic staple infantry first! and use Vanilla Phalanx Pikemen, LS Legionary, Bucelarii, and Companion Cavalry as Portugese army)...

    Kalimantan is just unreachable and unconquerable region this time... I named it.... "Gaweruhwarman" - Javanese joke names: "I Don't know - warman"

    ----
    It will be our first mod campaign!!! YAY!!!

    And as our project grows, we can still include it as a provincial campaign choice!

    ----

    The map regions is sonic's research, while the map drawing (in .TGA) is my job...
    Last edited by Cute Wolf; 12-02-2009 at 20:05.

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  7. #67
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    Default Re: Nusantara : Total War

    So. should we proceed with Portugese Invasion first? Or consider another part of the map? (personally after read about how Malaka falls in 40 days... I got the impressin that this campaign is ironical at best.....

    It was a tragedy yes... but are you suggesting a Campaign for - survival (getting a horde in front of your door right away at the start is veerryyy veeerrryyyyy disturbing....)
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  8. #68
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Sonic View Post
    So. should we proceed with Portugese Invasion first? Or consider another part of the map? (personally after read about how Malaka falls in 40 days... I got the impressin that this campaign is ironical at best.....

    It was a tragedy yes... but are you suggesting a Campaign for - survival (getting a horde in front of your door right away at the start is veerryyy veeerrryyyyy disturbing....)
    Yeah... I found out not only you have discontent with this campaign... someone in TWC forum also doing that

    - removed image because unethical words -

    And I've got really nice music (traditional music!!!) that completely suits the Jawi culture!!!
    http://www.mp3raid.com/search/downlo...sir_wengi.html
    Last edited by Cute Wolf; 12-04-2009 at 11:48.

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  9. #69
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Yay! I allready made some skins (modifying vanilla models), but apparently...
    As my face is Chineese dominated, and Sonic's face are too fat to be used as proper face... Just look at this fatass' face on the Vanilla Gothic Spearmen model...

    I didn't know what this unit is.... (just for facelift experiment)


    Notice that I still have trouble to put Sonic's face in proper place... anyone has a suggestion for properly facelifting textures (notice: I didn't have any problem with body skinning, only How to proper facelift!)


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  10. #70
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Nusantara : Total War

    Ok, so I managed to squeeze in a few hours extra for this. I made a logo:


    I also made the... uh, spearmen that looks like Madura satay vendor:



    You can get the model and texture here (no LODs though): http://www.mediafire.com/?domzzc4zny0

    I'll see if I can rework the faction symbols of the factions we're working on.

  11. #71
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Ouw NICE! many thanks wlesmana....
    We allready works on making campaign map!!!

    (BTW this wasn't Maduranese satay vendor... the diorama said that sarung and peci allready become daily clothes for melayu, even before the fall of Majapahit. They are of course hust levies, and they certainly won't wear more elaborate uniform... that's the reason I draw them with Peci & sarung.... according to sonic's advice...)

    EDIT:
    Well, thanks... I can handle to create several colour of their skins to differentiate some factions, as well as giving them some armour to be used as another "more heavy armoured" units' varation... as long as they allready have a face!! (I was experimenting several times with changing unit's outfit, but I always stuck with the face area.... )

    EDIT AGAIN:
    Centrin sialan!!! Ngga boleh download karena udah bates maksimum..... besok gw ambil di Hotspot dah.....
    Spoiler Alert, click show to read: 
    ERROR
    Maximum connection has been reached

    While trying to retrieve the URL: http://download627.mediafire.com/ybz...s_spearman.rar

    The following error was encountered:

    * Maximum connection has been reached

    Please wait until your other download session finished and try again


    Generated Sun, 06 Dec 2009 18:05:02 GMT by proxybdg1.centrin.net.id (squid/3.0.STABLE20)

    Padahal 1 mb aja nga ada... hikz..... centrin sialaaannnn.......
    Last edited by Cute Wolf; 12-06-2009 at 19:06.

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  12. #72
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Nusantara : Total War

    You can differentiate the factions by the color of their sarung I suppose. Anyone in the group know their way around 3dsmax a bit? I can make a bunch of weapons and texture, like the kris, parang, etc, then you can import/copy-paste on other models to create new units. That would save me a bit of time. Next I'll make the usual bare-chested warrior with blangkon.

    Also, be advised that the texture is 512x512 so it is not the most optimal. You can easily shrink it to 256x256 at any time.

    One more thing, is the mod aiming for pretty graphics or optimization/performance? The Malayu Militia is only 688 poly so it's not bad, still under 700. But other units may get more elaborate and past 700. If you're going for pretty graphics, I can add hands with fingers on the models.

  13. #73
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Nope, this details is good enough
    Three reason we decide to made this mod of BI are:
    1) Availability of multiple religion in one family (father are Hindu-Buddhist, one son are muslim, one again are christian, are possible), This was the primary reason we made it.
    2) BI has the Horde factions, and sea faring maniac "bug", we actually want to EXPLOIT THIS "BUG" / "AI IDIOCY" to made them attempt numerous futile low troops sea landing... but then occasionaly land really huge invasion force across the Sea... (even Kingdoms can't doing this more consistently, even after the AI behaviour are tweaked without the help of script)... this was to represent that in our time's reality... all the native factions somewhat underestimate the European's arrival, and less coordinated.... In the grand (barbarian Invasion) campaign, that we hope will follow these initial Portugese Invasion campaign, the Europeans are the only faction with scripted movement / spawning, so they will really made a lot of colony carving here (but only native factions are playable... that's the spirit!)
    3) We want to share the enjoyment of historical learning (which our fellow Indonesian friends usually neglects history), but with lighter requirements, so more of them could enjoy this mod with typical "second hand of second hand of second hand computers" that unfortunately, many Indonesians have... getting M2TW Kingdoms will means that only dedicated gamers (like us that have our own highend desktop), could enjoy this mod... but RTW-BI requirenments are quite low, and most "ecek - ecek" computers could run it smoothly in large unit size... so more of them will found enjoyment of learning history and roleplay what our heroes, ancestors, and founding fathers do...

    Yeah, I know how to operate 3ds max... basically... but right now I still read and do.. read and do... ("ngoprek - oprek") archieves of ORG and TWC "learn to mod" sections.... and still try with experimenting in my own... Yeah, I allready get the model and soon I will made their another skins... many thanks bro!

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  14. #74
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    Default Re: Nusantara : Total War

    Glad to see you run your job smoothly Wolf! And Thank you wlesmana for the awesome unit models.... too bad we must put arround the mapmaking, ui, modelling, skinning, etc who has direct involvement with photoshop and graphics to that Wolf! as he was the only one who had these programs here...

    Oh yeah, about my unit research, I allready give my "complete handwriting of unit lists" to Cutewolf this morning... yeah, I cite some proper sources per each unit... and leave cutewolf to type that .... soory, I got most of the inspiration and read those documents in book form, so I must use pencil and papers... not counting that our beloved mod leader, Cutewolf, was also a tyrant assistant lecturer in lab, and give me tons of homeworks.... AARRRRRRGGGHHHHHHH even he didn't give me any compensation....

    So when he was complete verifying the lists (again) I'll move on with unit balancing....
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  15. #75
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    According to the resources I got,
    in 1511, Alfonso de Albequerqe, Conquers Mallaca, Capital of Malaka Sultanate,
    he then becomes Governor of that area, he will arrive form the east, from Gowa
    Spoiler Alert, click show to read: 

    Conquest of Mallaka
    In February 1511, through a friendly Javanese merchant called Ninchatu, Albuquerque received a letter from Rui de Araújo, one of the nineteen Portuguese arrested at Malacca since 1509. It urged moving forward with the largest possible fleet to demand their liberation, and gave details about the procedures. Albuquerque showed it to Diogo Mendes de Vasconcelos, as an argument to advance in a joint fleet. In April 1511, after fortifying Goa, he gathered a force of about 900 Portuguese, 200 Hindu mercenaries and about eighteen ships.[28] He then set sail from Goa to Malacca, against the orders of the kingdom and under the protest of Diogo Mendes, who claimed the command of the expedition.[29] Under his orders was Fernão de Magalhães, who had participated in the failed embassy of Diogo Lopes de Sequeira in 1509.
    After a false start towards the Red Sea, they sailed to the Strait of Malacca. It was the richest city that the Portuguese tried to take, and the most important east point in the trade network where Malay traders met Gujarati, Chinese, Japanese, Javanese, Bengali, Persian and Arabic, among others, described by Tomé Pires as of invaluable richness. Despite its wealth, it was mostly a wooden built city, with few masonry buildings. On the other hand it was defended by a powerful army of mercenaries and artillery, estimated at 20,000 men and more than 2000 pieces. Its greatest weakness being the unpopularity of the government of Sultan Mahmud Shah, who favored Muslims producing dissatisfaction within other merchants.
    Albuquerque made a bold approach to the city, his ships decorated with banners, firing cannon volleys. He declared himself lord of all the navigation, demanding the Sultan to release the prisoners, pay for the damage, and asking to build a fortified trading post. The Sultan eventually freed the prisoners, but wasn't impressed by the small Portuguese contingent. Albuquerque then burned some ships at the port and four coastal buildings, to test the response. The city being divided by the Malacca River, and connected by a bridge seen as a strategic point, on 25 July at dawn the Portuguese landed and fought in tough battle, facing poisoned arrows, taking the bridge in the evening. After waiting for the reaction of the sultan, they returned to the ships. As the sultan did not respond, they prepared a junk offered by Chinese merchants, filling it with men, artillery, sandbags. Commanded by António de Abreu it sailed the river at high tide onto the bridge, with success: the day after all had landed. Fighting fiercely, they broke down the barricades built in the meantime. Suddenly, the Sultan appeared, leading his army of war elephants to crush the invaders. Despite the surprise, one of the Portuguese, Fernão Gomes de Lemos, approached and spurred an animal with a spear, making him stand up and back. Other Portuguese emulated him and the front of elephants retreated in panic, overthrowing the army, and the sultan himself, wreaking havoc and dispersing it. [30]. During a week Albuquerque rested his men and waited for the reaction of the Sultan. Merchants approached, asking for Portuguese protection. They were given flags to mark their premises, a sign that they would not be looted. On 24 August the Portuguese attacked again, but the Sultan had fled the city. Under firm orders they looted the city, respecting the flags, which still was a fabulous drawing.
    Albuquerque remained in Malacca preparing its defences against any Malay counterattack[28], immediately building a fortress, distributing his men in shifts and using stones from the mosque and the cemetery. Despite the delays caused by heat and malaria, it was completed in November 1511, its surviving door known as "A Famosa" ( the famous). He settled the Portuguese administration, appointing Rui de Araújo factor, and arresting and executing mercilessly a powerful Javanese merchant, Utimuta Raja, who maintained contacts with the exiled royal family.

    after taking Mallaka, he goes to Siam, to conquer it

    Character Name : Alfonso de Albuquerque
    Faction: Portugal
    Command: 5
    Management: 3
    Loyalty: 7
    Traits:
    Great Commander (+4 command)
    Loyal (+3 Loyalty)
    Good Portuguesean ( +2 loyalty to Portugal)
    Able Adminstrator ( +2 Management)
    Good Attacker (+1 Comm .when attacking )

    Retuine:

    Malayan Turncoat ( +1 command when fighting Malayans)
    Catholic Priest ( +2 Loyalty to Euro factions)
    Mercenary Captain (+ 20% money when looting + 1 command, 20% cost down to mercenaries

    Units
    Arquibusers x 3
    Musketeers x 1
    Pikemen x 2
    Swordsmen Militia x 3
    General's Bodyguard (mounted)

    X 3
    x1
    x2
    x 3
    Last edited by G. Septimus; 12-08-2009 at 11:47.
    x2


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  16. #76
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Yeah... right GSS... we'll port M2TW models as portugese units!!!

    And Sonic.... STOP WHINNING!!! and do your job.... Because we didn't have anyone who could be relied to dechiper those Arabic texts except you! (yah, kalau lu kebanyakan PR, kalo yg asistennya gw, lu tau kan kalo gw asisten paling galak disini.... salah sendiri yeee..... ngga mungkin kan gw ngasih bonus ke lu, karena dulu waktu gw ama mantan gw juga ngga ngasih bonus ama diaa...)

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  17. #77
    U14 Footballer Member G. Septimus's Avatar
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    Post Re: Nusantara : Total War

    Quote Originally Posted by Cute Wolf View Post
    Yeah... right GSS... we'll port M2TW models as portugese units!!!

    And Sonic.... STOP WHINNING!!! and do your job.... Because we didn't have anyone who could be relied to dechiper those Arabic texts except you! (yah, kalau lu kebanyakan PR, kalo yg asistennya gw, lu tau kan kalo gw asisten paling galak disini.... salah sendiri yeee..... ngga mungkin kan gw ngasih bonus ke lu, karena dulu waktu gw ama mantan gw juga ngga ngasih bonus ama diaa...)
    U should go to Total War Honga, there's enough unit data for Europeans,
    VOC, EIC, and Portuguese units can be found there
    suggested units (Euro)
    General's Bodyguard

    Sword and Buckler men

    Musketers

    Arquebuisers

    Dragoons

    Bassilisk

    alright,
    just need to wait for Sonic to make the Unit Balancing, for the models, we could just copy M2TW (due to the same eras)
    x2


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  18. #78
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Oh.. I see... but he wasn't chineese at least... he was just random malayan actor who had face like jacky chan....

    Well, After several looking my M2TW and kingdoms units... I bring you the Almost Final European units for Portugese (after several days checking the resources' citation and seeing M2TW models)... here it is...

    Original research work by Sonic
    1) Portugese Knights (20 horsemen)
    Pri Wp : Lance
    Sec Wp : Longsword
    Ability : disciplined, general_unit
    Model : M2TW Portugese knights - relatively untouched
    Note :
    - Taken from account that afonso is usually guarded by his peer knights...

    2) Lancers (41 horsemen)
    Pri Wp : Lance
    Sec Wp : Longsword
    Ability : disciplined
    Model : M2TW Demi Lancers - change colour
    Note :
    - Portugese employs several lancers to break Malaka's javanese mercenary army that guard the west side of the city

    3) Cuirassiers (40 horsemen)
    Pri Wp : Longsword
    Sec Wp : -
    Ability : disciplined
    Model : M2TW Dismounted Conquistadores - will be mounted in this mod
    Note :
    - Horsemen who is heavily armoured, but carry only swords and shields to hack through Malaka's supperior numbers of militia, didn't know clearly yet if they are dropped their lance (allready used), or delibrately deployed without lance, because we allready had lancers, we think that Curaissier type (like in AOE 3) are more likely.

    4) Jinetes (50 horsemen)
    Pri Wp : Javelins
    Sec Wp : Longsword
    Ability : normal, very hardy
    Model : M2TW Jinetes - add some mail shirt protunding from inside, but kept leather facing
    Note :
    - Light cavalrymen with javelins are employed as portugese's primary form of cavalry when they assault Jayakarta, Banten, and especially prevail in Timor and Maluku.... who is them except the famous Jinetes? (not know the true name yet... but they are certainly fought as light cav with javelins and swords)

    5) Colonial Pikemen (81 men)
    Pri Wp : Pike
    Sec Wp : Shortsword
    Ability : normal, horde_unit
    Model : M2TW upgraded pikemen - change colour
    Note :
    - yeah, the horde pikey

    6) Pikemen (82 men)
    Pri Wp : Pike
    Sec Wp : Shortsword
    Ability : disciplined
    Model : M2TW full upgraded pikemen - change colour
    Note :
    - professional pikey

    7) Aventuros (82 men)
    Pri Wp : Pike
    Sec Wp : Shortsword
    Ability : impetuous
    Model : M2TW Aventuros - made to worn somewhat heavier armour at the torso, but less at hand and legs
    Note :
    - and elite pikey

    8) Halberdiers (72 men)
    Pri Wp : Halberd (2hand spear anim)
    Sec Wp : Halberd (2hand axe anim)
    Ability : disciplined, hardy
    Model : M2TW Swiss guards - change colour
    Note :
    - Sulalat us Salatin also write that malakan Royal guards involved in Halberd duels with several portugese troops, so they had halberdiers too...

    9) Swordsmen Militia (80 men)
    Pri Wp : longsword
    Sec Wp : -
    Ability : normal
    Model : M2TW Swordsmen Militia - relatively untouched
    Note :
    - Basic garrison infantry for Portugese, taken from europeans and armed with swords... well, maybe they depicted as didn't got buckler (just carrying swords in Hikayat Melayu), but I think adding a buckler is still acceptable.

    10) Sword and Bucklermen (41 men)
    Pri Wp : longsword
    Sec Wp : -
    Ability : disciplined, hardy
    Model : M2TW upgraded swordsmen militia - giving them plate torso
    Note :
    - The elite Swordsmen variants, sonic says that they will have 2 HP

    11) Colonial Crossbows (80 men)
    Pri Wp : Crossbow
    Sec Wp : Shortsword
    Ability : normal, horde_unit
    Model : M2TW crossbowmen - giving some more reinessance looking brigandine
    Note :
    - the horde crossbows

    12) Crossbowmen (80 men)
    Pri Wp : Crossbow
    Sec Wp : Shortsword
    Ability : disciplined
    Model : M2TW Aventurier - relatively untouched
    Note :
    - and crossbowmen... given aventurier's outfit because they are depicted as heavy armoured

    13) Colonial Gunners (80 men)
    Pri Wp : Arquebus
    Sec Wp : Gunstock (using gun in melee)
    Ability : normal, horde_unit
    Model : M2TW Arquebusiers - made to worn less elaborate clothes
    Note :
    - this one is the horde gunners

    14) Portugese Arquebusiers (71 men)
    Pri Wp : Arquebus
    Sec Wp : Longsword
    Ability : disciplined
    Model : M2TW Fully upgraded Portugese Arquebusiers - relatively untouched
    Note :
    - and proffesional gunners who could fight in hand to hand (they failed to break the malaka's gun troopers in gun duels, but after all ammo are depleted, they are charging with their swords and win quite easily in Sulalat Us Salatin... the malakans blame the sudden tidal wave that made their gunpowder wet, but I think they really has some melee prowess as depicted in M2TW

    15) Musketters (51 men)
    Pri Wp : Musket
    Sec Wp : Shortsword
    Ability : normal
    Model : M2TW upgraded musketters - relatively untouched
    Note :
    - The long range gun - skirmishers

    16) Sharpshooters (20 men)
    Pri Wp : Musket
    Sec Wp : Shortsword
    Ability : disciplined, body piercing (this will made them damn arse killers!)
    Model : M2TW Musketters - relatively untouched
    Note :
    - Several account of Portugese employs "someone who could shot men dead in well aimed shots" and not just volleys are present in Hikayat, Sulalat, and Babad Tanah Jawi... maybe adding some body piercing gunners will emulate that (or made their missile values far higher?)
    Anyone agree with this final non merc european troops for portugese? (I delete his elite crossbowmen and dragoons proposal, the first because Basteiros are unsure (it was AOE 3 upgrade for portugese crossbow, and didn't get special mentions), and the second because of lack in the mounted gunmen in the text (mentioned once in Sulalat us Salatin), but then BI didn't have mounted gunmen's animation (we'll use crossbow animation for gunmen, afterall BI's crossbow animation can be used for both crossbow and guns). I also named his frontiersmen "Sharpshooters" because of their nature...
    Last edited by Cute Wolf; 12-09-2009 at 16:39.

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  19. #79
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    Default Re: Nusantara : Total War

    After finished my Sulalat us Salatin book
    Spoiler Alert, click show to read: 
    (with immense help of my Murrobi - I trick him to believe that I was about to become a religious man, and I tell him that I want to follow the example of acehneese and malakan sultanates, but after this historical research is complete, I'll eat pork and drank beer again..... it's a sin, but sin what? they are delicious and even cutewolf said "Lu sinting kalau minum" he was just moderate drinker afterall - yupz, rules from 1400 years ago aren't fit in this age, yes )


    Well, I said that wholly European mercs comes MUCH later, after dutch and portugese colonies has firm grip here... Earlier mercs are written, but they are usually used as officers and trainers... and only a bit of them become the rank and file.... so we eliminate the possibility of free ranging colonial mercs, but we can made mercenary camp train european type mercenary, but they comes MUCH LATER, and they aren't exist in this Portugese invasion period.....
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    Default Re: Nusantara : Total War

    Well, another issues regarding to unit recruitments:

    Apparently we *cough* mush have several large AOR about recruitment of Javanese units, or made Javanese type units trainable virtually anywhere, Almost all sultanates in Sumatera, Malaka, and Java rely on Javanese armoured spearmen as their heavy infantry core on a serious battle line.... Because we also know that Javanese are everywhere now.... they just can't survive without us... JAVANESSE!!!!!


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    Default Re: Nusantara : Total War

    How about these concept art.....







    Well, at least it was the resume of the initial stages in our campaign, the portugese attack and Malaka sultanate responded (sonic hasn't yet finishes his research on Malakan rank and file)

    Armoured elephants FTW!!!

    Credit

    Azhar Abdullah

    http://azharsketch.blogspot.com/
    Last edited by Cute Wolf; 12-11-2009 at 12:56.

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    Wink Re: Nusantara : Total War

    Quote Originally Posted by Cute Wolf View Post
    How about these concept art.....







    Well, at least it was the resume of the initial stages in our campaign, the portugese attack and Malaka sultanate responded (sonic hasn't yet finishes his research on Malakan rank and file)

    Armoured elephants FTW!!!

    Credit

    Azhar Abdullah

    http://azharsketch.blogspot.com/
    AWESOME!!!!
    You did'nt draw it yourself, right???
    If u did, you're a hell of a drawer
    x2


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    Default Re: Nusantara : Total War

    I allready cite the author my friend draws it, not me.....

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    Default Re: Nusantara : Total War

    Hmm.... bet only two first images are from the blog, the last image certainly was your own drawing.... Did you forced us to get armoured elephants as bodyguard now....
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Sonic View Post
    Hmm.... bet only two first images are from the blog, the last image certainly was your own drawing.... Did you forced us to get armoured elephants as bodyguard now....
    If they were royalty's personal unit, they should be properly armoured....
    Oh man...

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  26. #86
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Cute Wolf View Post
    If they were royalty's personal unit, they should be properly armoured....
    Oh man...
    maybe u should make it like the normal models, maybe this EB Model can give some help:

    this is the Baktrian armoured elephants, it uses Indian Elephants. maybe we can make the non-General unit "Sumateran Elephants". Sumateram Elephants are much smaller then the Indian one,
    so maybe we could use the normal "Elephants" unit
    Last edited by G. Septimus; 12-12-2009 at 02:05.
    x2


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    Default Re: Nusantara : Total War

    Nah... the EB Elephants are all african (look for their ears!)... they are Indians in desceription only.... Maybe I will modify existed Indian elephants models and skins from Alex.



    As you can see, Indian elephants are smaller, maybe I will use Alex Indian elephant model, with forest elephant skleton (the smaller elephants)

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    Default Re: Nusantara : Total War

    Dang dang dang..... ngoeeeekkkkkk!!!!!!! Bona dan Rong - rong!!!!!!













    Gajahnya harusnya ukurannya segini........
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    Wink Re: Nusantara : Total War

    Quote Originally Posted by Sonic View Post
    Dang dang dang..... ngoeeeekkkkkk!!!!!!! Bona dan Rong - rong!!!!!!













    Gajahnya harusnya ukurannya segini........
    That's fvcking stupid, Sonic
    I'll crush u 1 day when my EB can be playable again, I'll smash u and ur armies!!!
    YOHOHOHO,
    AND I"LL CRUSH U WITH BONA ELEPHANTS!!!!
    even if I have to kill Romans..............
    Last edited by G. Septimus; 12-12-2009 at 20:41.
    x2


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    Default Re: Nusantara : Total War

    Hohoho.... right now, we still experiment with placing elephant box on top of small elephants, but that gives really ridiculous result.... wait..... where is the empty USB!?!?

    Ok, we've try to get elephant javelinmen working (sucessfully) with chariot javelinmen animation, and kurdish javelinmen as placeholder model, but we only got a little problem... the box are soo small, so the javelinmen looks like standing on top of a toy box.... and for worse, smaller elephant size only support 2 rider soo badly..... (the front and the back man will be overlap each other....) and right now, cutewolf still stratching his head, how to enlarge the elephant box in his 3ds max...
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