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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Sonic View Post
    Yupz, the mod work is get the mark.. as I've finished all the unit lists (the paper are still about to be verified by Cute Wolf first though, as we still have some disagreement about some units and ownership, as well as his silly tought that Elephant mounted general was about to bring imbalance in the game, so he insist all royalty bodyguards are either horse cavalry (chariot included) or infantry, but no elephant bodyguards), guys, what did you think about Elephant generals?
    Did you remember how ridiculous to taking India in EB? due to the Elephants used as general's bodyguard, and they are REGENERATING FOR FREE!!! Better made the Sriwijayan royalty as Infantry (like all the Jawi descendant generals), and Malaka royalty as cavalry (like all the heavily muslim influenced factions), and give them a special unit of elephant with "command" ability to improve their morale... yes yes, I know, this was historical mod, but nothing wrong with some balancing... (except you could find some ways to made their unit is never exceed more than 15 elephants, I know the Sultan of Malaka and his family personally ride his elephants to battle, but it was the ONLY elephants mentioned, better made him heavy cavalry, or well, we just try the same EB solution with Spartan generals, give Sultan Allaudin Rihayat Syah, and his son Mahmud Syah elephant bodyguards, but not special elephant bodyguards unit, as it will imbalance the game - actually malaka comes to an end in 1511, the surviving members of Malaka royalty then run and build the Sultanate of Johor, but they never mentioned to rode elephants personally again)

    Quote Originally Posted by Sonic View Post
    Oh yeah the progress:
    1. Finishing Faction Symbol and All Unit Research --> Finished
    2. Making their models, and skinning them
    3. Creating a playable custom Battle version
    4. Making a campaign map --> Partially, still researching more regions
    5. Making the Structure & Buildings
    6. Fitting the campaign into campaign map
    7. Relase the full playable version
    Well, put aside the elephant bodyguards issue and some ridiculous unit as "Dayak Legionaries" - search better words to describe heavy infantrymen throwing heavy javelins and armed with mandau swords! certainly not "legionaries" you Romaioi Barbaroi, and "(Tribe Name) Blowgunners" - It wasn't logically acceptable to have some Blowgunners in the game facing pikemen that has more range compared to their missiles... They only had effective deadly range in 4 m! usable only in ambush, and if you made them to 20 m blowgunners, they should using pressurized air instead of their breath... well, put aside they two and you just proceed to made their full descriptions... well, this wasn't our entire unit lists eh... we've still forgot to made unit sketch for The Indochina Factions and Sulu!!!... If they are not Majapahit's vassal initially, and later Aceh's vassal, and didn't interfere with Aceh and Demak afterwards, I'll gladly exclude them from this mods... but this mods aim in historical accuracy.... bleh.....

    And about the Regions, we just got several cities that was important but placed close together... its a matter of preferences then....

    Well... just keep up working guys!

    Oh yeah, the Sumateran Army aka the Acehnese....


    The locok gunners, armed with turkish matchlock musket, and wearing chainmail armour
    The Malayan Spearmen, Halberdier, and Archers, the archer are depicted as Hidu version of the skin...
    And the Aceh Andalus infantry, wearing chainmail, cone shaped shields, and armed with scimitars...
    Last edited by Cute Wolf; 12-01-2009 at 08:30.

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