Well, after sonic contact me, as he had consulting several history students, we've get several historians (but still students) helping sonic right now, but they are neither orgah's not total war fan, but they just want to help us recreate the historical battles of Medieval Indonesian history for education purpose. And well, we've allready got some conclusion, according to their input:

Spoiler Alert, click show to read: 
Lumayan banget, ada 2 anak UPI temennya Sonic, dan beberapa anak UGM (ngga tau semua totalnya berapa, sonic yg tau, tapi gw udah kontak via email), bagian pendidikan sejarah yang setuju mau bantu kita lebih dalam buat riset unit dan kondisi geopolitik di Indonesia saat itu, asal nanti kalau udah jadi, mereka boleh memakai animasi film dari mod ini buat materi edukasi sejarah di tingkat SMP dan SMA. Lumayan, sudah dikonsultasiin ke dosen - dosen mereka juga, dan mereka setuju membantu kita dalam menggali info yang dibutuhkan. Ngga harus cari-cari materi dari situs musium di Belanda lagi heheeh.....

Cuman sebagai gantinya, mereka minta kalau kita serius dalam mengerjakan modifikasi ini.....
Nga boleh pasang babi bakar yang bisa lari - lari sebagai bonus, atau pasang muka babi di wajah malingsia dah....


Well, this mod will apply this:

1) Unit naming in their authentic / common native tongue naming.
2) Rather realistic AOR system (because we will still get all region recruitable for some basic factional units)
3) Almost Realistic unit size and division (luckily, the battles in Indonesian archipelago this time is fought mostly in hundreds to thousand scale, large unit size is more than enough)


But here is the downside, as we must redone something in our Portugese invasion mod:
1) They want us to redone some faction naming and symbols, especially on our some too generic factions, or using misplaced symbols for native kingdoms (proper war flag as faction symbol, not just the faction seal).
2) They did appreciate all the hardcoded aspects of BI engine, and the more screwed up M2TW possibility (so my distorted and chubby islands of my map is still fine), but all they want is realistic representation of battle system (slower, but more morale based), and rational unit cost, upkeep, and training system (still not yet clear, what they want... sonic isn't back yet)
3) Heavy modified field and siege battle behaviours, tweaked more closely to the standard way of fighting that time, remove the stone city walls and only important cities and capital could get exspensive wooden walls, so elephants could still easily bust it (DUH!) - but some cities will get stone walls pre built to represent they are allready built city walls, but with several growth penalty, so they are more like fortress (so they are forever town, or large town, with limited military training capability).

Oh yeah, the list of change is Redone the Factions: here it is....
- Aceh Darussalam (using crescent moon and 8 pointed star as symbol, the 5 pointed star is used at peace time, and it was used later)
- Kesultanan Syah Malaka (Kesultanan was part of his name... it was proper way they are called that time, the faction symbol is right though.)
- Nagari Sriwijaya (using lotus flower as symbol, not the Royal stamp (the former symbol proposed by me is the Stamp), had primarily hindu-buddhist FM, because....)
- Palembang Darussalam (allready there, and they are pissed off with their Sriwijayan neighbours, even when they share soo much unit... the historians insist that they are SEPARATE entity that coexisted, later they become large kingdom....)
- Pakuan Pajajaran (Yeah, the Ganesha symbol is ok)
- Bintara Jawi (rather than too generic "Kasultanan Jawi", the symbol is ok)
- Nagari Majapahit (all is ok)
- Portugal (all is ok, but the unit is revamped again.... not just porting out M2TW damn....)