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Thread: Nusantara : Total War

  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Talking Nusantara : Total War

    Because the complete lack of mod that focus on the conflicts and historical events that shape what we called today "South East Asia", that time is known as "Nusantara"... In the recent discussion in our small Indonesians group; Me, Sonic, and Gaius Septimus Severus decide we should have a historical mod that covers the interesting history of the fall of Hindu-Buddhist empire, the rise of Islamic Kingdoms, and the European Invasion in this particular area and timeline...

    The timeline of the mod will start at 1478 AD, at the verge of the Big War between Bhre Kertabumi (known as Brawijaya in Babad Tanah Jawi, and Bhre Kertabumi in Pararaton, the last king of Majapahit line in Java) and his muslim son, Raden Patah, the first sultan on Javanese muslim dinasty, Kasultanan Jawi. Both sides called numerous army and start amassed their powers in their border... The timeline is set at the end in 1798, in the historical event of bankruptancy of the VOC (Vereenigde Oostindische Compagnie), the representative of the Dutch (united province) colony in the Indonesian Archipelago.

    The Mod will feature the most interesting timeline in the History of South East Asia, and Indonesian archipelago in the focus. Majapahit is a great empire, but after the passing of his greatest general and minister, Gajahmada, many kingdoms under their rule starts to break, and try to extend their power as much as possible, using the confusion sows in that time of chaos. The Muslim exist since some hundred years ago here... but now they start to carve out their kingdoms, and even some nobility choose to convert and use their new religion as a justification to rebel against their former liege. As you can see (and read in the history) the Hindu-Buddhist empire is start to fall in Indonesia, while Islam start to spread in the previous kingdoms both from within, and invade from the outside. Meanwhile, some of the nobility support the Christian Missionary activity. And for more, the Christians is start to intensify their influence, gaining some prominent nobility, and peaked with European invasion of South East Asia.

    In this mod, you'll lead your kingdom through "hard to choose" choices and fates. Will you support the growing Islamic faith, and abandon your old Gods and Buddha, choose to revive the glorious days of the Magnificent Hindu-Buddha Empires, or will you accept the Christianity, and gaining an upper hand to use the full advantage of incoming European invasion?

    This time, the kind of soldiers serve in the army of the South Asian Powers varied greatly. While most states still maintain the old feudal based army, armed with old, but still effective method of spears, bows, and swords, increasing numbers of elites start to armed themself with chinese muskets, train their troops according to the Turkish-Ottoman tradition, and those who comes in contact with european missionaries even start to adopt contemporary european weaponary, giving them acess to Pike and Musket typically found only in european army.

    You can choose to command a traditionalist army, based on old but numerous Spearmen and Archers, supported with War Elephants to stampede the insidious muslims and greedy christians alike, choose to command a gun and cavalry based muslim army, modelled after the Middle Eastern warriors, and clean the land from the filthy pagans and the evil christians, or choose to command Europeanized troops and put an end to the silly conflicts of misplaced muslims and heathen pagans. But be wary what path you choose, as you can expect, the Military reforms are historically tied with leading religion in that area, and as such, several certain fanatic berserkers are heavily ritualized and only found in Hindu temples, the Jihad warriors are drawn from arabian descendants and muslim santris, and as history approved, the europeans and christianized nobles are very fond using local christians in the style of european troops. Yes, religious buildings based reform (some kind of siege, heavy, and missile weapons reform found in some famous TW mods) is closer to the historical evidence present here.

    So Join the Nusantara TW Group if you want to take part in the making of this mod... We'l discuss much things regarding historical armies, unit making, maps and cities, etc... any help is greatly appreciated, but we aimed specifically to get anyone coming from ASEAN, because the Historical Source of this timeline are relatively abundant, but almost all are still written only in their respective native languages, this is why we aimed the recruitment ads to those who are Indonesians, Malaysians, Filipino, Thai, and another ASEAN members... (Notice that Cutewolf, Sonic, GaiusSeptimusSecerus, the original conceptors of this mod, are Indonesian and couldn't read Thai, Tagalog, or Viets, and we did capable to understand Melayu, but with several misinterpreted meanings... ).

    As you can expect, the map in this campaign will be a map of ASEAN

    EDIT: I know that campaign map will need about 70% of the area was land... maybe I'l try to made some Islands more "chubby" or closing the islands... well, maybe we'll start out first with making custom battle factions...

    Proposed Factions

    Factions:

    Jawi Cultures: (Descendants of Jawa-Hindu Royal Blood)
    1. Majapahit
    2. Kasultanan Jawi
    3. Pakuan Padjajaran
    4. Sriwijaya

    Melayu Clutures: (The Malayan Influenced Sultanates)
    5. Aceh-Pasai
    6. Malaka
    7. Brunei Darussalam
    8. Sulu
    9. Banjar

    Bugis Cultures: (The Strong Sea Trading Culture that conquer much of the central Indonesian archipelago)
    10. Gowa-Makkasar
    11. Moloku Kie Raha Ternate

    Sea Warriors: (using the romano_british faction's unique traits in BI!)
    12. Bajak Laut / Sea Warriors (yes, the mallacan straits, sumatran coasts, nusa tenggara, timor, and mollucan spice islands are infested with linked and mutually supporting pirate colonies and sea peoples)

    Indochina: (The Chinesse-India Influenced Kingdoms of Indochina Peninsulla)
    13. Siam
    14. Champa
    15. Khmer

    Europeans: (Power Hungry Imperial-Colonialists that made their way to conquer the kingdoms in Southeast Asia... Emergent Factions (unplayable) in the main campaign... may have their own provincial campaign, set at a latter time...)
    16. Spain
    17. Portugal
    18. Dutch
    19. England

    Spoiler Alert, click show to read: 
    This mod will be based on BI for several reasons:

    1. The ability to have multiple religion on one faction, as the religion is merely a trait, but carrying a big effect. As well as the ability to script some trigger that could induce the change of religious belief. (in M2TW, the religion, and religious change, is linked to entire faction, so we couldn't recreate a kingdom, who has Hindu Faction leader, has a son who embrace Islam, and another son who become a Christian.)

    2. The existance of 3 basic religion, (Hindu-Buddhist is set as one religion, because the Hindu-Buddhist kingdoms in Indonesia is historically synchretic and mutually coexist, the two other religious belief are Islam and Christianity)

    3. Horde and emergent faction, the europeans are coming in 1511 forward, in waves of invasion forces... We'll try to script their Invasion in the campaign by spawning them in the edge of the map, and then teleporting them to their historical landing site, and spawn their ships.

    4. As well as romano_british as the Sea Warriors faction, they are the locusts of the sea, and able to mount some serious challanges on lands too... they aren't horde factions, but couldn't be eliminated entirely, and can survive without cities.


    Thank you Very much for reading this humble presentation!!!
    Hope you can join and support us in this mod!
    Just join our group if you are Interested: https://forums.totalwar.org/vb/group.php?groupid=122

    Cute Wolf, Sonic, and Gaius Septimus Severus
    Last edited by Cute Wolf; 11-29-2009 at 13:03. Reason: Faction Name Corrections

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  2. #2
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Nusantara : Total War

    And About the units, we allready done some research, but not yet in modelling , but at least I have done the balancing type about some units relative to their historical strength.

    Well, the unit type that we've allready got in almost complete sources in our places and timeline is the most often mentioned in Several native account, the longspearmen aka pikemen... and for the starter, I'll share some of my balancing research about (hopefully) all types of pikemen that exist in our storyline... (notice that some European Elite Pikemen are taken from Medieval 2 TW, but then, it could be present given the timeline that pikemen is still the staple infantry at that time...)

    Pikemen will use the phalanx formation with long_pike attribute, quite similar to the phalangitai of ancient times in this mod
    Unit size is supposedly in Large size. If numbers are rather odd (not factor of 10), then the extra numbers indicate officers.

    Colonial Pikemen - 81 men
    Pri A : pike 15,3
    Sec A : sword 9,3
    Def : 8,11,0
    Mor : 11, normal, highly_trained
    Attr : horde_unit
    Comment: This pike unit represent the european colonists who armed themself with pikes, but not inclined to become part of standing military unit after settled, as you can see, they have horde unit ability to represent that, also used to roleplay if europeans are ousted, they are flee, but armed themself with pike as the easiest and still effective weapons to get

    Pikemen - 82 men
    Pri A : pike 16,4
    Sec A : sword 12,4
    Def : 9,12,0
    Mor : 11, disciplined, highly_trained
    Attr : -
    Comment: This pike unit represent professional pikemen that the europeans get, they are decently armoured and armed, and historically used to great effect in the early days of conquests.

    Colonial Pike Mercenaries - 81 men
    Pri A : pike 15,3
    Sec A : sword 9,3
    Def : 8,11,0
    Mor : 11, normal, highly_trained
    Attr : mercenary
    Comment: After taking a settlement in native region, sometimes the european colonists still trying to get some fortune in work as mercenary pikemen, or represent renegade european colonists turned against their former comrades. They are less effective than their professional counterparts, but in the early parts of the campaign, the native factions could get this unit to counter the invading pikemen.

    Burgher Footmen - 82 men
    Pri A : pike 18,4
    Sec A : sword 12,4
    Def : 9,13,0
    Mor : 14, disciplined, highly_trained
    Attr : -
    Comment: Elite pike unit for the Dutch, taken from Teutonic campaign description.

    Tercio - 82 men
    Pri A : pike 19,3
    Sec A : sword 11,3
    Def : 8,15,0
    Mor : 17, disciplined, highly_trained
    Attr : very_hardy
    Comment: Spain's Elite pikemen, from M2TW vanilla, but they have extra armours here...

    Aventuros - 82 men
    Pri A : pike 19,5
    Sec A : sword 13,5
    Def : 11,12,0
    Mor : 16, impetuous, highly_trained
    Attr : hardy
    Comment: Portugal's hot headed, well armoured, and quite murderous elite pikemen, from vanilla M2TW of course...

    Javanese Pikemen - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 7,12,0
    Mor : 10, normal, highly_trained
    Attr : -
    Comment: The early attempt of the Javanese to counter enemy pikemen with their terms, they historically have more men than european pikemen and better performance compared to another non-reformed native pikemen, but still somewhat inferior in one to one combat against european pikemen. They often described to have more armour than another native pikemen.

    Malayan Pikemen - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,10,0
    Mor : 9, normal, highly_trained
    Attr : hardy
    Comment: The kingdom of Malaka (and melayu people afterall) try to counter early portugese Invasion with some desperate improvement, including getting longspears to counter portugese pikemen that invading their kingdom, these men are ultimately failed, but at least they are depicted as capable to exhaust enemy pikemen for a while...

    Viet Pikemen - 101 men (hypothetical, need another historian!)
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,11,0
    Mor : 11, normal, highly_trained
    Attr : -
    Comment: This pike unit is a filler because logically in the continent, lands are bigger than in the Archipelago, and they should at least incorporate some pikemen-ish tactics...

    Reformed Native Pikemen - 122 men
    Pri A : pike 16,4
    Sec A : sword 12,4
    Def : 5,13,0
    Mor : 12, disciplined, highly_trained
    Attr : very_hardy
    Comment: Pikemen training in the lands of Christianized nobles (and thus heavily europanized) often incorporate some European officer to give better drills and accordingly, drawn more men into their rolls. Historically used in some areas that undergo significant christianization, and or have the local rulers allied to the europeans. They clearly less armoured than most enemy pikemen (because they are trained at comparably late period in the campaign), but their skill and numbers could easily overwhelm their oppositions. Historically, before 17th century christians are mostly enrolled in the very high quality, european styled army such as this.

    Javanese Pike Militia - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 7,12,0
    Mor : 10, normal, highly_trained
    Attr : no_custom
    Comment: The AOR counterpart of Javanese Pikemen, used by non-javanese native factions.

    Malayan Pike Militia - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,10,0
    Mor : 9, normal, highly_trained
    Attr : no_custom, hardy
    Comment: The AOR counterpart of Malayan Pikemen, used bynon-melayu native factions.

    Viet Pikemen - 101 men (hypothetical, need another historian!)
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,11,0
    Mor : 11, normal, highly_trained
    Attr : no_custom
    Comment: The AOR counterpart of Viet Pikemen, used by non-indochina native factions.

    Native Pike Soldiers - 122 men
    Pri A : pike 15,3
    Sec A : sword 11,3
    Def : 5,13,0
    Mor : 12, disciplined, highly_trained
    Attr : very_hardy
    Comment: The Europeans also trained natives as better quality pikemen than most native improvisations could do... but they historically still somewhat less quality than those trained by christianized nobles, the counterpart of the Reformed Native Pikemen

    Native Pike Mercenary - 101 men
    Pri A : pike 11,3
    Sec A : sword 9,3
    Def : 5,10,0
    Mor : 9, normal, highly_trained
    Attr : mercenary
    Comment: Local mercenary sometimes sold their service as poor quality pikemen, mentioned several times, but certainly almost land on the side of loser... at least this pikemen is a good holder of the line, except against another pikemen.
    Angkara Murka di Macapada

  3. #3
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Sonic View Post
    And About the units, we allready done some research, but not yet in modelling , but at least I have done the balancing type about some units relative to their historical strength.

    Well, the unit type that we've allready got in almost complete sources in our places and timeline is the most often mentioned in Several native account, the longspearmen aka pikemen... and for the starter, I'll share some of my balancing research about (hopefully) all types of pikemen that exist in our storyline... (notice that some European Elite Pikemen are taken from Medieval 2 TW, but then, it could be present given the timeline that pikemen is still the staple infantry at that time...)

    Pikemen will use the phalanx formation with long_pike attribute, quite similar to the phalangitai of ancient times in this mod
    Unit size is supposedly in Large size. If numbers are rather odd (not factor of 10), then the extra numbers indicate officers.

    Colonial Pikemen - 81 men
    Pri A : pike 15,3
    Sec A : sword 9,3
    Def : 8,11,0
    Mor : 11, normal, highly_trained
    Attr : horde_unit
    Comment: This pike unit represent the european colonists who armed themself with pikes, but not inclined to become part of standing military unit after settled, as you can see, they have horde unit ability to represent that, also used to roleplay if europeans are ousted, they are flee, but armed themself with pike as the easiest and still effective weapons to get

    Pikemen - 82 men
    Pri A : pike 16,4
    Sec A : sword 12,4
    Def : 9,12,0
    Mor : 11, disciplined, highly_trained
    Attr : -
    Comment: This pike unit represent professional pikemen that the europeans get, they are decently armoured and armed, and historically used to great effect in the early days of conquests.

    Colonial Pike Mercenaries - 81 men
    Pri A : pike 15,3
    Sec A : sword 9,3
    Def : 8,11,0
    Mor : 11, normal, highly_trained
    Attr : mercenary
    Comment: After taking a settlement in native region, sometimes the european colonists still trying to get some fortune in work as mercenary pikemen, or represent renegade european colonists turned against their former comrades. They are less effective than their professional counterparts, but in the early parts of the campaign, the native factions could get this unit to counter the invading pikemen.

    Burgher Footmen - 82 men
    Pri A : pike 18,4
    Sec A : sword 12,4
    Def : 9,13,0
    Mor : 14, disciplined, highly_trained
    Attr : -
    Comment: Elite pike unit for the Dutch, taken from Teutonic campaign description.

    Tercio - 82 men
    Pri A : pike 19,3
    Sec A : sword 11,3
    Def : 8,15,0
    Mor : 17, disciplined, highly_trained
    Attr : very_hardy
    Comment: Spain's Elite pikemen, from M2TW vanilla, but they have extra armours here...

    Aventuros - 82 men
    Pri A : pike 19,5
    Sec A : sword 13,5
    Def : 11,12,0
    Mor : 16, impetuous, highly_trained
    Attr : hardy
    Comment: Portugal's hot headed, well armoured, and quite murderous elite pikemen, from vanilla M2TW of course...

    Javanese Pikemen - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 7,12,0
    Mor : 10, normal, highly_trained
    Attr : -
    Comment: The early attempt of the Javanese to counter enemy pikemen with their terms, they historically have more men than european pikemen and better performance compared to another non-reformed native pikemen, but still somewhat inferior in one to one combat against european pikemen. They often described to have more armour than another native pikemen.

    Malayan Pikemen - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,10,0
    Mor : 9, normal, highly_trained
    Attr : hardy
    Comment: The kingdom of Malaka (and melayu people afterall) try to counter early portugese Invasion with some desperate improvement, including getting longspears to counter portugese pikemen that invading their kingdom, these men are ultimately failed, but at least they are depicted as capable to exhaust enemy pikemen for a while...

    Viet Pikemen - 101 men (hypothetical, need another historian!)
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,11,0
    Mor : 11, normal, highly_trained
    Attr : -
    Comment: This pike unit is a filler because logically in the continent, lands are bigger than in the Archipelago, and they should at least incorporate some pikemen-ish tactics...

    Reformed Native Pikemen - 122 men
    Pri A : pike 16,4
    Sec A : sword 12,4
    Def : 5,13,0
    Mor : 12, disciplined, highly_trained
    Attr : very_hardy
    Comment: Pikemen training in the lands of Christianized nobles (and thus heavily europanized) often incorporate some European officer to give better drills and accordingly, drawn more men into their rolls. Historically used in some areas that undergo significant christianization, and or have the local rulers allied to the europeans. They clearly less armoured than most enemy pikemen (because they are trained at comparably late period in the campaign), but their skill and numbers could easily overwhelm their oppositions. Historically, before 17th century christians are mostly enrolled in the very high quality, european styled army such as this.

    Javanese Pike Militia - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 7,12,0
    Mor : 10, normal, highly_trained
    Attr : no_custom
    Comment: The AOR counterpart of Javanese Pikemen, used by non-javanese native factions.

    Malayan Pike Militia - 101 men
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,10,0
    Mor : 9, normal, highly_trained
    Attr : no_custom, hardy
    Comment: The AOR counterpart of Malayan Pikemen, used bynon-melayu native factions.

    Viet Pikemen - 101 men (hypothetical, need another historian!)
    Pri A : pike 12,3
    Sec A : sword 9,3
    Def : 6,11,0
    Mor : 11, normal, highly_trained
    Attr : no_custom
    Comment: The AOR counterpart of Viet Pikemen, used by non-indochina native factions.

    Native Pike Soldiers - 122 men
    Pri A : pike 15,3
    Sec A : sword 11,3
    Def : 5,13,0
    Mor : 12, disciplined, highly_trained
    Attr : very_hardy
    Comment: The Europeans also trained natives as better quality pikemen than most native improvisations could do... but they historically still somewhat less quality than those trained by christianized nobles, the counterpart of the Reformed Native Pikemen

    Native Pike Mercenary - 101 men
    Pri A : pike 11,3
    Sec A : sword 9,3
    Def : 5,10,0
    Mor : 9, normal, highly_trained
    Attr : mercenary
    Comment: Local mercenary sometimes sold their service as poor quality pikemen, mentioned several times, but certainly almost land on the side of loser... at least this pikemen is a good holder of the line, except against another pikemen.
    Nice, but, like, all of them are pikemen
    maybe some gunners will help

    EDIT:
    Only Sonic can know the Unit stats, so I erased it...
    Last edited by G. Septimus; 11-26-2009 at 18:40.
    x2


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    Spoiler Alert, click show to read: 
    ]

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  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    it seems that no other South East Asian orgah's here....
    But at least we allready begun our work...

    Oh yeah, our research in gunners are about to be finished, and about faction symbols is soon updated...

    Spoiler Alert, click show to read: 
    EDIT: Sonic... your pikemen stats are sightly... just... have too phalangitai stats.... but whatever, it's your job to unit balancing...
    Last edited by Cute Wolf; 11-27-2009 at 10:59.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Here's our verified faction symbols for Jawi Cultured factions, Aceh, Brunei, and Malaka:

    Majapahit: The Majapahit Sun


    Kasultanan Jawi: Boat and Joglo


    Pajajaran: Ganesha


    Sriwijaya: Sunrise on the River


    Aceh: Cresent & Star


    Brunei: The Brunei's Symbol (they are still exist now)


    Malaka: Crensnt & Star of Malaka state
    Last edited by Cute Wolf; 11-27-2009 at 10:50.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  6. #6
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Nusantara : Total War

    O hey, halo kawan se-tanah air! Dari bandung ya?

    So Majapahit will be featured? As well as the island of Bali I assume. The biggest challenge will be the huge water area, making the mod's big fight occurring in the sea. I would also suggest the remodeling of all cities, since castles back then don't really rely on gates as their defense but on narrow pathways. It should be easier to do than other mods. Instead of a wall surrounding the outer edges of the city, you can have multiple layers of short gates inside the city with the "castle" in the middle, by the plaza, where the defenders will fight to the death.

    Since you're going to be using BI as base (for religion), you can also introduce horde invasion, maybe the Yuen (Mongol) or the western explorers.

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Halo Wlesmana! Mau ikutan? Sangat membutuhkan bantuan orang yang sudah pengalaman membuat model unit...

    This mod is based in historical period at the fall of majapahit (1478), up to VOC (until 1798), so yes there was Invasion, but No mongol invasion... we have European Invasion!

    The Island of Bali are the included, but as they are the last stronghold of Majapahit (the Balinese kingdoms are descendants of majapahit) and they are rather small on campaign map, maybe we only get 1 city on this Island represented. And If you want to play Balinese factions, you should play Majapahit as balinese are descendants of Hindu refugees refuse to acknowledge Islamic suzerainity on Java Island. Actually the earliest Gelgel dynasty are founded by the heir of Majapahit: Sri Aji Kresna Kepakisan... as his Father, Brawijaya dies at the battle with his step-brother, Raden Patah, who founded the Javanese Sultanate dynasty.

    Yes, maybe we'll remodel the cities, but our first priority is completing our unit rooster, creating the maps (goddamit with the snows! I've made a rough map of Java Island as test, but it going to become white in winter ), and our first relase will be custom-battle playable factions.

    Yeah, I know the Poor AI navigation, but BI seems to give better sea faring invasion than standard RTW. And for something rather "looks ridiculous but true" I also hope to exploit AI stupidity (yes AI stupidity), to shape the campaign according to Historical facts... The Decisive Battles is waged on land, but Sea is important factor (afterall this is Indonesia! The Thessalocratic Empire grows here). The BI AI often sent sea borne invasion, but rarely in threatening force... THAT'S IT! We decide to let the local factions keep their "stupidity" at the campaign map (but then, in my EB experience, sometimes AI will land huge naval invasions), and move european forces by spawning huge Invading force, and teleport and spawn more... with scripts of course... so expect europeans to carve their colonies easily, and you, as the player, must try to unite the native factions to overthrow the ever-spawning europeans... Yeah, something that historically correct for a measure...

    Minor Nitpick:
    Spoiler Alert, click show to read: 
    Ini sebenarnya lambang ITB cuman karena pajajaran ngga ada data lambangnya... dan arcanya ditemuin banyak di bandung, (terutama di belakang Sabuga)... yaudah, kita pake buat lambang Pajajaran... lu pasti ketawa ngakak kalo liat ini karena tau ini kan lambang ITB!!!:


    Sampai warna backgroundnya warna jaket almamater gw....
    Last edited by Cute Wolf; 11-27-2009 at 12:46.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  8. #8
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    @Lesmana: welcome, (untunglah ada org indo lagi, kirain cuma kt ber3 ama kakek2 yg namanya bmollsom
    )
    @ Wolf: that's why it looks so Familliar
    I got a list of heroes:
    Cornelis de Houtmann(VOC)
    Command: 4
    Loyalty: 7
    Management: 6

    Imam Bonjol (for Padangese Faction)- at that time their were 2 Padangese Factions,
    The Paderi, and the other one that uses white clothes under Imam Bonjol
    Command: 5
    Loyalty: 5
    Management: 6

    If u can add piety. Points, it would be better
    Traits; (if u can change/ add traits, u should add these)
    -Padangsmen ( 3 piety-muslim 2 command)
    Ancillaries: ( it would be better if there's some piety points)
    Spice Trader (3 management)- for Europeans
    - Priest of Ganesha (2 management) for Hindhu
    - Missionary of Christ (2 managements 3 loyalty) for christians
    - skilled sailor ( 1 Command against rebels)
    - Indochinan Turncoat (1 command aginst Indochinans)
    Last edited by G. Septimus; 11-27-2009 at 14:41.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Good Job Gaius....... Your input about European explorers are good, because we'll try to spawn each one of them in the script, and it was you who decide their traits... but Imam Bonjol? He lived and fight in 1810++, making him completely out of our timeline... even we couldn't script the birth of Sultan Iskandar muda, Sultan Agung, and Sultan Baabulah, because they aren't present at the timeline, and their ancestors may revert to Hinduism or become Christians, depending on what you play...

    But then, we could script non-royal related Heroes as spawned character that depends on some circumstances:

    For Example

    Untung Surapati, he'll be spawned if:
    - The Faction is either Kasultanan Jawi, or Pajajaran, who at that time (1683) must own Cirebon
    - The Faction leader must be either Islam or Hindu (He was originally Hindu, but he converted to Islam as Sultan Purbaya adopt him as a son) - in this game, he'll lead the rebellion if the religion of the leader is not a christian...
    - The Faction in question must be at war with any European Factions
    - Sunda Kelapa must be in European hands
    *) when spawned, he'll also spawned with a full stack silver chevroned units so he could instantly lead an attack, and to emulate that he was allready a formiddable rebel leader.
    Source: Babad Tanah Jawi & Babad Suropati, the latter depicts his conversion occured prior to become Prince Purbaya's adoption, but not before he escape from his Dutch lord.

    Jaka Tingkir, he'll be spawned if:
    - The faction is Kasultanan Jawi, at that time 1532, must own Pajang
    - The Faction Leader must be Islam, and has great influence (5 or more)
    - Kasultanan Jawi must be at war with any European Factions
    *) when spawned, he'll be spawned only with his bodyguards, but they had gold chevrons allready.
    Source: Babad Tanah Jawi

    Arung Pallaka, he'll be spawned if:
    - The Faction is Makkasar, at the time 1654, must own Bone
    - The Faction leader is Christian and or Makkasar is Allied with the Dutch (only one condition need to be happened to get Aru Pallaka spawned as Makkasar general.)
    *) If the condition is not fullfilled, Aru Palaka will be spawned as Rebel leader if Makkasar was at war with the Dutch and didn't own Bone (as happened in history)
    *) When spawned, he'll get a stack of fully equipped, majority europan styled army. if he was spawned as rebels, he get several comrades with him...
    Source: Bone literature http://www.4dw.net/royalark/Indonesia/bone3.htm
    notes: Actually he was Dutch collaborationist but for the sake of Historical probability, he'll put his service in Makkasar if they turn into a Christian kingdom, or allied with the Dutch

    and much more... that's why I read many historical accounts

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    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    OOh, sorry , Wolf,
    got some other heroes and some fixes:

    Cornelis de houtman
    will spawn in June, 1596, arriving from the south-west (from Madagascar) with these units:
    -Cornelis de Houtman (General's bodyguard, if we are able to dismount the general, but still a family member, it'll be better)
    land units:
    -Arquibusers x 3
    -Musketeers x 2
    -Burgher Footmen x 4
    ships:under admiral Van Kligen
    -Carrack x 1 (40 men)-historically it was the Dufyken, Houtman's ship -> picture:
    Spoiler Alert, click show to read: 

    -3 other light ships
    another expedition will come again in 1598 , under
    the more-powerful General:
    Jacob van Neck
    Command:6
    Management: 6
    Loyalty: 5
    with these units:
    -Pikemen x 5
    -Jacob Van Neck (mounted general)
    -Musketeers x 3
    -Burgher Pikemen x 2
    -Bassilisk (light cannon)x2
    ships:
    -Grande Carrack (80 men) x1 (admiral Van der wit)
    -2 Carracks
    -2 Gun Holks
    they will land at Maluku, arriving from the west
    x2


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    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    Flags:

    East Indian Company

    Dutch East Indian Company/ VOC

    Portugal-arrives in Maluku, Ternate, and Tidore main rival of Spain

    Kingdom of New Spain-Arrives in Maluku, Ternate, and Tidore, main rival of Portugal
    Last edited by G. Septimus; 11-27-2009 at 17:39.
    x2


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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Oh right! Now I think about two types of Bodyguards for each factions (but then, some certain similar cultured factions will share bodyguards of course)

    For Native factions:
    - Infantry (armoured heavy infantry) as the guard of the Royalty
    - Mounted (maybe melee, chariot, or missile) for the recruited generals, as well as the AI case, the scripted to spawn generals... as historical evidence says that the career generals usually moved to encourage and help his troops (implied they get a cavalry bodyguards for mobility), and usually (with some notable exception), the Royalty just sit back and encircled by his bodyguards (notice: in Babad Tanah Jawi it written as "Lungguh ing Patilesan" means LITERALLY SIT ON SHOULDER MOUNTED CART, watching the battle rages... lazy coward rulers ... so they got infantry bodyguards.

    For Europeans:
    - Musket armed Infantry bodyguards... (renamed Family Members as Civilian Officials) for those born in the family tree
    - Cavalry, just like the ETW bodyguards, albeit with better stats :p
    Last edited by Cute Wolf; 11-27-2009 at 17:56.

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  13. #13
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Nusantara : Total War

    Good luck with this mod!

  14. #14
    U14 Footballer Member G. Septimus's Avatar
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    Smile Re: Nusantara : Total War

    Quote Originally Posted by Ibn-Khaldun View Post
    Good luck with this mod!
    can you help us????????????
    x2


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    The Dark Knight Member wlesmana's Avatar
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    Default Re: Nusantara : Total War

    Hahaha, ITB faction

    I'm afraid I'm pretty pressed for time for another mod. I'm already finding it hard to find time for my own little mod. I can offer help in simple stuff, like faction symbols and such. I might be able to help with some preliminary unit models just so you guys got something to show. Just get me reference pictures.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by wlesmana View Post
    Hahaha, ITB faction

    I'm afraid I'm pretty pressed for time for another mod. I'm already finding it hard to find time for my own little mod. I can offer help in simple stuff, like faction symbols and such. I might be able to help with some preliminary unit models just so you guys got something to show. Just get me reference pictures.
    Yeah, I know that you're the one that made great LOTR related mods, and you must be very busy :)
    (Still sketching soldiers' models on paper and pencil... and waiting Sonic to finish his research on Gunners and halberdiers...)

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  17. #17
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by wlesmana View Post
    Hahaha, ITB faction

    I'm afraid I'm pretty pressed for time for another mod. I'm already finding it hard to find time for my own little mod. I can offer help in simple stuff, like faction symbols and such. I might be able to help with some preliminary unit models just so you guys got something to show. Just get me reference pictures.
    For Reference for European Units, we should see it at the M2TW database at:
    http://totalwar.honga.net/versions.php?
    There's a bunch of info including Kingdoms expansion,
    And mods such as Stainless Steal, and TATW
    x2


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    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    OK,
    I got anothr hero idea:
    Sultan Hassanudin, for Goa-Talo,
    -spawned if vOC's Monopoly Trade has reached Goa-Talo
    -also spawned as a normal Family Member with high Standards
    x2


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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Gaius Septimus Severus View Post
    OK,
    I got anothr hero idea:
    Sultan Hassanudin, for Goa-Talo,
    -spawned if vOC's Monopoly Trade has reached Goa-Talo
    -also spawned as a normal Family Member with high Standards
    Hmmm.... it should be a bit Intriguing... because He was a royalty, but from another branch of Makkasar nobility (the starting FM will be descendants of Batara Gowa Tuminanga ri Paralakkenna, 9 generations before his rule, and they are still a Hinduist that time)... maybe we can spawn him if Makkasar is At war with the Dutch, the Faction leader is Islam (his paternal grandfather are married to the royalty and convert to Islam - before that he was born as Hinduist as well), but it wasn't guaranteed that he'll be adopted and become normal Family member afterall..... so he can't designated as heir, and never become "Karaeng" or Faction leader in Makkasar faction (which encompass all main kingdoms in south sulawesi and its suzerainity)

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Gaius Septimus Severus View Post
    For Reference for European Units, we should see it at the M2TW database at:
    http://totalwar.honga.net/versions.php?
    There's a bunch of info including Kingdoms expansion,
    And mods such as Stainless Steal, and TATW
    Oh yeah, I almost completely forgot! The muslim-turkish-influenced army of Acehnese, and later Hardline sultanates as well.... we need more research... (not just place some desert infantry, but try to found them in the local literature (sejarah melayu, hikayat tuanku, hikayat hang tuah... dst)...

    And remember only to carry european troop type that well-suited to fight in tropical cities (use logic), unless the literature indicate otherwise... Heavy armoured cavalry such as Gendarmes is obviously at huge disadvantage in tropical battles, but the Spaniards DID employ them here... ... the "Ternate dan Tidore, Masa Lalu Penuh Gejolak" did mention that Spanish armies employ big cavalrymen clad entirely in armour, leaving only his eyes, while the majority of Spanish Cavalry are armed with javelins and ride local horses provided by their Tidore allies... that should be Gendarmes and Jinetes!!!!



    EDIT: This thread is cross posted (and re arranged) at TWC too... hoping to gain some additional members, not just 3 of us...
    Last edited by Cute Wolf; 11-28-2009 at 19:34.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Update Update... my Faction Symbol research is updated!!!

    Sulu: The official seal of Sulu Sultanate


    Banjar: Rhino (Many Rhino sculptures was found arround 14& 15th century)


    Gowa-Makkasar: Rooster found in Gowa royal seal


    Moloku Kie Raha Ternate: Pari Fish (Manta), found in Ternate city symbol today


    Bajak Laut (Sea Warriors): Yes yes, this is a ship.....


    Siam: Thailand Royal seal


    Khmer: Angkor Wat


    Campa: Shivabuddha


    Yay..... all native Factions Finished... just waiting Gaius Septimus Severus validate the European symbol
    Last edited by Cute Wolf; 11-29-2009 at 13:41.

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Now, about the map.... here goes my "Chubbified And Somewhat Hooribly Packed" map concept.....

    To reach certain hardcoded limit about map land and sea area comparison, I made some thickening of the map... well, this certainly ain't the final version, but I need input and critics from experienced map makers, what Island(s) should I made fatter? I allready made Java fatter by 200%, and another Islands is fatter too.....


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  23. #23
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    Quote Originally Posted by Gaius Septimus Severus View Post
    Flags:

    East Indian Company

    Dutch East Indian Company/ VOC

    Portugal-arrives in Maluku, Ternate, and Tidore main rival of Spain

    Kingdom of New Spain-Arrives in Maluku, Ternate, and Tidore, main rival of Portugal
    These are the flags, EIC, Spain, Portugal, but I think i need to make the VOC bigger
    x2


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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Ok GSS, So, All the faction symbols is finished (creating 4 European faction symbol is just copypasta now...)

    Btw, I merge some more islands, and to got the land to sea ratio as close as possible, I made 2 unacessed blocks, (maybe will use plain black tile, and act as european horde arrival point before teleport.....

    Which one is better?

    This


    Or the map before?

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    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    Routes of Europeans:

    Black: early expeditions by Cornelis de Houtmann (VOC)
    Blue: Later expeditions by Jacob van Neck (VOC)
    Yellow: Spanish
    Lavender: Portugish
    note: French, and Brits will come to Indonesia in the early 1600's
    Last edited by G. Septimus; 05-19-2010 at 12:06.
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    U14 Footballer Member G. Septimus's Avatar
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    Wink Re: Nusantara : Total War

    Quote Originally Posted by Cute Wolf View Post
    Ok GSS, So, All the faction symbols is finished (creating 4 European faction symbol is just copypasta now...)

    Btw, I merge some more islands, and to got the land to sea ratio as close as possible, I made 2 unacessed blocks, (maybe will use plain black tile, and act as european horde arrival point before teleport.....

    Which one is better?

    This


    Or the map before?
    Europeans won't come from the North-West, they come, either from South America, or From Madagascar
    x2


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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Horde arrival is made by emerging faction events, and MUST be on the land edge of the map (in RTW / M2TW, We can't made sea faring horde directly to the sea, they must spawn at a land first....)

    So the "European Arrival" is not by ship, but by teleport (in script), and their ship is SPAWNED nearby them, to emulate they are arriving by ships....

    Oh yeah, just got confirmation that the first map won't work, as we need +/- 70% Land area on the map.... We gonna use the second one... (don't worry, the two imaginary landmases will made into desert, and desert tiles will be coloured black, so they are technically part of the map, but visually out of the map

    Now, we gotta fill the cities we should include, up to 192 cities for sure (200 is the hardcoded region limit, but we got 2 cities inacessible for both land, and 1 is used as sea... 5 maybe used for buffer, so 192 cities....) got any suggestion for those cities Gaius? Sonic?

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  28. #28
    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    LOOK HERE!!!!!!!!!
    for JAVA
    Spoiler Alert, click show to read: 
    THE MAP HAS BEEN ERASED and has been saved by CW
    Last edited by G. Septimus; 11-29-2009 at 19:27.
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    U14 Footballer Member G. Septimus's Avatar
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    Default Re: Nusantara : Total War

    Sorry, it's too big, can't get a smaller Resulotion
    for Sumatera:
    x2


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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara : Total War

    Yeah... thanks.... after checking that names in Babad Tanah Jawi, I've got several important cities that should be included...

    And faction owner at the start

    Java
    West Java:
    - Cirebon -> Pajajaran
    - Sunda Kelapa (now Jakarta) - Pajajaran
    - Banten - Pajajaran
    - Sukakerta (now Tasikmalaya) - Pajajaran
    Central Java:
    - Demak - > Kasultanan Jawi
    - Mataram (sekarang Yogyakarta) -> Majapahit
    - Pajang (sekarang di utaranya Surakarta) -> Kasultanan Jawi
    - Purwokerto -> Majapahit
    - Bonang (now Rembang) -> Kasultanan Jawi
    East Java:
    - Majapahit -> Majapahit
    - Ampel ( now near Surabaya -> Kasultanan Jawi
    - Pamekasan (now Madura island) -> Majapahit
    - Kediri -> Majapahit
    - Daha -> (West of madiun) -> Kesultanan Jawi
    Bali:
    - Bedahulu

    Yeah, at least our mod have much progress now...

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