Difersification for "Over Educated" traits.... (the Cultured - Erudite - Scholastic - Pedantic traits)
Cutured - Erudite and their original line are kept for the unluckiest of moments (like trying to educate a complete fool), but I propose this traits will do better... (after the Cultured trait is gained) to give them some specialisation roleplaying... as I has some toughts about Military Education, and over militaristic traits:
Military fondness
--> This man starts to certainly shown his interest in the tactical art of war... reading lots of war classics, battle poets, even Alexander's diary, and start to inspecting, overseeing, and sometimes even personally lecturing the local garrisons about military tactics, art of war, and proper coordination. At least the local men knows that he could be relied with his theories when he goes to battlefield.
Effects:
+1 command
+2 troop morale
The Art Of War
--> This men was known to spend his fortune to import some scrolls filled with mysterious symbols and pictures, and when we asked, he only said that these aren't magical scrolls, these are the Art of War, made by Sun Tzu, a great man who lived in the land next to the nomads. It doesn't matter how long he won't sleep because he was trying to decode those mysterious scrolls, he will bought more of them when the city has some treasury again.
Effects:
+2 command
+3 troop morale
-1 management
Annoying Military Analyst
--> This men has become military educated to a fault, he was constantly wrote many letters to his even more senior comrades, commenting every battle they've fought has flaws, and they should do the better with blah - blah - blah, and sending blah - blah - blah, instead of blah - blah - blah. Oh yeah, he also try to publish some of his own writings about military tactics, and he brags and insists that about 2000 years from now, his books would be highly revered as the finest book of our culture's best military historical references. That's no surprise if his fellow nobility comrades start signing a petition to let him lead a campaign as far as possible from their ears, so he can stop his habbit to write commentary letters about their actions.
Effects:
+3 command
+2 troop morale
-2 management
-1 influence
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
I think those are to strong. Are there actualy traits giving +3 troop morale?
"A wise man once said: Never buy a game full price!"
- Another wise man
Last edited by Cute Wolf; 12-12-2009 at 08:15.
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
No offense but were there people like that?
As far as I know the true top of Roman Society (which all your family members are) were essentially politicians only with the army temporarily, and were heavily advised by more junior officers who would always be there and so every Roman General would be roughly the same.
It may be more genuinly Roman to have rhetorically educated to a fault involving -3 management, -20% trade +200% building costs with +5 influence?
Except that in the classical world there was no such a thing as a military academy, and even military "manuals" were pretty simple. Never mind that soldiers of all ages have held that warfare is something you learn by doing. Even if this is merely military pride, I doubt they would feel a morale boost from being led by someone who could cite Xenophon.
For that matter there was no managerial education either, so I doubt someone who was obsessed with military works would be noticeably worse at governing. Classical government was rather amateurish compared to today's culture of professionals.
True, but again: the average Roman senator wasn't trained in governing either, so someone specialized in rhetoric would not have missed much.
I understand this thread is meant to be helpful, but keep in mind that EB's trait are part of a system. They didn't add traits willy nilly. Furthermore, trait effects in EB are generally small: the overall result comes from adding up the effect of many traits. This creates realistic characters, rather than persons dominated by a single trait. The traits so-far proposed in this traits do not take this into account.
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