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  1. #1
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Dead Space Review

    Hey Orgahs!

    After going through chapter 3, I think I know enough about the game to write a review.


    The game is set in the 26th century, on the Mining ship Ishimura. After a crash landing and a horrifying first encounter, a Search-and-Rescue mission becomes a mission of survival. As you progress through the ship, you unlock new areas and puzzles to unlock, while you listen to your chief security officer and your crew-mate fight over whether to leave or not. While all this is happening, you are constantly assailed by what I can only think of as Alien Zombies.


    The Gameplay is fairly good, there are only a few things I would improve honestly. Things like the fact that you cannot run while reloading, and that the flamethrower does next-to-no damage, but other than some little quirks and balancing, there's not much to improve on.


    At it's core, despite the puzzles and problem-solving, Dead Space is a horror game, and its execution is beautiful. Though some of the encounters are predictable, nearly every time I am ambushed by a few alien zombies it is a heart-pounding experience. So much so, that after the first several chapters, you are ready to face larger numbers.

    The Musical Score, masterfully done, molds it from being a game to being a world. However, this score is not like most games, where the music switches to combat music immediately, and switches back right after. If none are in your sight, you won't hear anything apart from any walking you might hear. It isn't a "The music is still going, there must be more.", it is a "I hope there aren't any more.".


    There are faults, like the Line Gun, one of the earliest and cheapest weapons, being a near-insta-kill. The game is quite obviously heavily scripted, and it shows. I got stuck a few weeks ago, and had to start a new game, so I remembered just about every encounter with ease, and haven't had many surprises up until now.



    Though it's difficult to see the faults, there are some, I just can't think of them off-hand. Overall, this game deserves a 9/10 for me.
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  2. #2
    Guest Azathoth's Avatar
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    Default Re: Dead Space Review

    One of my problems is the incredible way it follows old horror-movie and game conventions. As soon as you accomplish something a load of monsters pop up out of nowhere? Check. Civilians have mining equipment in their storage bins? Check. In fact, this stuff is everywhere. Shouldn't it be on the colony. Ability to buy equipment and better suits? Check. Even though the ship would outfit everyone who needs a suit, because it's their job. Why the hell is this mining equipment, well, mining equipment? What does a ripper do? Why is it called a ripper? What possible mining application could a pulse rifle have? In fact, that should be the only weapon onboard. Or at least have a variety of guns.

    IMO this game would have been much scarier if

    A. You had to ration ammo like Resident Evil. That stuff is not going to be everywhere, and it's certainly not going to fall out of the slain bodies of Necromorphs.

    B. Monsters attacked randomly. More of a hunted feeling. Standing still might eventually lead to a horde attacking you. Random horde size, 1-10. Less monsters - I'm pretty sure the Ishimura doesn't have a 10000 man crew. And why are there 500 babies?

    C. You couldn't buy anything. Getting a hit would damage your suit - no entering vacuums until you have it repaired. Of course, most hits would simply kill you outright.

    TBH, Isaac is much scarier than any of the Necromorphs. He's one stone-cold mother******, he doesn't even say anything! He just writes **** down in his journal, like a badass. He literally kills more Necromorphs than anything that ever lived in the course of the game. He's like...the Marine from Doom, or something. In fact, Dead Space shares a huge amount of similarities with Doom, just replace Necromorphs with demons, Unitologists with UAC, and planet crack or whatever with Hell.
    Last edited by Azathoth; 11-28-2009 at 09:08.

  3. #3
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Dead Space Review

    I tried, I really did

  4. #4
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Dead Space Review

    edit
    Last edited by Fragony; 11-28-2009 at 10:09. Reason: doublepost scuzi

  5. #5
    Guest Azathoth's Avatar
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    Default Re: Dead Space Review

    Huh?

  6. #6
    master of the pwniverse Member Fragony's Avatar
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    Angry Re: Dead Space Review

    Ok, I will never quite I will never surrender! At medical, dear god. I find it much scarier actually knowing what is going to happen. Why do I keep doing this to myself, I think I like scary games but I always end up too scared to play them. Walk 5 meter, look at the screen for 10 minutes, walk 5 meter

  7. #7
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Dead Space Review

    Quote Originally Posted by Fragony View Post
    Ok, I will never quite I will never surrender! At medical, dear god. I find it much scarier actually knowing what is going to happen. Why do I keep doing this to myself, I think I like scary games but I always end up too scared to play them. Walk 5 meter, look at the screen for 10 minutes, walk 5 meter
    is your keyboard broken or something? you seem to be missing words.


    but the whole "Walk 5 meter, look at the screen for 10 minutes, walk 5 meter" thing. its true.
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