Hey Orgahs!
After going through chapter 3, I think I know enough about the game to write a review.
The game is set in the 26th century, on the Mining ship Ishimura. After a crash landing and a horrifying first encounter, a Search-and-Rescue mission becomes a mission of survival. As you progress through the ship, you unlock new areas and puzzles to unlock, while you listen to your chief security officer and your crew-mate fight over whether to leave or not. While all this is happening, you are constantly assailed by what I can only think of as Alien Zombies.
The Gameplay is fairly good, there are only a few things I would improve honestly. Things like the fact that you cannot run while reloading, and that the flamethrower does next-to-no damage, but other than some little quirks and balancing, there's not much to improve on.
At it's core, despite the puzzles and problem-solving, Dead Space is a horror game, and its execution is beautiful. Though some of the encounters are predictable, nearly every time I am ambushed by a few alien zombies it is a heart-pounding experience. So much so, that after the first several chapters, you are ready to face larger numbers.
The Musical Score, masterfully done, molds it from being a game to being a world. However, this score is not like most games, where the music switches to combat music immediately, and switches back right after. If none are in your sight, you won't hear anything apart from any walking you might hear. It isn't a "The music is still going, there must be more.", it is a "I hope there aren't any more.".
There are faults, like the Line Gun, one of the earliest and cheapest weapons, being a near-insta-kill. The game is quite obviously heavily scripted, and it shows. I got stuck a few weeks ago, and had to start a new game, so I remembered just about every encounter with ease, and haven't had many surprises up until now.
Though it's difficult to see the faults, there are some, I just can't think of them off-hand. Overall, this game deserves a 9/10 for me.
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