Just mod the primary attack value in the export_descr_unit file in the data folder. For example;
;142
type greek skirmisher akontistai
dictionary greek_skirmisher_akontistai ; Akontistai
category infantry
class missile
voice_type General_1
soldier hellenistic_missile_akontistai, 60, 0, 0.85
mount_effect elephant +2, chariot +2, horse -2
attributes sea_faring, hide_forest, can_sap, hardy, hide_long_grass
formation 1.6, 2, 3.2, 4, 7, square
stat_health 1, 1
stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
stat_sec_attr no
stat_pri_armour 1, 6, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, -2
stat_mental 8, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 202, 20, 30, 810
ownership greek_cities, macedon, thrace, numidia, slave, romans_brutii, romans_julii, egypt, romans_scipii, armenia, pontus, gauls, britons, scythia, dacia, germans, carthage, parthia, seleucid, saba, spain
Just change the 4 to a higher number until you get the desired effect.
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