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  1. #2
    Member Member Antonivs Silvicola's Avatar
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    Aug 2009
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    Lurking in the forests of the Tabletop Mountains...
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    Default Re: javelins too weak?

    Just mod the primary attack value in the export_descr_unit file in the data folder. For example;

    ;142
    type greek skirmisher akontistai
    dictionary greek_skirmisher_akontistai ; Akontistai
    category infantry
    class missile
    voice_type General_1
    soldier hellenistic_missile_akontistai, 60, 0, 0.85
    mount_effect elephant +2, chariot +2, horse -2
    attributes sea_faring, hide_forest, can_sap, hardy, hide_long_grass
    formation 1.6, 2, 3.2, 4, 7, square
    stat_health 1, 1
    stat_pri 4, 2, javelin, 55, 6, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr thrown
    stat_sec 7, 2, no, 0, 0, melee, simple, piercing, knife, 0 ,0.04
    stat_sec_attr no
    stat_pri_armour 1, 6, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, 0, -2
    stat_mental 8, low, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 810, 202, 20, 30, 810
    ownership greek_cities, macedon, thrace, numidia, slave, romans_brutii, romans_julii, egypt, romans_scipii, armenia, pontus, gauls, britons, scythia, dacia, germans, carthage, parthia, seleucid, saba, spain

    Just change the 4 to a higher number until you get the desired effect.
    Last edited by Antonivs Silvicola; 12-01-2009 at 18:24.
    De inimico non loquaris sed cogitas-Do not wish ill for your enemy, plan it.

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