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    Default Re: javelins too weak?

    Quote Originally Posted by WinsingtonIII View Post
    I understand that these factors would combine to make the phalanx a resistant formation to missile fire, but it should not be nigh-invincible to missiles. Also, remember that if a javelin hit a shield, it would likely render it useless, forcing the user to discard it. As for accuracy, a tightly packed mass of men makes a pretty easy target, although the chance that they would hit a vulnerable area was unlikely. Even so, I think the ratio should be better than 2 kills for every 100 javelins thrown. Does that not seem just a little bit ridiculous to you? Remember that kills in EB also represent those who are injured too badly to continue fighting but may recover after the battle. So, essentially, we are getting 2 casualties for every 100 javelins thrown. Whether you find that believable or not is up to you.

    Anyways, as I said before, I don't really care whether this gets changed, as there are plenty of better ways to kill phalanxes, but I think it overestimates the resilience of the phalanx formation to missiles. Let's be honest, this was not the equivalent of the testudo formation.
    I agree. Phalangites have only small shields, not like the huge shields of traditional hoplites. Although their long sarissas might provide some extra protection, overall, the anti-missile defence ability of phalangites should be no better than that of hoplites with equally good body armour. Even in phalanx formation.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: javelins too weak?

    Quote Originally Posted by antisocialmunky View Post
    I wouldn't be surprised if there was a top armor bonus from phalanx as straight shooting weapons like slingers can still do a little bit of damage while all arcing weapons are ridiculously weakened.

    If that's not the case then its not a shield bonus but an armor bonus. If IIRC AP is not effective against shield. It only halves armor values.

    Ludens, correct me please.
    No, you are right. AP does not work against shields. However, I doubt there is a special armour calculation for projectiles based on their arc. More likely this is caused by the AP effect, or perhaps because slingstones traverse more of the formation than do arcing weapons.

    Quote Originally Posted by Titus Marcellus Scato View Post
    I agree. Phalangites have only small shields, not like the huge shields of traditional hoplites. Although their long sarissas might provide some extra protection, overall, the anti-missile defence ability of phalangites should be no better than that of hoplites with equally good body armour. Even in phalanx formation.
    In vanilla R:TW hoplites also used phalanx formation, so this was not a concern to the programmer. But I agree that the pike formation would not have provided much protection in reality.
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